function call_manual_updater_text()
{
    global $upper, $lower, $submit1, $submit2, $tool;
    include_once 'inc/functions/resort_tools.php';
    if (!user_has_access($tool)) {
        echo "Sorry, this page is restricted to ORKFiA Staff";
        include_game_down();
        exit;
    }
    // 30 minutes rather than 30 seconds until script times out
    set_time_limit(1800);
    if ($upper && $lower && $submit1) {
        $checker = 0;
        for ($i = $lower; $i < $upper; $i++) {
            //          echo "<br>" . $i . " :: ";
            $check = mysql_query("Select * from user where id = {$i}");
            $check = mysql_fetch_array($check);
            $check3 = mysql_query("Select * from stats where id = {$i}");
            $check3 = mysql_fetch_array($check3);
            if ($check[USERNAME] && $check3[TRIBE]) {
                //              echo $i;
                include_once 'inc/functions/update.php';
                check_to_update($check[ID]);
                include_once 'inc/classes/clsUser.php';
                $objTmpUser = new clsUser($check[ID]);
                include_once 'inc/functions/update_ranking.php';
                doUpdateRankings($objTmpUser, 'yes');
                $checker++;
            }
        }
        echo "<br><br>{$checker} successfully updated =)<br><br>";
    } elseif ($upper && $lower && $submit2) {
        $checker = 0;
        for ($i = $lower; $i < $upper; $i++) {
            echo "<br>" . $i . " :: ";
            $check = mysql_query("Select * from user where id = {$i}");
            $check = mysql_fetch_array($check);
            $check3 = mysql_query("Select * from stats where id = {$i}");
            $check3 = mysql_fetch_array($check3);
            if ($check[USERNAME] && $check3[TRIBE]) {
                echo $i;
                include_once 'inc/classes/clsUser.php';
                $objTmpUser = new clsUser($check[ID]);
                include_once 'inc/functions/update_ranking.php';
                doUpdateRankings($objTmpUser, 'yes');
                $checker++;
            }
        }
        echo "<br><br>{$checker} successfully updated =)<br><br>";
    }
    if ($upper) {
        $bleh = $upper + 100;
    } else {
        $bleh = 100;
        $upper = 2;
    }
    echo $strForm = '<form method="post" action="' . $_SERVER['REQUEST_URI'] . '">' . 'Input lower: <input name="lower" size="5" value="' . $upper . '">' . '<br />' . 'Input upper: <input name="upper" size="5" value="' . $bleh . '">' . '<br /><br />' . '<input type="submit" value="Update" name="submit1">&nbsp;' . '<input type="submit" value="Rankings Only" name="submit2">' . '</form>';
}
Example #2
0
function call_update_text()
{
    $tool = $_GET['tool'];
    include_once 'inc/functions/resort_tools.php';
    check_access($tool);
    echo "'Updating' a tribe means updating the rankings and alliscreen, " . "not giving an actual update.<br /><br />" . "<form method='post' action='{$_SERVER['REQUEST_URI']}'>" . "User id to update: <input name='id' size='5' /><br /><br />" . "<input type='submit' value='Update' name='op' />" . "</form>";
    if (isset($_POST['op']) && !empty($_POST['id'])) {
        $id = $_POST['id'];
        $op = $_POST['op'];
        include_once 'inc/functions/update.php';
        include_once 'inc/functions/update_ranking.php';
        $objTrgUser = new clsUser($id);
        doUpdateRankings($objTrgUser, 'yes');
        check_to_update($objTrgUser->get_userid());
        echo "<br /><br />User " . $objTrgUser->get_userid() . " updated =)";
    }
}
Example #3
0
function call_tourers_text()
{
    require_once 'inc/functions/resort_tools.php';
    check_access($_GET['tool']);
    require_once 'inc/functions/mail.php';
    // first the "actually do something if asked" thing
    if (isset($_POST['id']) && isset($_POST['submit']) && isset($_POST['sure']) && $_POST['sure'] == 'yes') {
        //get the old values
        $objTrgUser = new clsUser($_POST['id']);
        $arrBuilds = $objTrgUser->get_builds();
        $arrArmys = $objTrgUser->get_armys();
        $intFame = $objTrgUser->get_stat(FAME);
        //make the new values
        $keysBuilds = array_keys($arrBuilds);
        $valsBuilds = array_fill(0, count($arrBuilds), 0);
        $arrBuilds = array_combine($keysBuilds, $valsBuilds);
        $arrBuilds[ID] = $_POST['id'];
        //DO NOT FORGET
        $arrBuilds[LAND] = 1;
        //prevent div0s
        $keysArmys = array_keys($arrArmys);
        $valsArmys = array_fill(0, count($arrArmys), 0);
        $arrArmys = array_combine($keysArmys, $valsArmys);
        $arrArmys[ID] = $_POST['id'];
        //DO NOT FORGET
        $intFame = 0;
        $arrUserInfo = array(NEXT_ATTACK => 1, PAUSE_ACCOUNT => 48);
        //set the new values
        $objTrgUser->set_builds($arrBuilds);
        $objTrgUser->set_armys($arrArmys);
        $objTrgUser->set_stat(FAME, $intFame);
        //update the tribe too
        require_once 'inc/functions/update.php';
        require_once 'inc/functions/update_ranking.php';
        doUpdateRankings($objTrgUser, true);
        check_to_update($objTrgUser->get_userid());
        //do this afterwards, otherwise the updaterankings doesn't work too well
        $objTrgUser->set_user_infos($arrUserInfo);
        //tell them about it
        send_mail($GLOBALS['objSrcUser']->get_userid(), $_POST['id'], "You have been tourified", "This is an automated message indicating that I have used the 'Tourify' tool to turn your tribe into a tourer tribe.");
        echo "User {$_POST['id']} has been tourified. ORKFiA mail has been sent to let him know.<br /><br /><br />";
    }
    echo "'Tourifying' a tribe means setting it to 1 land, 0 fame, removing all military and suspending it. " . "Please make sure you're tourifying the right tribe, because the only way to undo this is resetting." . "<br /><br /><form method=\"post\" action=\"{$_SERVER['REQUEST_URI']}\">" . "<label for=\"id\">User id of tribe to tourify </label>" . "<input type=\"text\" id=\"id\" name=\"id\" size=\"5\" maxlength=\"5\" /><br />" . "<input type=\"checkbox\" id=\"sure\" name=\"sure\" value=\"yes\" />" . "<label for=\"sure\"> I'm sure I want to tourify this tribe</label><br />" . "<input type=\"submit\" name=\"submit\" value=\"tourify\" />" . "</form>";
}
Example #4
0
function make_magic2(&$objSrcUser, $i_intTargetid, &$arrSpells, $i_strSpellName, $i_intSpelltimes, $i_blnStopOnSuccess, $i_blnMinHours, $i_minHours)
{
    $iUserID = $objSrcUser->get_userid();
    $damageModifier = 1;
    mt_srand((double) microtime() * 1000000);
    $objTrgUser = new clsUser($i_intTargetid);
    $arrSrcStats = $objSrcUser->get_stats();
    $arrTrgStats = $objTrgUser->get_stats();
    $arrTrgBuild = $objTrgUser->get_builds();
    $intCasterMageLevel = get_mage_level($objSrcUser);
    $intTargetMageLevel = get_mage_level($objTrgUser);
    if ($arrTrgStats[ALLIANCE] == "0") {
        echo "This Player Has Either Been Deleted Or Suspended";
        free_casting_now($iUserID);
        include_game_down();
        exit;
    }
    // war check
    include_once "inc/functions/war.php";
    // Gotland was here
    $warmodifier = war_alli($objTrgUser->get_stat(ALLIANCE), $objSrcUser->get_stat(ALLIANCE));
    if ($warmodifier > 1) {
        $res = mysql_query("SELECT defiance FROM spells WHERE id = {$iUserID}");
        $line = mysql_fetch_assoc($res);
        $damageModifier = $damageModifier * 1.1;
        if ($line["defiance"] > 0) {
            $damageModifier = $damageModifier * 1.1;
        }
    }
    $target = war_target($arrTrgStats[ALLIANCE]);
    if ($target != 0 && $damageModifier == 0) {
        //what is this supposed to do? right now it does nothing at all - AI
        $damageModifier = $damageModifier * 0.95;
    }
    $lastWar = mysql_query("SELECT last_target, last_end FROM war WHERE id = " . $arrSrcStats[ALLIANCE]);
    $lastWar = mysql_fetch_array($lastWar);
    $timeCounter = mysql_query("SELECT hour_counter FROM admin_global_time");
    $timeCounter = mysql_fetch_array($timeCounter);
    // Spell type = SPELL_SELF, SPELL_ALLIANCE, SPELL_ENEMY etc (integers)
    $strSpellType = $arrSpells[$i_strSpellName]['type'];
    // Spell Display = full name of spell
    $strSpellDisplay = $arrSpells[$i_strSpellName]['display'];
    if ($arrTrgStats[ALLIANCE] == $lastWar['last_target'] && $strSpellType == SPELL_ENEMY) {
        if ($timeCounter['hour_counter'] <= $lastWar['last_end'] + 12) {
            echo '<div class="center">The war is not even over for 12 hours. Give them some time to recover!</div>';
            free_casting_now($iUserID);
            include_game_down();
            exit;
        }
    }
    include_once 'inc/functions/update.php';
    check_to_update($objTrgUser->get_userid());
    // Include the code for the spell about to be cast
    require_once "inc/spells/" . $i_strSpellName . ".php";
    // Check for casting "harmful" spells on yourself
    if ($iUserID == $objTrgUser->get_userid() && ($strSpellType == SPELL_ENEMY || $strSpellType == SPELL_ALL || $strSpellType == SPELL_WAR)) {
        echo '<div class="center">' . "I'm sorry you cannot cast " . $strSpellDisplay . " upon yourself.\n";
        echo "<br /><br /><br /><a href=main.php?cat=game&page=mystic&magekd=" . $objSrcUser->get_stat(ALLIANCE) . ">Back to Mystics</a></div>";
        free_casting_now($iUserID);
        include_game_down();
        exit;
    }
    // Martel: Heal may only target alliance members
    // SPELL_ALLIANCE only on allimates
    $iSrcAlli = $objSrcUser->get_stat(ALLIANCE);
    $iTrgAlli = $objTrgUser->get_stat(ALLIANCE);
    if ($strSpellType == SPELL_ALLIANCE && $iTrgAlli != $iSrcAlli) {
        echo '<div class="center">' . "Sorry but you cannot cast " . $strSpellDisplay . " on non-allies.<br />";
        echo "<br /><br /><br /><a href=\"main.php?cat=game&page=mystic&magekd=" . $objTrgUser->get_stat(ALLIANCE) . "\">Back to Mystics</a></div>";
        free_casting_now($iUserID);
        include_game_down();
        exit;
    }
    // SPELL_ENEMY not on own alli
    if ($strSpellType == SPELL_ENEMY && $iTrgAlli == $iSrcAlli) {
        echo '<div class="center">' . "Sorry, but I refuse to do harm to our alliance members.<br />";
        echo "<br /><br /><br /><a href=\"main.php?cat=game&page=mystic&magekd=" . $objTrgUser->get_stat(ALLIANCE) . "\">Back to Mystics</a></div>";
        free_casting_now($iUserID);
        include_game_down();
        exit;
    }
    // Check for target protection period
    if ($objTrgUser->get_user_info(HOURS) < PROTECTION_HOURS) {
        // Removed code-reuse of the copy-paste variety            - AI 30/09/06
        if ($strSpellType != SPELL_SELF) {
            $iRemaining = PROTECTION_HOURS - $objTrgUser->get_user_info(HOURS);
            echo '<div id="textMedium"><p>' . 'It appears that the tribe you wish to target is still ' . 'materializing. Our Mage estimates that it will take another ' . $iRemaining . ' updates for the area to become a stable part of ' . 'our reality.' . "</p><p>" . '<a href="main.php?cat=game&page=mystic&amp;magekd=' . $objTrgUser->get_stat(ALLIANCE) . '">Back to Mystics</a>' . '</p>' . '</div>';
            free_casting_now($iUserID);
            include_game_down();
            exit;
        }
    }
    // Check for own protection period (this is also checked in mystic2.inc.php
    if ($objSrcUser->get_user_info(HOURS) < PROTECTION_HOURS) {
        if ($strSpellType != SPELL_SELF) {
            echo '<div id="textMedium"><p>' . 'You are still under protection.' . "</p><p>" . '<a href="main.php?cat=game&page=mystic&amp;magekd=' . $objSrcUser->get_stat(ALLIANCE) . '">Back to Mystics</a>' . '</p>' . '</div>';
            free_casting_now($iUserID);
            include_game_down();
            exit;
        }
    }
    // Check for visioning a spirit
    if ($objTrgUser->get_stat(RACE) == 'Spirit' && $i_strSpellName == 'vision') {
        echo '<div id="textMedium"><p>' . "Your mystics are confused, they can't see anything at all." . "</p><p>" . '<a href="main.php?cat=game&page=mystic&amp;magekd=' . $objSrcUser->get_stat(ALLIANCE) . '">Back to Mystics</a>' . '</p>' . '</div>';
        free_casting_now($iUserID);
        include_game_down();
        exit;
    }
    // Check for casting jura on a Templar - AI 11/02/2007
    if ($objTrgUser->get_stat(RACE) == 'Templar' && $i_strSpellName == "juranimosity") {
        echo "Sorry, but " . $objTrgUser->get_stat(TRIBE) . " does not have any thieves for me to disband.";
        echo "<br /><br /><br /><a href=\"main.php?cat=game&amp;page=mystic&amp;magekd=" . $objTrgUser->get_stat(ALLIANCE) . ">Back to Mystics</a>";
        free_casting_now($iUserID);
        include_game_down();
        exit;
    }
    // check the user has cast it at lest 1 time
    if ($i_intSpelltimes <= 0) {
        echo "Sorry but you must cast this spell at least 1 time.<br />";
        echo "<br /><br /><br /><a href=main.php?cat=game&page=mystic&magekd=" . $objTrgUser->get_stat(ALLIANCE) . ">Back to Mystics</a>";
        free_casting_now($iUserID);
        include_game_down();
        exit;
    }
    // Added by Genia4, checks that the user didnt ask to cast a self-spell until it succeeds for less than 1 hours.
    if ($i_blnMinHours && $i_minHours <= 0) {
        echo "Sorry but you must tell your mage for how much time you want the self spell.<br />";
        echo "<br /><br /><br /><a href=main.php?cat=game&page=mystic&magekd=" . $objTrgUser->get_stat(ALLIANCE) . ">Back to Mystics</a>";
        free_casting_now($iUserID);
        include_game_down();
        exit;
    }
    // check the user has cast it no more than X times
    if ($i_intSpelltimes > MAX_SPELL_CASTS) {
        echo "Sorry but you can't auto-cast more than " . MAX_SPELL_CASTS . " times in a row in the interests of reducing server lag.<br />";
        echo "<br /><br /><br /><a href=main.php?cat=game&page=mystic&magekd=" . $objTrgUser->get_stat(ALLIANCE) . ">Back to Mystics</a>";
        free_casting_now($iUserID);
        include_game_down();
        exit;
    }
    // check they aren't trying to cast a spell beyond their level, they must've modified the
    // form directly to do this....TSKTSK!
    $iMageLevel = get_mage_level($objSrcUser);
    // Martel: Added age 22 to implement high acreage spells
    // And removed again - AI 30/09/06
    //$arrSrcBuild = $objSrcUser->get_builds();
    //$iTotalAcres = $arrSrcBuild[LAND];
    if ($iMageLevel < $arrSpells[$i_strSpellName]['level']) {
        echo "I'm sorry, you cannot cast " . $strSpellDisplay . ".";
        echo "<br /><br /><br /><a href=main.php?cat=game&page=mystic&magekd=" . $objSrcUser->get_stat(ALLIANCE) . ">Back to Mystics</a>";
        free_casting_now($iUserID);
        include_game_down();
        exit;
    }
    if (!clsBlock::isOpAllowed($objSrcUser, $objTrgUser) && $strSpellType != SPELL_SELF) {
        echo '<div id="textMedium"><p>' . 'Someone else from the same IP has already opped this tribe during the last 8 hours.' . '</p><p>' . '<a href="main.php?cat=game&amp;page=mystic">Return</a>' . '</p></div>';
        clsBlock::reportOp($objSrcUser, $objTrgUser, 'Spell: ' . $i_strSpellName, false);
        free_casting_now($iUserID);
        include_game_down();
        exit;
    }
    $intOldPower = $objSrcUser->get_spell(POWER);
    //Check for Thwart
    $trgThwart = 1;
    if ($strSpellType != SPELL_SELF) {
        $arrTrgSpells = $objTrgUser->get_spells();
        if ($arrTrgSpells[THWART] > 0) {
            $trgThwart = 0.75;
        }
    }
    //Churches
    // Tragedy: april 20th 2002:
    // adding a cap of max 80% effectiveness on churches, ergo max 20% of land
    $church_percentage = min(0.2, $arrTrgBuild['churches'] / $arrTrgBuild['land']);
    //frost: added high elves church bonus
    if ($objTrgUser->get_stat(RACE) == 'High Elf') {
        $church_bonus = $church_percentage * 4;
    } else {
        $church_bonus = $church_percentage * 3.5;
    }
    // Skathen: May 10th 2002:
    // Stop churches affecting self spells
    // Stop selected target affecting self spells
    // Martel: version 2.0, same purpose
    if ($strSpellType == SPELL_SELF) {
        //next line a small hack to prevent possible future bugs
        $objTrgUser = $objSrcUser;
        $church_bonus = 0;
        $trgThwart = 1;
        $intTargetMageLevel = 12 - $intCasterMageLevel;
        if ($intTargetMageLevel <= 4) {
            $intTargetMageLevel = 4;
        }
        if ($objSrcUser->get_user_info(HOURS) < PROTECTION_HOURS) {
            $intTargetMageLevel = 3;
        }
    }
    $chance_to_cast = formulate_chance($intCasterMageLevel, $intTargetMageLevel, $arrSpells[$i_strSpellName]);
    //==========================================================================
    // Main block - calculates success-rates, calls the specific spell-function
    //==========================================================================
    //How many spells can we cast ?
    //since we don't have 'infinity', we'll use an arbitrarily large number
    $totalAvailable = $arrSpells[$i_strSpellName]['cost'] > 0 ? floor($intOldPower / $arrSpells[$i_strSpellName]['cost']) : 9999999999.0;
    if ($totalAvailable > $i_intSpelltimes) {
        $totalAvailable = $i_intSpelltimes;
    }
    /* check the tribe still has the power to cast one time*/
    if ($totalAvailable <= 0) {
        echo '<div class="center">' . "I'm sorry, you don't have enough Magic Power to cast that spell.";
        echo "<br /><br /><br /><a href=main.php?cat=game&page=mystic&amp;magekd=" . $objTrgUser->get_stat(ALLIANCE) . ">Back to Mystics</a></div>";
        free_casting_now($iUserID);
        include_game_down();
        exit;
    }
    /* check for casting on a Nazgul, but only if its not a self spell */
    if ($strSpellType != SPELL_SELF && $objTrgUser->get_stat(RACE) == "Nazgul") {
        $nazgulBonus = 0.2;
    } else {
        $nazgulBonus = 0;
    }
    // added nazgul casting failures
    if ($objSrcUser->get_stat(RACE) == "Nazgul") {
        $nazgulPenalty = 0.25;
    } else {
        $nazgulPenalty = 0;
    }
    /* check for casting on a Dragon, casting on dragon gives 50% less damage */
    if ($objTrgUser->get_stat(RACE) == "Dragon") {
        $damageModifier *= 0.5;
    }
    // Roar of the horde fireball
    if ($strSpellType == SPELL_ENEMY && ($objTrgUser->get_stat(RACE) == "Uruk Hai" || $objTrgUser->get_stat(RACE) == "Oleg Hai" || $objTrgUser->get_stat(RACE) == "Mori Hai")) {
        $id = $objTrgUser->get_userid();
        $seek = mysql_query("Select * from spells where id = {$id}");
        $seek = mysql_fetch_array($seek);
        if ($seek['roar'] > 0 && $seek['forest'] == 0) {
            $rothBonus = 1 / 7;
        } else {
            $rothBonus = 0;
        }
    } else {
        $rothBonus = 0;
    }
    //Formulate the independent failure-chances. ML=magelevel, CH=Church-protection, race=race-protection, etc...
    $P_ML = 1 - $trgThwart * min($chance_to_cast, 290) / 300;
    $P_CH = $church_bonus;
    //$P_race1 -- used to be dragon protection
    $P_race2 = $nazgulBonus;
    $P_race3 = $nazgulPenalty;
    $P_roth = $rothBonus;
    // Martel: Adding exceptions here (alliance spell)
    if ($strSpellType == SPELL_ALLIANCE) {
        $P_CH = 0;
        $P_roth = 0;
    }
    //Calculate total chance of success per spell
    $P_success = (1 - $P_ML) * (1 - $P_CH) * (1 - $P_race2) * (1 - $P_race3) * (1 - $P_roth);
    //Loop through the number of spells casted, randomly decide wether it succeeds or fails.
    //When it fails, randomly choose a reason based on the relative failure-rates of all possible failure-reasons
    //Note that Stop-On-Success will be dealt with later on, by the spell-include-function
    $cntSpellSuccess = 0;
    $cntSF_total = 0;
    $cntSF_ML = 0;
    $cntSF_CH = 0;
    $cntSF_race2 = 0;
    $cntSF_race3 = 0;
    $cntSF_roth = 0;
    //Don't worry too much about the math behind it. It's correct and assures a fair distribution over the various 'reasons for failure'
    $P_fail_Total = $P_ML + $P_CH + $P_race2 + $P_race3 + $P_roth;
    $P_fail_ML = $P_ML / $P_fail_Total;
    $P_fail_CH = $P_CH / $P_fail_Total;
    $P_fail_race2 = $P_race2 / $P_fail_Total;
    $P_fail_race3 = $P_race3 / $P_fail_Total;
    $P_fail_roth = $P_roth / $P_fail_Total;
    if ($i_blnStopOnSuccess && $i_blnMinHours && $strSpellType == SPELL_SELF) {
        $i_blnStopOnSuccess = FALSE;
    }
    if ($i_blnMinHours && $strSpellType != SPELL_SELF) {
        $i_blnStopOnSuccess = TRUE;
    }
    for ($x = 1; $x <= $totalAvailable; $x++) {
        $random = rand(1, 10000) / 10000;
        if ($random < $P_success) {
            $cntSpellSuccess++;
            //Stop-On-Success check
            if ($i_blnStopOnSuccess == 1) {
                $totalAvailable = $x;
                break;
            }
        } else {
            $cntSF_total++;
            //Why did the spell fail ? Default ML-difference, CHs, race-protection, roth-protection, etc...
            $random = rand(1, 10000) / 10000;
            if ($random <= $P_fail_ML) {
                $cntSF_ML++;
            }
            if ($random > $P_fail_ML && $random <= $P_fail_ML + $P_fail_CH) {
                $cntSF_CH++;
            }
            if ($random > $P_fail_ML + $P_fail_CH && $random <= $P_fail_ML + $P_fail_CH + $P_fail_race2) {
                $cntSF_race2++;
            }
            if ($random > $P_fail_ML + $P_fail_CH + $P_fail_race2 && $random <= $P_fail_ML + $P_fail_CH + $P_fail_race2 + $P_fail_race3) {
                $cntSF_race3++;
            }
            if ($random > $P_fail_ML + $P_fail_CH + $P_fail_race2 + $P_fail_race3) {
                $cntSF_roth++;
            }
        }
    }
    // Ok, now we're done with calcing how many spells will succeed and why they will fail, we proceed to actually casting the spells
    // Call with: SpellCaster-object, Target-object, Spellname, Times-to-cast, Minimum-hours
    if (!$i_blnMinHours) {
        $minHours = 0;
    } else {
        $minHours = $i_minHours;
    }
    if ($cntSpellSuccess > 0) {
        $spellResult = cast_spell($objSrcUser, $objTrgUser, $arrSpells[$i_strSpellName], $cntSpellSuccess, $minHours, $damageModifier);
    } else {
        // Gotland: initialize the spellresult to avoid error message in case all attempts failed
        $spellResult["casted"] = 0;
        $spellResult["damage"] = 0;
        $spellResult["text_news"] = "";
        $spellResult["text_screen"] = "";
    }
    // $spellResult structure: (it's an array)
    // ["damage"] = 'Damage' done, could be used to calculate fame, not used for that right now.
    // ["casted"] = Amount of spells casted
    // ["text_screen"] = Return-text for the spell, to be outputted on the screen
    // ["text_news"] = text for the tribenews of the victim
    // Spend the mana and save back to to the db
    $manaSpent = ($spellResult["casted"] + $cntSF_total) * $arrSpells[$i_strSpellName]['cost'];
    $objSrcUser->set_spell(POWER, $intOldPower - $manaSpent);
    $dtTimestamp = date(TIMESTAMP_FORMAT);
    // Print out spell-casting-report
    if ($cntSpellSuccess == 0) {
        $spellResult["casted"] = 0;
    }
    $strReport = "<p>" . "Your mage has casted the spell " . ($spellResult["casted"] + $cntSF_total) . " times.<br />" . "He succeeded " . $spellResult["casted"] . " times and failed " . $cntSF_total . " times.<br />";
    if ($cntSF_ML > 0) {
        $strReport .= $cntSF_ML . " failures he blames on lack of training.<br />";
    }
    if ($cntSF_CH > 0) {
        $strReport .= $cntSF_CH . " of his cast-attempts were stopped by the Gods.<br />";
    }
    if ($cntSF_race2 > 0) {
        $strReport .= $cntSF_race2 . " spells failed due to ancient Nazgul protection.<br />";
    }
    if ($cntSF_race3 > 0) {
        $strReport .= $cntSF_race3 . " times your mage was hindered by our Nazgul curse.<br />";
    }
    if ($cntSF_roth > 0) {
        // Roar of the Hoard "fireball bonus"
        // M: Updated to use objects. August 05, 2007
        $citizens = $objSrcUser->get_pop(CITIZENS);
        $totalKilled = 0;
        for ($x = 1; $x <= $cntSF_roth; $x++) {
            $killed = ceil($citizens * 0.05);
            if ($citizens - $killed < 2000) {
                $killed = rand(10, 45);
            }
            if ($citizens - $killed < 100) {
                $killed = rand(2, 4);
            }
            if ($citizens - $killed < 50) {
                $killed = 0;
            }
            $citizens -= $killed;
            $totalKilled += $killed;
        }
        $objSrcUser->set_pop(CITIZENS, $citizens);
        $strReport .= '</p><p>Those orks must be under the influence of some spell. ' . $cntSF_roth . ' spells were returned by them in the form of ' . 'fireballs! <strong class="negative">' . number_format($totalKilled) . '</strong> citizens were killed.</p><p>';
    }
    if ($cntSpellSuccess > 0) {
        $strReport .= "</p><p>Your mage reports the following results:<br />";
        $strReport .= $spellResult["text_screen"] . "<br />";
    }
    if ($spellResult["damage"] == 0) {
        $intFameWon = fame_win($objSrcUser, $objTrgUser, 0);
    } else {
        if ($i_strSpellName == "enforced") {
            $fame = floor($spellResult["damage"] * 0.1);
        } else {
            $fame = floor($spellResult["casted"] * $arrSpells[$i_strSpellName][FAME]);
        }
        $intFameWon = fame_win($objSrcUser, $objTrgUser, $fame);
        $strReport .= "</p><p>Your Mage gained a total of <strong class='positive'>" . number_format($intFameWon) . " fame</strong>.</p><p>";
    }
    // Add spell-message to target tribenews
    if (isset($spellResult["text_news"])) {
        if ($spellResult["text_news"] != "" && $spellResult["casted"] > 0) {
            // Insert upwards compatibility with spells that do allinews
            //                                              - AI 02/12/06
            $strAlliMsgTemp = "";
            if (isset($spellResult["alli_news"])) {
                $strAlliMsgTemp = $spellResult["alli_news"];
            }
            $strMsgTemp = $spellResult["text_news"];
            insert_news_item($i_strSpellName, $objTrgUser->get_userid(), $iUserID, 2, $strMsgTemp, $strAlliMsgTemp);
            //trigger news flag of defender
            $objTrgUser->set_user_info(LAST_NEWS, 1);
        }
    }
    // Add failed-spells message to target tribenews
    if ($strSpellType != SPELL_SELF && $i_strSpellName != "vision" && $cntSF_total > 0) {
        if ($cntSF_total > 1) {
            $plural = "s";
        } else {
            $plural = "";
        }
        $strMsgTemp = "Our Mage has detected {$cntSF_total} failed " . $strSpellDisplay . " spell{$plural} coming from " . $arrSrcStats[TRIBE] . "(#" . $arrSrcStats[ALLIANCE] . ").";
        $strAlliMsgTemp = "";
        insert_news_item($i_strSpellName, $objTrgUser->get_userid(), $iUserID, 2, $strMsgTemp, $strAlliMsgTemp);
        //trigger news flag of defender
        $objTrgUser->set_user_info(LAST_NEWS, 1);
    }
    // Check for kill-by-fireball.
    if ($spellResult["damage"] <= -100) {
        obj_test_for_kill($objTrgUser, $objSrcUser);
    }
    // AI's block system
    if ($strSpellType != SPELL_SELF) {
        clsBlock::logOp($objSrcUser, $objTrgUser, 'Spell: ' . $i_strSpellName);
    }
    $strReport .= "</p>" . "<p>" . "<a href=main.php?cat=game&page=mystic&magekd=" . $objTrgUser->get_stat(ALLIANCE) . ">Back to Mystics</a>" . "</p>";
    // Print out the Report
    echo '<div id="textBig">' . '<h2>' . "Mystics Report " . '</h2>' . $strReport . '</div>';
    // As requested... Show spells on success. Will people ever be satisfied? :p
    if ($spellResult["casted"] > 0 && $strSpellType == SPELL_SELF) {
        include_once 'inc/pages/advisors.inc.php';
        echo '<br/>' . get_effecting_spells_table($objSrcUser);
    }
    free_casting_now($iUserID);
    include_game_down();
    exit;
}
function include_external_affairs_text()
{
    $objSrcUser =& $GLOBALS['objSrcUser'];
    $objSrcAlliance = $objSrcUser->get_alliance();
    //==========================================================================
    // Validate GET input
    //==========================================================================
    if (empty($_GET['tribe'])) {
        $tribe = $objSrcUser->get_userid();
    } else {
        $tribe = intval($_GET['tribe']);
    }
    if (empty($_GET['aid'])) {
        $aid = $objSrcUser->get_stat(ALLIANCE);
    } else {
        $aid = intval($_GET['aid']);
    }
    //==========================================================================
    // Start Output
    //==========================================================================
    if ($aid > 10) {
        // Target user object
        include_once 'inc/classes/clsUser.php';
        if ($tribe == $objSrcUser->get_userid()) {
            $objTrgUser = $objSrcUser;
        } elseif ($tribe > 0) {
            $objTrgUser = new clsUser($tribe);
        }
        // Target alliance object
        $objTrgAlliance = $objTrgUser->get_alliance();
        $aid = $objTrgUser->get_stat(ALLIANCE);
        // Update user
        include_once 'inc/functions/update.php';
        check_to_update($objTrgUser->get_userid());
        // Update rankings
        include_once 'inc/functions/update_ranking.php';
        doUpdateRankings($objTrgUser);
        // Div starts here
        ?>
        <div id="columns">
            <!-- Start left column -->
            <div id="leftcolumn">
            <br />
<?php 
        // Show mini-vision table
        echo get_small_tribe_table($objTrgUser);
        $arrStats = $objSrcUser->get_stats();
        $arrRankingsPersonal = $objTrgUser->get_rankings_personals();
        // Show advisor message
        echo '<div id="textSmall">' . '<p><strong>The General</strong> tells you: <br />';
        if ($tribe == $objSrcUser->get_userid()) {
            echo 'This is <em>our</em> tribe, leader =)';
        } elseif ($objTrgUser->get_stat(KILLED) == 0 && $objTrgUser->get_stat(RESET_OPTION) == 'yes') {
            echo 'This tribe has <em>reset</em>.';
        } elseif ($objTrgUser->get_user_info(HOURS) < PROTECTION_HOURS) {
            $iRemaining = PROTECTION_HOURS - $objTrgUser->get_user_info(HOURS);
            echo 'This tribe is performing the summoning ritual and their ' . 'borders will be protected for another <strong>' . $iRemaining . ' months.</strong>';
        } elseif ($objTrgUser->get_stat(KILLED) > 0 && $objTrgUser->get_stat(KILLED) != 3) {
            echo 'This tribe is <em>dead</em>.';
        } elseif ($objTrgUser->isPaused()) {
            echo 'This tribe is <em>paused</em>.';
        } elseif ($objTrgUser->get_stat(ALLIANCE) == $objSrcUser->get_stat(ALLIANCE)) {
            echo 'This is a friendly <em>allied</em> tribe.';
        } elseif ($objTrgUser->get_stat(ALLIANCE) == $objSrcAlliance->get_war(TARGET)) {
            echo 'We are in a declared <em class="negative">war</em> with this tribe!';
        } elseif ($objTrgAlliance->get_war(TARGET) > 0) {
            echo 'This tribe is in <em class="negative">war</em> with another alliance.';
        } elseif ($objTrgUser->get_stat(ALLIANCE) != $objSrcUser->get_stat(ALLIANCE)) {
            echo 'This <em>enemy</em> tribe may remain neutral towards us if we let them be. Be careful with your actions against them leader.';
        }
        if ($objTrgUser->get_stat(ALLIANCE) == $objSrcUser->get_stat(ALLIANCE) || $objTrgUser->get_stat(KILLED) > 0 || $objTrgUser->isPaused()) {
            /* say nothing */
        } elseif ($objTrgUser->get_build(LAND) < 0.8 * $objSrcUser->get_build(LAND)) {
            echo '</p><p>Also, due to their small size we will gain less land on attacks and do less damage with our operations and spells.';
        } elseif ($objTrgUser->get_build(LAND) > 2.0 * $objSrcUser->get_build(LAND)) {
            echo '</p><p>Also, due to their large size our operations will have very high fail rates.';
        } elseif ($objTrgUser->get_build(LAND) > 1.2 * $objSrcUser->get_build(LAND)) {
            echo '</p><p>Also, due to their large size our operations and spells will do less damage and we will gain less on attacks.';
        }
        echo '</p>' . '</div>';
        ?>
            </div>
            <!-- end left column -->

            <!-- start right column -->
            <div id="rightcolumn">
<?php 
        echo '<div class="tableLinkSmall"><a href="main.php?cat=game&amp;page=alliance&amp;aid=' . $aid . '">Back to alliance #' . $aid . '</a>' . '</div>';
        // Show action links
        echo '<div id="textSmall" style="margin-top: 0px;">' . '<h2>Tribe Actions</h2>';
        echo '<ul>' . '<li>' . '<a href="main.php?cat=game&amp;page=mystic&amp;magekd=' . $aid . '&amp;tribe=' . $tribe . '">Prepare Mystics</a>' . '</li>' . '<li>' . '<a href="main.php?cat=game&amp;page=thievery&amp;kd=' . $aid . '&amp;tribe=' . $tribe . '">Prepare Thieves</a>' . '</li>' . '<li>' . '<a href="main.php?cat=game&amp;page=invade&amp;atkid=' . $aid . '&amp;tribe=' . $tribe . '">Prepare Invasion</a>' . '</li>' . '<li>' . '<a href="main.php?cat=game&amp;page=mail&amp;set=compose&amp;aid=' . $aid . '&amp;tribe=' . $tribe . '">Orkfia Mail</a>' . '</li>' . '</ul>';
        echo '</div>';
        ?>
            </div>
            <!-- End of the right column-->
        </div>
        <!-- end of 2 column layout -->
<?php 
    } elseif ($aid < 11) {
        echo '<div class="tableLinkMedium">' . '<a href="main.php?cat=game&amp;page=alliance&amp;aid=' . $aid . '">Alliance #' . $aid . '</a>' . '</div>';
        // Show action links
        echo '<div id="textMedium" style="margin-top: 0px;">';
        echo '<p><strong>Tribe Actions</strong></p>';
        echo '<ul>' . '<li>' . '<a href="main.php?cat=game&amp;page=message&amp;alliance=' . $aid . '&amp;tribe=' . $tribe . '">Submit a Report</a>' . '</li>' . '<li>' . '<a href="main.php?cat=game&amp;page=mail&amp;set=compose&amp;aid=' . $aid . '&amp;tribe=' . $tribe . '">Orkfia Mail</a>' . '</li>' . '</ul>';
        echo '</div>';
    }
}
Example #6
0
function include_mystic2_text()
{
    include_once "inc/functions/magic.php";
    include_once "inc/functions/spells.php";
    include_once "inc/functions/news.php";
    $strSpellName = strval($_POST["selSpellname"]);
    $intSpellTimes = intval($_POST["txtAmount"]);
    $iTrgUserid = intval($_POST["selTarget"]);
    $minHours = intval($_POST["minHours"]);
    $blnStopOnSuccess = FALSE;
    if (isset($_POST["chkStop"]) && $_POST["chkStop"] == "yes") {
        $blnStopOnSuccess = TRUE;
    }
    // Species5618 19-2-2004: added processing of Minimum hours checkbox
    $blnMinHours = FALSE;
    if (isset($_POST["chkMin"]) && $_POST["chkMin"] == "yes") {
        $blnMinHours = TRUE;
    }
    $objSrcUser =& $GLOBALS["objSrcUser"];
    $arrSrcStats = $objSrcUser->get_stats();
    $arrSpells = set_spell_vars($objSrcUser);
    $strSpellType = $arrSpells[$strSpellName]['type'];
    // Can't cast damaging spells in protection
    if ($arrSpells[$strSpellName]['fame'] > 0) {
        obj_check_protection($objSrcUser, "magic");
    }
    if (empty($iTrgUserid) || $iTrgUserid == $objSrcUser->get_userid()) {
        if ($strSpellType == SPELL_SELF || $strSpellType == SPELL_ALLIANCE) {
            $iTrgUserid = $objSrcUser->get_userid();
        } else {
            echo '<div class="center">Please select a target.</div>';
            include_game_down();
            exit;
        }
    }
    include_once 'inc/functions/update.php';
    check_to_update($iTrgUserid);
    $objTrgUser = new clsUser($iTrgUserid);
    $arrTrgStats = $objTrgUser->get_stats();
    include_once "inc/functions/war.php";
    $modifier = war_alli($arrSrcStats[ALLIANCE], $arrTrgStats[ALLIANCE]);
    if ($modifier < 1 && $strSpellType == SPELL_WAR) {
        echo '<div class="center">' . 'War only spell, you cannot cast it on this target!' . '</div>';
        include_game_down();
        exit;
    }
    // M: Allow self spells even if target is paused
    if (($arrTrgStats[KILLED] > 0 || $arrTrgStats[RESET_OPTION] == 'yes') && $strSpellType != SPELL_SELF) {
        echo $strDiv = '<div id="textMedium"><p>' . 'This tribe is dead or has reset.' . '<br /><br />' . '<a href="main.php?cat=game&amp;page=mystic">' . 'Try Again ?' . '</a>' . '</p></div>';
    } elseif ($objTrgUser->isPaused() && $strSpellType != SPELL_SELF) {
        echo $strDiv = '<div id="textMedium"><p>' . 'This tribe is paused.' . '<br /><br />' . '<a href="main.php?cat=game&amp;page=mystic">' . 'Try Again ?' . '</a>' . '</p></div>';
    } else {
        // Doubleclick-protection. Sets a field in the DB when the script loads,
        // field will be turned "off" when the thing is done.
        // Added by Species5618, 10-3-2004
        $magic_busy = $objSrcUser->get_spell(CASTING_NOW);
        if ($magic_busy == BUSY) {
            echo $strDiv = '<div class="center">' . "Spells are being processed at the moment, please don't " . "doubleclick the button, even though the server might not " . "respond immediately." . '<br /><br />' . '<a href="main.php?cat=game&amp;page=mystic">' . 'Try Again ?' . '</a>' . '</div>';
            include_game_down();
            exit;
        } else {
            $objSrcUser->set_spell(CASTING_NOW, BUSY);
            make_magic2($objSrcUser, $iTrgUserid, $arrSpells, $strSpellName, $intSpellTimes, $blnStopOnSuccess, $blnMinHours, $minHours);
            // frost: 'free' casting_now is in inc/functions/magic.php, because
            // here it's getting ignored
        }
    }
}
Example #7
0
function include_invade2_text()
{
    global $ip;
    $objSrcUser =& $GLOBALS["objSrcUser"];
    $arrSrcUser = $objSrcUser->get_user_infos();
    $arrSrcStats = $objSrcUser->get_stats();
    //==========================================================================
    // Secure user input from the invasion form
    //==========================================================================
    if (isset($_POST['TrgPlayer']) && !empty($_POST['TrgPlayer']) && $_POST['TrgPlayer'] != 'spacer') {
        // Selected Target
        $iTrgUserId = abs(intval($_POST['TrgPlayer']));
    } else {
        echo $strDiv = '<div id="textMedium"><p>' . "Your army walk back to their homes, you should give them a " . "target next time!" . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . "Try Again ?" . "</a>" . '</p></div>';
        include_game_down();
        exit;
    }
    $arrWhite = array('1', '2', '3', '4', '5');
    $arrWhite2 = array(1 => 'standard', 'raid', 'barren', 'hitnrun', 'bc');
    // Selected Target
    if (isset($_POST['invade_type']) && in_array($_POST['invade_type'], $arrWhite)) {
        $iAttack = intval($_POST['invade_type']);
    } else {
        echo $strDiv = '<div id="textMedium"><p>' . "Your army walk back to their homes, you should give them a " . "target next time!" . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . "Try Again ?" . "</a>" . '</p></div>';
        include_game_down();
        exit;
    }
    // Army Sent
    $arrUnitVars = getUnitVariables($arrSrcStats[RACE]);
    $arrUnitOffence = $arrUnitVars['offence'];
    $arrUnitVar = $arrUnitVars['variables'];
    if (isset($_POST["arrArmySent"])) {
        $arrArmySent = $_POST["arrArmySent"];
        foreach ($arrUnitOffence as $i => $iUnitOffence) {
            if ($iUnitOffence > 0) {
                $arrArmySent[$arrUnitVar[$i]] = max(0, intval($arrArmySent[$arrUnitVar[$i]]));
            } else {
                $arrArmySent[$arrUnitVar[$i]] = 0;
            }
        }
    }
    //==========================================================================
    // Verify attacker's status
    //==========================================================================
    obj_check_protection($objSrcUser, "invade");
    $iTotalSentArmy = array_sum($arrArmySent);
    if ($iTotalSentArmy < 1) {
        echo $strDiv = '<div id="textMedium"><p>' . 'Sorry, but you did not send any units to battle.<br />' . 'This attack has been aborted.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . "Try Again ?" . "</a>" . '</p></div>';
        include_game_down();
        exit;
    }
    if (verifyArmyAvailable($objSrcUser, $arrArmySent) == 1) {
        echo $strDiv = '<div id="textMedium"><p>' . 'Sorry, you do not have that many units to send.<br />' . 'This attack has been aborted.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . "Try Again ?" . "</a>" . '</p></div>';
        include_game_down();
        exit;
    }
    if ($arrSrcStats[RACE] == "Oleg Hai" && verifyArmyAvailableOleg($objSrcUser, $arrArmySent) == 1) {
        $mercsTrainedThisHour = $objSrcUser->get_army_merc(MERC_T3);
        echo $strDiv = '<div id="textMedium"><p>' . "Sorry, but you did only train {$mercsTrainedThisHour} " . "mercs this update and that's the maximum you may use for an " . "attack.<br />" . "This attack has been aborted." . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . "Try Again ?" . "</a>" . '</p></div>';
        include_game_down();
        exit;
    }
    if ($arrSrcUser[NEXT_ATTACK] > 0) {
        echo $strDiv = '<div id="textMedium"><p>' . 'Sorry, but you cannot attack for at least ' . $arrSrcUser[NEXT_ATTACK] . ' more updates.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Try Again ?' . '</a>' . '</p></div>';
        include_game_down();
        exit;
    }
    if ($arrSrcUser[HOURS] < PROTECTION_HOURS) {
        echo $strDiv = '<div id="textMedium"><p>' . 'You are not allowed to attack while in protection!' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Try Again ?' . '</a>' . '</p></div>';
        include_game_down();
        exit;
    }
    //==========================================================================
    // Verify defender's status
    //==========================================================================
    include_once 'inc/functions/update.php';
    check_to_update($iTrgUserId);
    $objTrgUser = new clsUser($iTrgUserId);
    $arrTrgStats = $objTrgUser->get_stats();
    if ($arrTrgStats[ALLIANCE] == $objSrcUser->get_stat(ALLIANCE)) {
        echo $strDiv = '<div id="textMedium"><p>' . 'Sorry, honor before might. Do not attack into your own alliance.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Try Again ?' . '</a>' . '</p></div>';
        include_game_down();
        exit;
    } elseif ($objTrgUser->get_stat(ALLIANCE) < 11) {
        echo $strDiv = '<div id="textMedium"><p>' . 'I hope you did not think that you would get away with ' . 'attacking into a staff alliance, did you?' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Try Again ?' . '</a>' . '</p></div>';
        include_game_down();
        exit;
    }
    // Frost: Added a global protection mode
    include_once 'inc/classes/clsGame.php';
    $objGame = new clsGame();
    if ($objGame->get_game_switch(GLOBAL_PROTECTION) == 'on') {
        echo $strDiv = '<div id="textMedium"><p>' . 'Because of a global event all tribes in ORKFiA are under ' . 'protection. Please check the community forum for an announcement.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Try Again ?' . '</a>' . '</p></div>';
        include_game_down();
        exit;
    }
    $iTrgHours = $objTrgUser->get_user_info(HOURS);
    if ($iTrgHours < PROTECTION_HOURS) {
        $iTrgHoursRemaining = PROTECTION_HOURS - $iTrgHours;
        echo $strDiv = '<div id="textMedium"><p>' . 'It appears that the tribe you wish to target is still ' . 'materializing. Our general estimates that it will ' . 'take another ' . $iTrgHoursRemaining . ' updates for the area ' . 'to become a stable part of reality.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Try Again ?' . '</a>' . '</p></div>';
        include_game_down();
        exit;
    }
    if ($objTrgUser->get_stat(ALLIANCE) == 0) {
        echo $strDiv = '<div id="textMedium"><p>' . 'This player has either been deleted or suspended.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Try Again ?' . '</a>' . '</p></div>';
        include_game_down();
        exit;
    }
    // Frost: added jan -04
    // Martel: updated July 08, 2006
    if ($objTrgUser->get_stat(KILLED) == 1 || $objTrgUser->get_stat(RESET_OPTION) == 'yes') {
        echo $strDiv = '<div id="textMedium"><p>' . 'This tribe is dead.' . '</p><p>' . '<a href="main.php?cat=game&amp;page=invade">' . 'Try Again ?' . '</a>' . '</p></div>';
        include_game_down();
        exit;
    }
    // Paused account                                      Martel, July 13, 2006
    if ($objTrgUser->isPaused()) {
        echo $strDiv = '<div id="textMedium"><p>' . 'This tribe is paused.' . '</p><p>' . '<a href="main.php?cat=game&amp;page=invade">' . 'Return' . '</a>' . '</p></div>';
        return;
    }
    // Blocking system                          - AI 11/02/2007
    if (!clsBlock::isOpAllowed($objSrcUser, $objTrgUser)) {
        echo '<div id="textMedium"><p>' . 'Someone else from the same IP has already opped this tribe during the last 8 hours.' . '</p><p>' . '<a href="main.php?cat=game&amp;page=invade">Return</a>' . '</p></div>';
        clsBlock::reportOp($objSrcUser, $objTrgUser, 'Attack: ' . $arrWhite2[$iAttack], false);
        return;
    }
    $iTrgLand = $objTrgUser->get_build(LAND);
    $iSrcLand = $objSrcUser->get_build(LAND);
    $breakoff = round($iSrcLand * 0.7);
    // Barren attack has 70% bottom feed limit if smaller than 2000 acres
    if ($iAttack == ATTACK_BARREN && $iTrgLand <= $breakoff && $iTrgLand < 2000) {
        echo $strDiv = '<div id="textMedium"><p>' . 'Sorry but you can not bash the small ones. Barren grabs are not ' . 'allowed against smaller tribes unless they are within 70% ' . 'of your own size.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Try Again ?' . '</a>' . '</p></div>';
        include_game_down();
        exit;
    }
    if ($iAttack == ATTACK_HNR && $iTrgLand < $iSrcLand) {
        echo $strDiv = '<div id="textMedium"><p>' . 'What kind of coward are you who try to make a Hit \'n\' Run ' . 'attack against a smaller tribe?' . '</p><p>' . 'Shame on you!' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Return' . '</a>' . '</p></div>';
        include_game_down();
        exit;
    }
    $quick_check = mysql_query("Select * from user where id = 1");
    $quick_check = mysql_fetch_array($quick_check);
    if ($quick_check[STOPGAMETRIGGER] == 99) {
        echo $strDiv = '<div id="textMedium"><p>' . 'The game has been paused by staff, possibly due to technical ' . 'maintenance. Please look in the announcements ' . 'forum or the admin game message for more information.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Return' . '</a>' . '</p></div>';
        include_game_down();
        exit;
    } else {
        //======================================================================
        // Do Battle
        //======================================================================
        /* include the code for the attack about to be done */
        include_once "inc/attacks/" . $arrWhite2[$iAttack] . ".php";
        // Damadm00 19-03-2004, check here the result from the viking check
        // Martel: Notify thieves about attack only if not viking+25% luck
        if ($arrSrcStats[RACE] == 'Viking' && getVikingCheck() == 1) {
            $viking = 1;
        } else {
            $viking = 0;
            getMonitoringCheck($objSrcUser);
        }
        include_once 'inc/functions/military.php';
        $defence = getArmyDefence($objTrgUser, $iAttack);
        $defence = $defence['total_home'];
        $offence = getSentOffence($objSrcUser, $arrArmySent);
        //Attacking Templars kills mystics, not thieves - AI
        $thieves = 'thieves';
        if ($objTrgUser->get_stat(RACE) == 'Templar') {
            $thieves = 'mystics';
        }
        // Eagle 30% auto force retreat feature
        if ($objTrgUser->get_stat(RACE) == "Eagle" && getEagleCheck() == 1) {
            doRetreat($objSrcUser, $objTrgUser, $arrArmySent, 1, 0);
            return;
        } elseif ($offence < $defence && $iAttack != ATTACK_HNR) {
            doRetreat($objSrcUser, $objTrgUser, $arrArmySent, 0, $viking);
            return;
        } elseif ($offence < $defence && $iAttack == ATTACK_HNR) {
            if ($offence > 0.5 * $defence) {
                if ($defence == 0) {
                    $defence = 1;
                }
                $arrSrcArmyLost = getSrcLosses($objSrcUser, $arrArmySent, $offence / $defence, $arrWhite2[$iAttack]);
                $arrTrgArmyLost = getTrgLosses($objTrgUser, $objSrcUser, $offence / $defence, $arrWhite2[$iAttack]);
                $arrReport = doAttack($objSrcUser, $objTrgUser, $arrArmySent);
            } else {
                doRetreat($objSrcUser, $objTrgUser, $arrArmySent, 0, $viking);
                return;
            }
        } else {
            if ($defence == 0) {
                $defence = 1;
            }
            $arrSrcArmyLost = getSrcLosses($objSrcUser, $arrArmySent, $offence / $defence, $arrWhite2[$iAttack]);
            $arrTrgArmyLost = getTrgLosses($objTrgUser, $objSrcUser, $offence / $defence, $arrWhite2[$iAttack]);
            $arrReport = doAttack($objSrcUser, $objTrgUser, $arrArmySent);
        }
        // Spread Pestilence
        $arrSpreadPest = checkPestilence($objSrcUser, $objTrgUser);
        $pestSrc = $arrSpreadPest['attacker'];
        $pestTrg = $arrSpreadPest['defender'];
        //======================================================================
        // Begin creating the invade report
        //======================================================================
        $strTribe = stripslashes($objTrgUser->get_rankings_personal(TRIBE_NAME));
        $iAlliance = $arrTrgStats[ALLIANCE];
        $strReport = '<div id="textMedium">' . '<h2>' . "Invade Report" . '</h2>' . '<p>' . 'Your invasion of <strong>' . $strTribe . ' (#' . $iAlliance . ')</strong> was successful, ' . 'below follows a report from your general.' . '</p>';
        //======================================================================
        // Report: Gains
        //======================================================================
        // Acres
        if (isset($arrReport['gained_acres']) && $arrReport['gained_acres'] != 0) {
            $strReport .= '<p>' . "Our army has gained control over " . "<strong>" . $arrReport['gained_acres'] . " acres</strong>. ";
            // Explored Acres
            if (isset($arrReport['explored_acres']) && $arrReport['explored_acres'] != 0) {
                $strReport .= "Also <strong>" . $arrReport['explored_acres'] . " acres</strong> was " . "explored and can be used to build on now.";
            }
            $strReport .= '</p>';
        }
        // Citizens Killed (raid or hnr)
        if (isset($arrReport['killed_citizens']) && $arrReport['killed_citizens'] != 0) {
            $strReport .= '<p>' . "Our army storm into their lands, killing <strong>" . $arrReport['killed_citizens'] . "</strong> of their citizens." . '</p>';
        }
        // Money (raid)
        if (isset($arrReport['gained_crowns']) && $arrReport['gained_crowns'] != 0) {
            $strReport .= '<p>' . "The army report having stolen <strong class=\"indicator\">" . number_format($arrReport['gained_crowns']) . " crowns</strong>." . '</p>';
        }
        // Buildings Razed (blasphemy crusade)
        if (isset($arrReport['damaged_total']) && $arrReport['damaged_total'] != 0) {
            $strReport .= '<p>' . "Your loyal army charges into their lands, destroying <strong>" . $arrReport['damaged_total'] . " buildings</strong> of witchcraft " . "and deception. (";
            // Academies
            if (isset($arrReport['damaged_academies']) && $arrReport['damaged_academies'] != 0) {
                $strReport .= " <strong>" . $arrReport['damaged_academies'] . " academies</strong>";
            }
            // Guilds
            if (isset($arrReport['damaged_guilds']) && $arrReport['damaged_guilds'] != 0) {
                $strReport .= " <strong>" . $arrReport['damaged_guilds'] . " guilds</strong>";
            }
            // Hideouts
            if (isset($arrReport['damaged_hideouts']) && $arrReport['damaged_hideouts'] != 0) {
                $strReport .= " <strong>" . $arrReport['damaged_hideouts'] . " hideouts</strong>";
            }
            $strReport .= ').</p>';
        }
        // Thieves Killed (blasphemy crusade)
        if (isset($arrReport['killed_thieves']) && $arrReport['killed_thieves'] != 0) {
            $strReport .= '<p>' . "Your general reports having killed <strong>" . $arrReport['killed_thieves'] . " {$thieves} of the enemy</strong>." . '</p>';
        }
        // Fame Gained
        if (isset($arrReport['gained_fame']) && $arrReport['gained_fame'] != 0) {
            $strReport .= '<p>' . "This invasion gave our tribe <strong class=\"positive\">" . $arrReport['gained_fame'] . " fame</strong>." . '</p>';
        }
        //======================================================================
        // Begin enemy defence estimation (report)
        //======================================================================
        if ($offence > $defence * 2) {
            $strReport .= '<p>' . "Our army is more than double the power of the " . "defending army, causing the enemy to run in fear. (Victory " . "by more than 100%)" . '</p>';
        } elseif ($offence > $defence * 1.8) {
            $strReport .= '<p>' . "Our army is almost double the power of the defending " . "army. (Victory by more than 80%)" . '</p>';
        } elseif ($offence > $defence * 1.6) {
            $strReport .= '<p>' . "Our army has easily broken the enemies defences, " . "overpowering them by more than 3 to 2. (Victory by more " . "than 60%)" . '</p>';
        } elseif ($offence > $defence * 1.4) {
            $strReport .= '<p>' . "Our army has broken the enemies defences, overpowering " . "them by around 3 to 2. (Victory by more than 40%)" . '</p>';
        } elseif ($offence > $defence * 1.2) {
            $strReport .= '<p>' . "Our army has broken through the line of defence, but it was " . "a hard battle. (Victory by more than 20%)" . '</p>';
        } elseif ($offence > $defence * 1.1) {
            $strReport .= '<p>' . "Our army has broken through the line of defence, but it was " . "a very tough battle. (Victory by more than 10%)" . '</p>';
        } elseif ($offence >= $defence) {
            $strReport .= '<p>' . "Our army fought hard, winning only after a lengthy and very " . "difficult battle. (Victory by less than 10%)" . '</p>';
        }
        //======================================================================
        // Report: Army Losses
        //======================================================================
        $arrUnitVars = getUnitVariables($objSrcUser->get_stat(RACE));
        $arrUnitNames = $arrUnitVars['output'];
        $strPlural = 's';
        $strReport .= '<p>' . "The captains report that we have lost ";
        if ($arrSrcArmyLost[UNIT1] > 0) {
            $strReport .= $arrSrcArmyLost[UNIT1] . " " . $arrUnitNames[2] . $strPlural . ", ";
        }
        if ($arrSrcArmyLost[UNIT2] > 0) {
            if ($arrUnitNames[3] == 'Swordmen') {
                $strPlural = '';
            } elseif ($arrUnitNames[3] == 'Pikemen') {
                $strPlural = '';
            }
            $strReport .= $arrSrcArmyLost[UNIT2] . " " . $arrUnitNames[3] . $strPlural . ", ";
        }
        if ($arrSrcArmyLost[UNIT3] > 0) {
            if ($arrUnitNames[4] == 'Crossbowmen') {
                $strPlural = '';
            } elseif ($arrUnitNames[4] == 'Longbowmen') {
                $strPlural = '';
            } elseif ($arrUnitNames[4] == 'Mummy') {
                $arrUnitNames[4] = 'Mummie';
            }
            $strReport .= $arrSrcArmyLost[UNIT3] . " " . $arrUnitNames[4] . $strPlural . ", ";
        }
        if ($arrSrcArmyLost[UNIT4] > 0) {
            if ($arrUnitNames[5] == 'Priestess') {
                $strPlural = '';
            }
            $strReport .= $arrSrcArmyLost[UNIT4] . " " . $arrUnitNames[5] . $strPlural . ", ";
        }
        if ($arrSrcArmyLost[UNIT5] > 0) {
            if ($arrUnitNames[6] == 'Thief') {
                $arrUnitNames[6] = 'Thieve';
            }
            $strReport .= $arrSrcArmyLost[UNIT5] . " " . $arrUnitNames[6] . $strPlural . ", ";
        }
        if (array_sum($arrSrcArmyLost) < 1) {
            $strReport .= " no military at all, ";
        }
        $totalkilled = round(array_sum($arrTrgArmyLost), -2);
        if ($totalkilled > 0) {
            $strReport .= " and they estimate the enemy's losses to be {$totalkilled} units";
            if ($objSrcUser->get_stat(RACE) == "Undead") {
                $strReport .= ", who joined our cursed army as soldiers.";
            }
        } else {
            $strReport .= " and they estimate the enemy's losses to be near zero";
        }
        $strReport .= '.</p>';
        //======================================================================
        // Report: Army available again
        //======================================================================
        $wait = $objSrcUser->get_user_info(NEXT_ATTACK);
        $strReport .= '<p>' . "Our generals report our army will be able to attack again " . "in " . $wait . " updates. ";
        if ($wait > 4) {
            // Assuming that an attack with more than 4 hours is a BC or Hitnrun
            $wait -= 2;
            $strReport .= "However, our army will be home to defend our lands after " . $wait . " updates.";
        }
        $strReport .= '</p>';
        //======================================================================
        // Report: Pestilence
        //======================================================================
        if ($pestSrc == "yes") {
            $strReport .= '<p>' . "<strong class=\"negative\">During your invasion your military " . "got infected with pestilence.</strong>" . '</p>';
        }
        //======================================================================
        // frost: added suicide detection | modified for age 18. only one update
        // loss of 25% citizens
        //======================================================================
        $suicide = getSuicideCheck($objSrcUser, $arrArmySent);
        if ($arrSrcStats[RACE] != "Raven" && $suicide == 1) {
            $citz = $objSrcUser->get_pop(CITIZENS);
            $leavingCitz = floor($citz * 0.25);
            $strReport .= '<p>' . "<strong class=\"negative\">Your citizens are getting tired of " . "their tax money going to far-away military campaigns " . "instead of defending their homes. " . number_format($leavingCitz) . " citizens have left your lands.</strong>" . '</p>';
            $objSrcUser->set_pop(CITIZENS, $citz - $leavingCitz);
        }
        //======================================================================
        // Report: Viking Stealth Attack
        //======================================================================
        if ($viking == 1) {
            $strReport .= '<p>' . "<strong class=\"positive\">You got lucky. Your location " . "doesn't end up in the news.</strong>" . '</p>';
        }
        //======================================================================
        // Report: War effects
        //======================================================================
        require_once 'inc/functions/war.php';
        $objSrcAlliance = $objSrcUser->get_alliance();
        if (checkWarBetween($objSrcAlliance, $objTrgUser->get_stat(ALLIANCE))) {
            $objTrgAlliance = $objTrgUser->get_alliance();
            if ($arrGains = testWarVictory($objSrcAlliance, $objTrgAlliance)) {
                // Append war-win message
                require_once 'inc/pages/war_room2.inc.php';
                $strReport .= '<p><strong class="positive">Your alliance has won the war!</strong></p>' . getVictoryReport($arrGains);
            }
        }
        $strReport .= '<p>' . '<a href="main.php?cat=game&amp;page=tribe">Continue</a>' . '</p>' . '</div>';
        echo $strReport;
        //======================================================================
        // Defender tribe news (damage report)
        //======================================================================
        $srcDisplay = $arrSrcStats[TRIBE] . " (#" . $arrSrcStats[ALLIANCE] . ")";
        $trgDisplay = $arrTrgStats[TRIBE] . " (#" . $arrTrgStats[ALLIANCE] . ")";
        $strStrategy = $arrWhite2[$iAttack];
        switch ($strStrategy) {
            case "standard":
                if ($viking == 0) {
                    $strTrgTribe = "<span class=\"positive\">{$srcDisplay} has successfully marched into our lands and conquered " . $arrReport['gained_acres'] . " acres</span>";
                    $strTrgAlliance = "<span class=\"newsattack\">{$srcDisplay} has successfully marched into the lands of {$trgDisplay} and conquered " . $arrReport['gained_acres'] . " acres</span>";
                } else {
                    $strTrgTribe = "<span class=\"positive\">An unidentified tribe of vikings has successfully marched into our lands and conquered " . $arrReport['gained_acres'] . " acres</span>";
                    $strTrgAlliance = "<span class=\"newsattack\">An unidentified tribe of vikings has successfully marched into the lands of {$trgDisplay} and conquered " . $arrReport['gained_acres'] . " acres</span>";
                }
                break;
            case "raid":
                if ($viking == 0) {
                    $strTrgTribe = "<span class=\"positive\">{$srcDisplay} has successfully stormed into our lands and conquered " . $arrReport['gained_acres'] . " acres, stolen " . $arrReport['gained_crowns'] . " crowns and slaughtered " . $arrReport['killed_citizens'] . " citizens</span>";
                    $strTrgAlliance = "<span class=\"newsattack\">{$srcDisplay} has successfully stormed into the lands of {$trgDisplay} and conquered " . $arrReport['gained_acres'] . " acres, stolen " . $arrReport['gained_crowns'] . " crowns and slaughtered " . $arrReport['killed_citizens'] . " citizens</span>";
                } else {
                    $strTrgTribe = "<span class=\"positive\">An unidentified tribe of vikings has successfully stormed into our lands and conquered " . $arrReport['gained_acres'] . " acres, stolen " . $arrReport['gained_crowns'] . " crowns and slaughtered " . $arrReport['killed_citizens'] . " citizens</span>";
                    $strTrgAlliance = "<span class=\"newsattack\">An unidentified tribe of vikings has Successfully stormed into the lands of {$trgDisplay} and conquered " . $arrReport['gained_acres'] . " acres, stolen " . $arrReport['gained_crowns'] . " crowns and slaughtered " . $arrReport['killed_citizens'] . " citizens</span>";
                }
                break;
            case "barren":
                if ($viking == 0) {
                    $strTrgTribe = "<span class=\"newsattack\">{$srcDisplay} has successfully sneaked into our lands and claimed " . $arrReport['gained_acres'] . " acres</span>";
                    $strTrgAlliance = "<span class=\"newsattack\">{$srcDisplay} has successfully sneaked into the lands of {$trgDisplay} and claimed " . $arrReport['gained_acres'] . " acres</span>";
                } else {
                    $strTrgTribe = "<span class=\"newsattack\">An unidentified tribe of vikings has successfully sneaked into our lands and claimed " . $arrReport['gained_acres'] . " acres</span>";
                    $strTrgAlliance = "<span class=\"newsattack\">An unidentified tribe of vikings has successfully sneaked into the lands of {$trgDisplay} and claimed " . $arrReport['gained_acres'] . " acres</span>";
                }
                break;
            case "bc":
                if ($viking == 0) {
                    $strTrgTribe = "<span class=\"newsbc\">{$srcDisplay} has successfully charged into our lands and destroyed " . $arrReport['damaged_total'] . " buildings and killed " . $arrReport['killed_thieves'] . " {$thieves}. Our lands will be avaliable for building again after they have been cleared</span>";
                    $strTrgAlliance = "<span class=\"newsbc\">{$srcDisplay} has successfully charged into the lands of {$trgDisplay} and destroyed " . $arrReport['damaged_total'] . " buildings and slaughtered " . $arrReport['killed_thieves'] . " {$thieves}</span>";
                } else {
                    $strTrgTribe = "<span class=\"newsbc\">An unidentified tribe of vikings has successfully charged into our lands and destroyed " . $arrReport['damaged_total'] . " buildings and killed " . $arrReport['killed_thieves'] . " {$thieves}. Our lands will be avaliable for building again after they have been cleared</span>";
                    $strTrgAlliance = "<span class=\"newsbc\">An unidentified tribe of vikings has successfully charged into the lands of {$trgDisplay} and destroyed " . $arrReport['damaged_total'] . " buildings and killed " . $arrReport['killed_thieves'] . " {$thieves}</span>";
                }
                break;
            case "hitnrun":
                $strAdd = "";
                if ($offence >= $defence) {
                    $strAdd = " and " . $arrReport['killed_citizens'] . " citizens";
                }
                if ($viking == 0) {
                    $strTrgTribe = "<span class=\"newsattack\">{$srcDisplay} has cowardly ambushed our lands, killing many troops" . $strAdd . "</span>";
                    $strTrgAlliance = "<span class=\"newsattack\">{$srcDisplay} has cowardly attacked and rained arrows over {$trgDisplay}, killing many troops" . $strAdd . "</span>";
                } else {
                    $strTrgTribe = "<span class=\"newsattack\">An unidentified tribe of vikings has cowardly ambushed our lands, killing many troops" . $strAdd . "</span></span>";
                    $strTrgAlliance = "<span class=\"newsattack\">An unidentified tribe of vikings has cowardly attacked and rained arrows over {$trgDisplay}, killing many troops" . $strAdd . "</span>";
                }
                break;
        }
        $trgId = $objTrgUser->get_userid();
        $srcId = $objSrcUser->get_userid();
        $trgKd = $objTrgUser->get_stat(ALLIANCE);
        $srcKd = $objSrcUser->get_stat(ALLIANCE);
        if ($viking == 0) {
            $result = "INSERT INTO `news` VALUES ('', NOW(), '{$ip}', '{$strStrategy}', '{$trgId}', '{$srcId}', '1', " . quote_smart($strTrgTribe) . ", " . quote_smart($strTrgAlliance) . ",'{$trgKd}','{$srcKd}',1)";
        } else {
            $result = "INSERT INTO `news` VALUES ('', NOW(), '{$ip}', '{$strStrategy}', '{$trgId}', '{$srcId}', '1', " . quote_smart($strTrgTribe) . ", " . quote_smart($strTrgAlliance) . ",'{$trgKd}',0,1)";
        }
        mysql_query($result);
        $arrUnitVars = getUnitVariables($objTrgUser->get_stat(RACE));
        $arrUnitNames = $arrUnitVars['output'];
        $strPlural = 's';
        $strPlural2 = 's';
        $strPlural3 = 's';
        $strPlural4 = 's';
        $strPlural5 = 's';
        if ($arrUnitNames[3] == 'Swordmen') {
            $strPlural2 = '';
        } elseif ($arrUnitNames[3] == 'Pikemen') {
            $strPlural2 = '';
        }
        if ($arrUnitNames[4] == 'Crossbowmen') {
            $strPlural3 = '';
        } elseif ($arrUnitNames[4] == 'Longbowmen') {
            $strPlural3 = '';
        } elseif ($arrUnitNames[4] == 'Mummy') {
            $arrUnitNames[4] = 'Mummie';
        }
        if ($arrUnitNames[5] == 'Priestess') {
            $strPlural4 = 'es';
        }
        if ($arrUnitNames[6] == 'Thief') {
            $arrUnitNames[6] = 'Thieve';
        }
        $strTrgNews = "A report has been collected, our losses are listed as follows: " . "<br />" . $arrUnitNames[2] . $strPlural . " killed: " . "<span class=\"negative\">" . $arrTrgArmyLost[UNIT1] . "</span>," . "<br />" . $arrUnitNames[3] . $strPlural2 . " killed: " . "<span class=\"negative\">" . $arrTrgArmyLost[UNIT2] . "</span>," . "<br />" . $arrUnitNames[4] . $strPlural3 . " killed: " . "<span class=\"negative\">" . $arrTrgArmyLost[UNIT3] . "</span>," . "<br />" . $arrUnitNames[5] . $strPlural4 . " killed: " . "<span class=\"negative\">" . $arrTrgArmyLost[UNIT4] . "</span>.";
        //Add mystic losses for templars - AI 24/04/2007
        if ($arrTrgArmyLost[UNIT5] > 0) {
            $strTrgNews .= "<br />" . $arrUnitNames[6] . $strPlural5 . " killed: " . "<span class=\"negative\">" . $arrTrgArmyLost[UNIT5] . "</span>.";
        }
        if ($pestTrg == "yes") {
            $strTrgNews .= "<br />" . "<strong class=\"negative\">" . "During this invasion pestilence " . "was spread into our lands for 12 updates" . "</strong>.";
        }
        // create tribe news for attack
        mysql_query("INSERT INTO `news` (`id`, `time`, `ip`, `type`, `duser`, `ouser`, `result`, `text`, `kingdom_text`) VALUES ('', NOW(), '{$ip}', 'invade report', '{$arrTrgStats['id']}', '{$arrSrcStats['id']}', 1, '{$strTrgNews}', '')");
        $orkTime = date(TIMESTAMP_FORMAT);
        $objTrgUser->set_user_info(LAST_NEWS, $orkTime);
        // Update target rankings
        include_once 'inc/functions/update_ranking.php';
        doUpdateRankings($objTrgUser, 'yes');
        // Log the op for blocking system  - AI 11/02/2007
        clsBlock::logOp($objSrcUser, $objTrgUser, 'Attack: ' . $arrWhite2[$iAttack]);
    }
}
Example #8
0
        $page = 'verify';
        $page_text = 'include_' . $page . '_text';
    } elseif (($arrSrcStats[RESET_OPTION] == 'yes' || $arrSrcStats[KILLED] == 1) && $page != 'forums') {
        // Account is to be reset
        $page = 'reset_account';
        $page_text = 'include_' . $page . '_text';
    } elseif ($arrSrcUsers[STATUS] == 2) {
        // Force users to visit the tribe page at login
        $page = 'motd';
        $page_text = 'include_' . $page . '_text';
    }
    // Seed The Random Value That will be used Throughout the pages
    mt_srand((double) microtime() * 1000000);
    // Check if tribe has updates
    include_once 'inc/functions/update.php';
    check_to_update($userid);
} elseif ($cat == 'main' && $page == 'main') {
    //==========================================================================
    // Visitor logging on the front page                Martel, October 05, 2006
    //==========================================================================
    include "inc/classes/count_visitors_class.php";
    // create a new instance of the count_visitors class.
    $my_visitors = new Count_visitors();
    $my_visitors->delay = 720;
    // how often (in hours) a visitor is registered
    $my_visitors->insert_new_visit();
    // That's all
}
//==============================================================================
// Initiate the upper part of main page / ingame layout
//==============================================================================
Example #9
0
function obj_test_for_kill(&$objTrgUser, &$objSrcUser)
{
    global $ip;
    // Minimize multi-kills - Martel December 30, 2007
    //  #1 Query DB for kill status (Don't use cached data) #2 Check citz
    $strSQL = 'SELECT killed FROM stats WHERE id = ' . $objTrgUser->get_userid();
    $arrRow = mysql_fetch_row(mysql_query($strSQL));
    if ($arrRow[0] == 0 && $objTrgUser->get_pop(CITIZENS) <= 0) {
        // Separate a reset tribe from a killed (1=age, 2=pk)
        $objTrgUser->set_stat(KILLED, 2);
        // Show kill message
        $arrTrgStats = $objTrgUser->get_stats();
        echo $strDiv = '<div id="textMedium">' . '<p>' . "Congratulations! You watch on as the last citizen of " . '<strong class="negative">' . stripslashes($arrTrgStats[TRIBE]) . ' (#' . $arrTrgStats[ALLIANCE] . ")</strong> dies and their empire crumbles in front of you." . '</p>' . '</div>' . '<br />';
        // Update SrcUser with +1 Kill
        $arrSrcStats = $objSrcUser->get_stats();
        $iKilled = $arrSrcStats[KILLS] + 1;
        $objSrcUser->set_stat(KILLS, $iKilled);
        // Record: Largest Kill
        require_once 'inc/classes/clsGame.php';
        $objGame = new clsGame();
        $arrRecords = $objGame->get_game_records();
        $arrTrgBuilds = $objTrgUser->get_builds();
        if ($arrTrgBuilds[LAND] > $arrRecords[KILLED]) {
            $arrRecords = array(KILLED => $arrTrgBuilds[LAND], KILLED_ID => $objSrcUser->get_userid());
            $objGame->set_game_records($arrRecords);
        }
        // War effects
        require_once "inc/functions/war.php";
        $objSrcAlliance = $objSrcUser->get_alliance();
        if (checkWarBetween($objSrcAlliance, $arrTrgStats[ALLIANCE])) {
            $objTrgAlliance = $objTrgUser->get_alliance();
            // Update land counter in new war system       March 06, 2008 Martel
            $iNeeded = $objSrcAlliance->get_war('land_needed');
            $objSrcAlliance->set_war('land_needed', max(0, $iNeeded - $arrTrgBuilds[LAND]));
            // Wait with adding this until it is 100% sure no multi kills exist
            //             if (($arrGains = testWarVictory($objSrcAlliance, $objTrgAlliance)))
            //             {
            //                 require_once('inc/pages/war_room2.inc.php');
            //                 $strGains = getVictoryReport($arrGains);
            //                 // Show war-win message
            //                 echo $strDiv =
            //                 '<div id="textMedium">' .
            //                     '<p><strong class="positive">Your alliance have won the war!</strong></p>' .
            //                     $strGains .
            //                 '</div>' .
            //                 '<br />';
            //             }
            // Add war-kill to global news
            $strGlobalNews = '<strong class="negative">Alliance #' . $arrSrcStats[ALLIANCE] . " has laid the final blow in " . $arrTrgStats[TRIBE] . "\\'s ORKFiA career during their war.</strong>";
            mysql_query("INSERT INTO news (id, time, ip, type, duser, ouser, " . "result, text, kingdom_text, kingdoma, kingdomb) " . "VALUES ('', NOW(), '---', 'global', 0, 0, 1, '', " . "'{$strGlobalNews}', 0, '')");
            // War events if a killed tribe is in the biggest half of the alli
            $iLand = $arrTrgBuilds[LAND];
            $arrRow1 = mysql_fetch_row(mysql_query("SELECT COUNT(id) FROM rankings_personal WHERE land > {$iLand} AND alli_id = " . $arrTrgStats[ALLIANCE]));
            $arrRow2 = mysql_fetch_row(mysql_query("SELECT COUNT(id) FROM rankings_personal WHERE alli_id = " . $arrTrgStats[ALLIANCE]));
            if ($arrRow1[0] * 2 < $arrRow2[0]) {
                require_once "inc/functions/update.php";
                //==============================================================
                // Bonus for the killing alliance: MP+TP gain, army
                // moved 1 hours closer to home
                //==============================================================
                // Since we don't seem to want a max to the mps/tps here,
                //  why not just add obj_mage_power_growth twice, same for
                //  thieves ofc                              - AI 25/11/2006
                //==============================================================
                $arrUserId = $objSrcAlliance->get_userids();
                foreach ($arrUserId as $iUserid) {
                    check_to_update($iUserid);
                    $objTmpUser = new clsUser($iUserid);
                    $build = $objTmpUser->get_builds();
                    // Bonus to Thievery Credits
                    require_once "inc/functions/ops.php";
                    $bonus1 = 2 * obj_thief_op_growth($objTmpUser);
                    $iNewCredits = $objTmpUser->get_thievery(CREDITS);
                    $iNewCredits += $bonus1;
                    // Bonus to Spell Power
                    require_once "inc/functions/spells.php";
                    $bonus2 = 2 * obj_mage_power_growth($objTmpUser);
                    $iNewPower = $objTmpUser->get_spell(POWER);
                    $iNewPower += $bonus2;
                    // Update User
                    $objTmpUser->set_thievery(CREDITS, $iNewCredits);
                    $objTmpUser->set_spell(POWER, $iNewPower);
                    // Update Military Training 1x time (Mori thieves)
                    $arrTmpStats = $objTmpUser->get_stats();
                    if ($arrTmpStats[RACE] == "Mori Hai") {
                        $arrMercs = $objTmpUser->get_army_mercs();
                        $arrNewMercs = array(MERC_T0 => $arrMercs[MERC_T1], MERC_T1 => $arrMercs[MERC_T2], MERC_T2 => $arrMercs[MERC_T3], MERC_T3 => 0);
                        $objTmpUser->set_army_mercs($arrNewMercs);
                    }
                    // Update Military Training 1x time (Everybody)
                    $arrRets = $objTmpUser->get_milreturns();
                    $arrNewRets = array(UNIT1_T1 => $arrRets[UNIT1_T2], UNIT1_T2 => $arrRets[UNIT1_T3], UNIT1_T3 => $arrRets[UNIT1_T4], UNIT1_T4 => 0, UNIT2_T1 => $arrRets[UNIT2_T2], UNIT2_T2 => $arrRets[UNIT2_T3], UNIT2_T3 => $arrRets[UNIT2_T4], UNIT2_T4 => 0, UNIT3_T1 => $arrRets[UNIT3_T2], UNIT3_T2 => $arrRets[UNIT3_T3], UNIT3_T3 => $arrRets[UNIT3_T4], UNIT3_T4 => 0, UNIT4_T1 => $arrRets[UNIT4_T2], UNIT4_T2 => $arrRets[UNIT4_T3], UNIT4_T3 => $arrRets[UNIT4_T4], UNIT4_T4 => 0, UNIT5_T1 => $arrRets[UNIT5_T2], UNIT5_T2 => $arrRets[UNIT5_T3], UNIT5_T3 => $arrRets[UNIT5_T4], UNIT5_T4 => 0, UNIT6_T1 => $arrRets[UNIT6_T2], UNIT6_T2 => $arrRets[UNIT6_T3], UNIT6_T3 => $arrRets[UNIT6_T4], UNIT6_T4 => 0);
                    $objTmpUser->set_milreturns($arrNewRets);
                    // Update Tribe News
                    $strNews = "The death of one of our enemies has given our " . "troops courage! Armies are returning more quickly, " . "thieves are more willing to risk their lives for the " . "tribe and your mage feels extra powerful.";
                    mysql_query("INSERT INTO news (time, ip, type, duser, " . "ouser, result, text, kingdom_text) VALUES " . "(NOW(), '---', 'local_news', {$iUserid}, '', " . "1, '{$strNews}','')");
                    $objTmpUser->set_user_info(LAST_NEWS, 1);
                }
                // Defiance for the losing alliance, gives bonuses to off/tm-dmg
                $arrUserId = $objTrgAlliance->get_userids();
                foreach ($arrUserId as $iUserid) {
                    check_to_update($iUserid);
                    $objTmpUser = new clsUser($iUserid);
                    $objTmpUser->set_spell(DEFIANCE, 4);
                    $strNews = "The death of one of our big tribes has filled the " . "hearts of our people with anger! For 4 more months " . "we will strike hard at our enemies!";
                    mysql_query("INSERT INTO news (time, ip, type, duser, " . "ouser, result, text, kingdom_text) VALUES " . "(NOW(), '---', 'local_news', {$iUserid}, '', " . "1, '{$strNews}','')");
                    $objTmpUser->set_user_info(LAST_NEWS, 1);
                }
            }
            //top half
        }
        //war
        // Create News
        $timestamp = date(TIMESTAMP_FORMAT);
        $d_news = '<strong class="negative">' . $arrSrcStats[TRIBE] . " (#" . $arrSrcStats[ALLIANCE] . ") has laid the final blow in " . $arrTrgStats[TRIBE] . "\\'s ORKFiA career.</strong>";
        $o_news = '<strong class="positive">Our ' . $arrSrcStats[TRIBE] . " has laid the final blow in " . $arrTrgStats[TRIBE] . " (#" . $arrTrgStats[ALLIANCE] . ")\\'s ORKFiA career.</strong>";
        $strNews = "I am sorry leader, upon your return to your tribe your alliance " . "has sent this message forth to you." . "<br /><br />" . $d_news . "<br /><br />" . "They have also sent us supplies and some citizens to restart " . "our tribe." . "<br /><br />" . "Below this line is news our previous tribe had recieved:";
        $strSQL = "INSERT INTO news (time, ip, type, duser, ouser, result, " . "text, kingdom_text, kingdoma, kingdomb) VALUES ('{$timestamp}', " . "'{$ip}', 'killed', {$arrTrgStats[ID]}, 0, 1, '{$strNews}', " . "'{$d_news}', '{$arrTrgStats[ALLIANCE]}', '')";
        mysql_query($strSQL);
        $strSQL = "INSERT INTO news (time, ip, type, duser, ouser, result, text, " . "kingdom_text, kingdoma, kingdomb) VALUES ('{$timestamp}', '{$ip}', " . "'killed', 0, 0, 1, '', '{$o_news}', '{$arrSrcStats[ALLIANCE]}', '')";
        mysql_query($strSQL);
        //======================================================================
        // Kill the tribe
        //======================================================================
        require_once 'inc/staff/delete.inc.php';
        doBackupTribe($objTrgUser->get_userid(), 'kill');
        obj_kill_user($objTrgUser);
    } else {
        return;
    }
}
Example #10
0
function make_thievery(&$objSrcUser, &$objTrgUser, $local_action, $amount_sent, $amount_ops, $stop_on_success)
{
    global $HTTP_SERVER_VARS, $connection;
    check_to_update($objTrgUser->get_userid());
    if ($objTrgUser->get_stat(ALLIANCE) == 0) {
        echo "This player has been either deleted or suspended";
        include_game_down();
        exit;
    }
    //frost: global protection routine
    $global_protection = mysql_query("SELECT global_protection FROM admin_switches");
    $global_protection = mysql_fetch_array($global_protection);
    if ($global_protection['global_protection'] == "on") {
        echo "<br /><br /><br />Because of a global event all tribes in ORKFiA are under protection.<br />Please read the announcement in the forum.";
        include_game_down();
        exit;
    }
    mt_srand((double) microtime() * 1000000);
    $amount_sent = floor($amount_sent);
    if (!file_exists("inc/ops/" . $local_action . ".php")) {
        echo "Missing file: inc/ops/{$local_action}.php";
        include_game_down();
        exit;
    }
    $fn = "inc/ops/" . $local_action . ".php";
    include $fn;
    $kingdom = $objTrgUser->get_stat(ALLIANCE);
    if ($amount_sent <= 0) {
        echo "Not sending ANY thieves on a thievery mission doesn't accomplish much<br /><br />";
        echo "<a href=main.php?cat=game&page=thievery&kd={$kingdom}>Try again</a>";
        include_game_down();
        exit;
    }
    if ($objSrcUser->get_userid() == $objTrgUser->get_userid() && get_op_type() == "aggressive") {
        echo "You must choose an appropriate target.<br /><br />";
        echo "<a href=main.php?cat=game&page=thievery&kd={$kingdom}>Try again ?</a>";
        include_game_down();
        exit;
    }
    if ($objTrgUser->get_user_info(hours) < PROTECTION_HOURS && get_op_type() != "self") {
        $iRemaining = PROTECTION_HOURS - $objTrgUser->get_user_info(HOURS);
        $strProtectionMsg = '<div id="textMedium"><p>' . 'It appears that the tribe you wish to target is still ' . 'materializing. The head of our thieves estimates that it will ' . 'take another ' . $iRemaining . ' updates for the area to become ' . 'a stable part of reality.';
        echo $strProtectionMsg . "</p><p>";
        echo "<a href=main.php?cat=game&page=thievery&kd={$kingdom}>Try again ?</a>" . '</p></div>';
        include_game_down();
        exit;
    }
    if ($amount_ops <= 0) {
        echo '<div id="textMedium"><p>' . "You didn't do anything..." . "<p><a href=main.php?cat=game&page=thievery&kd={$kingdom}>Try again</a>" . '</p></div>';
        include_game_down();
        exit;
    }
    $credits = $objSrcUser->get_thievery(CREDITS);
    $op_cost = get_op_cost($local_action, $objSrcUser->get_build(LAND));
    if ($credits < $op_cost) {
        echo '<div id="textMedium"><p>' . "Sorry, every aggressive thievery operation " . "requires thievery points and you don't have enough to perform this type of operation.</p>" . "<p><a href=main.php?cat=game&page=thievery&kd={$kingdom}>Try again</a>" . '</p></div>';
        include_game_down();
        exit;
    }
    // Tried to send more operations than have op-credits
    if ($credits < $amount_ops * $op_cost) {
        $amount_ops = floor($credits / $op_cost);
    }
    if ($amount_sent > $objSrcUser->get_army_home(UNIT5)) {
        echo '<div id="textMedium"><p>' . "We don't have enough thieves to send even 1 operation in the way you've requested, please specify a different amount.</p>" . "<p><a href=main.php?cat=game&page=thievery&kd={$kingdom}>Try again</a>" . '</p></div>';
        include_game_down();
        exit;
    }
    if (!clsBlock::isOpAllowed($objSrcUser, $objTrgUser) && get_op_type() != "self") {
        echo '<div id="textMedium"><p>' . 'Someone else from the same IP has already opped this tribe during the last 8 hours.' . '</p><p>' . '<a href="main.php?cat=game&amp;page=thievery">Return</a>' . '</p></div>';
        clsBlock::reportOp($objSrcUser, $objTrgUser, 'Thief op: ' . $local_action, false);
        free_casting_now($iUserID);
        include_game_down();
        exit;
    }
    // Dragon 50% damage reduction. For war-bonusses change this modifier as well, instead of directly editing the ops-files.
    // -Martel wuz here- (50% reduction works now)
    include_once 'inc/functions/get.php';
    if ($objTrgUser->get_stat(RACE) == 'Dragon') {
        $modifier = 0.5;
    } else {
        $modifier = 1;
    }
    // War-check
    include_once "inc/functions/war.php";
    $warmodifier = war_alli($objTrgUser->get_stat(ALLIANCE), $objSrcUser->get_stat(ALLIANCE));
    if ($warmodifier > 1) {
        $modifier *= 1.1;
        if ($objSrcUser->get_spell(DEFIANCE) > 0) {
            $modifier *= 1.1;
        }
    }
    $target = war_target($objTrgUser->get_stat(ALLIANCE));
    if ($target != 0 && $warmodifier == 0) {
        $modifier *= 0.95;
    }
    $total_sent = $amount_ops * $amount_sent;
    // Ugly way of doing it... but here the div for the report starts. Timesaver.
    echo '<div id="textBig">' . '<h2>' . 'Thievery Report' . '</h2>' . '<p>';
    if ($total_sent > $objSrcUser->get_army_home(UNIT5)) {
        $amount_ops = floor($objSrcUser->get_army_home(UNIT5) / $amount_sent);
        echo "We don't have enough thieves to send that many operations, we've sent less instead.<br /><br />";
    }
    // GUARDHOUSES
    // Tragedy: april 20th 2002:
    // adding a cap of max 80% effectiveness on guardhouses, ergo max 20% of land
    $guard_percentage = min(0.2, $objTrgUser->get_build(GUARDHOUSES) / $objTrgUser->get_build(LAND));
    if (get_op_type() != "self") {
        $P_guard = $guard_percentage * 3.5;
    } else {
        $P_guard = 0;
    }
    //THIEVES TRAP
    //Species 5618: 17-01-2005
    //special self-op provides 15% thievery protection
    if ($objTrgUser->get_thievery(TRAP) > 0 && get_op_type() != "self") {
        $P_trap = 0.15;
    } else {
        $P_trap = 0;
    }
    $defthiefs = $objTrgUser->get_army_home(UNIT5);
    if ($defthiefs < 10) {
        $defthiefs = 10;
    }
    $d_user_tpa = $defthiefs / $objTrgUser->get_build(LAND);
    //Templars don't have thieves - AI 10/02/2007
    if ($objTrgUser->get_stat(RACE) == 'Templar') {
        $d_user_tpa = 0;
    }
    $off_thieves = $objSrcUser->get_army_home(UNIT5);
    $thieves_lost = 0;
    $cntOpSuccess = 0;
    $cntOF_total = 0;
    $cntOF_tpa = 0;
    $cntOF_gh = 0;
    $cntOF_trap = 0;
    $d_land = $objTrgUser->get_build(LAND);
    $o_land = $objSrcUser->get_build(LAND);
    for ($x = 1; $x <= $amount_ops; $x++) {
        if (get_op_type() == "aggressive") {
            $o_user_tpa = $off_thieves / $o_land;
            if ($d_user_tpa > 0.25) {
                $tpa_vs_tpa = $o_user_tpa / $d_user_tpa / 1.5;
            } else {
                $tpa_vs_tpa = 1;
            }
            $tpa_vs_tpa = min(max($tpa_vs_tpa, 0.05), 1);
            $chance = get_op_chance() / 100 * $tpa_vs_tpa;
            if ($o_land < 0.5 * $d_land || $o_land > 2 * $d_land) {
                $chance /= 2;
            }
            $P_tpa = 1 - $chance;
        } else {
            $P_tpa = 1 - get_op_chance() / 100;
        }
        $P_success = (1 - $P_tpa) * (1 - $P_guard) * (1 - $P_trap);
        //Randomly decide wether the op succeeds or fails.
        //When it fails, randomly choose a reason based on the relative failure-rates of all possible failure-reasons
        //Don't worry too much about the math behind it. It's correct and assures a fair distribution over the various 'reasons for failure'
        $P_fail_Total = $P_tpa + $P_guard + $P_trap;
        $P_fail_tpa = $P_tpa / $P_fail_Total;
        $P_fail_guard = $P_guard / $P_fail_Total;
        $P_fail_trap = $P_trap / $P_fail_Total;
        $random = rand(1, 10000) / 10000;
        if ($random < $P_success) {
            $cntOpSuccess++;
            //Stop-On-Success check
            if ($stop_on_success == "yes") {
                $amount_ops = $x;
                break;
            }
        } else {
            $cntOF_total++;
            //Why did the op fail ? TPA-diff or GH failure or Thieves Trap?
            $random = rand(1, 10000) / 10000;
            if ($random <= $P_fail_trap) {
                $cntOF_trap++;
                $thieves_lost += ceil($amount_sent * 0.05 * 1.3);
            } elseif ($random <= $P_fail_trap + $P_fail_guard) {
                $cntOF_gh++;
                $thieves_lost += ceil($amount_sent * (rand(5, 15) / 100));
            } else {
                $cntOF_tpa++;
                $thieves_lost += ceil($amount_sent * 0.05);
            }
        }
        //Lower amount of thieves so chances are correctly recalculated during the next iteration.
        $off_thieves -= $amount_sent;
    }
    if (get_op_type() == "self" && $local_action != "trap") {
        $thieves_lost = 0;
    }
    //Now call the actual op.
    //The $opResult return-value is an array consisting of 3 values:
    //- $opResult["fame"], fame gained/lost
    //- $opResult["text_screen"], text to be shown on screen
    //- $opResult["text_news"], text to be shown in enemy tribenews
    if ($local_action == "ambush" && $cntOpSuccess > 0) {
        $cntOpSuccess = 1;
    }
    if ($cntOpSuccess > 0) {
        $opResult = do_op($objSrcUser, $objTrgUser, $cntOpSuccess, $amount_sent, $modifier);
    } else {
        $opResult["fame"] = 0;
    }
    $total_sent = $amount_ops * $amount_sent;
    if ($thieves_lost > $total_sent) {
        $thieves_lost = $total_sent;
    }
    $plural1 = "";
    $plural2 = "was";
    if ($amount_ops > 1) {
        $plural1 = "s";
        $plural2 = "were";
    }
    $plural3 = "thief";
    if ($total_sent > 1) {
        $plural3 = "thieves";
    }
    echo "{$amount_ops} operation{$plural1}, a total of {$total_sent} {$plural3}, {$plural2} sent on its way.<br />";
    if ($cntOpSuccess == 1) {
        $plural = "";
        $plural3 = "was";
    } else {
        $plural = "s";
        $plural3 = "were";
    }
    if ($cntOF_total == 1) {
        $plural2 = "has";
    } else {
        $plural2 = "have";
    }
    echo "{$cntOpSuccess} operation{$plural} {$plural3} reported to be successful, {$cntOF_total} {$plural2} failed.<br /><br />";
    if ($cntOF_tpa == 1) {
        $plural = "";
        $plural2 = "has";
    } else {
        $plural = "s";
        $plural2 = "have";
    }
    if ($cntOF_tpa > 0 && get_op_type() == "aggressive" && $d_user_tpa != 0) {
        echo "{$cntOF_tpa} operation{$plural} {$plural2} failed because the enemy thieves intercepted ours.<br />";
    } elseif ($cntOF_tpa > 0 && get_op_type() == "aggressive" && $d_user_tpa == 0) {
        echo "{$cntOF_tpa} operation{$plural} {$plural2} failed because our thieves got spotted by enemy military.<br />";
    }
    if ($cntOF_gh == 1) {
        $plural = "";
        $plural2 = "has";
    } else {
        $plural = "s";
        $plural2 = "have";
    }
    if ($cntOF_gh > 0) {
        echo "Enemy guardstations caused {$cntOF_gh} operation{$plural} to fail<br />";
    }
    if ($cntOF_trap == 1) {
        $plural = "";
        $plural2 = "was";
    } else {
        $plural = "s";
        $plural2 = "were";
    }
    if ($cntOF_trap > 0) {
        echo "{$cntOF_trap} of our operations were caught by traps the enemy had set for us<br />";
    }
    if ($opResult["fame"] != 0) {
        $trgFame = $objTrgUser->get_stat(FAME);
        if ($opResult["fame"] > $trgFame) {
            $opResult["fame"] = $trgFame;
        }
        $newDFame = $trgFame - $opResult["fame"];
        $objTrgUser->set_stat(FAME, $newDFame);
        $newFame = $objSrcUser->get_stat(FAME) + $opResult["fame"];
        $objSrcUser->set_stat(FAME, $newFame);
    }
    if ($amount_ops != 1) {
        $plural = "these";
        $plural2 = "s";
    } else {
        $plural = "this";
        $plural2 = "";
    }
    if ($thieves_lost == 1) {
        $plural3 = 'f';
    } else {
        $plural3 = 'ves';
    }
    echo "With {$plural} operation{$plural2} we have gained <b class=positive>" . $opResult["fame"] . " fame</b> and lost " . number_format($thieves_lost) . " thie" . $plural3 . ".<br /><br />";
    $dplayer = $objTrgUser->get_userid();
    $userid = $objSrcUser->get_userid();
    $tribe = stripslashes($objSrcUser->get_stat(TRIBE));
    $iSrcAid = $objSrcUser->get_stat(ALLIANCE);
    if ($cntOF_total > 0 && get_op_type() == "aggressive") {
        if ($cntOF_total > 1) {
            $plural = 's';
        } else {
            $plural = '';
        }
        $timestamp = date(TIMESTAMP_FORMAT);
        $ip = $HTTP_SERVER_VARS["REMOTE_ADDR"];
        $create['event'] = "INSERT INTO `news` (`id`, `time`, `ip`, `type`, `duser`, `ouser`, `result`, `text`, `kingdom_text`)\n                          VALUES ('', '{$timestamp}', '{$ip}', '{$local_action}', '{$dplayer}', '{$userid}', 'fail',\n                          'We have caught {$cntOF_total} operation{$plural} of enemy thieves from {$tribe} (#{$iSrcAid}) tresspassing on our land.','') ";
        $created['event'] = mysql_query($create['event'], $connection);
        //trigger news flag of defender
        $objTrgUser->set_user_info(LAST_NEWS, $timestamp);
    }
    if ($cntOpSuccess > 0) {
        if (get_op_type() == "aggressive") {
            // echo name and alli
            $strTrgTribe = stripslashes($objTrgUser->get_stat(TRIBE));
            $iTrgAlliance = $objTrgUser->get_stat(ALLIANCE);
            echo "As your thieves return from {$strTrgTribe} (#{$iTrgAlliance}) the foreman reports the following result:" . '</p>';
        } else {
            echo "The foreman of our thieves reports the following result:" . '</p>';
        }
        echo '<div style="padding: 0 15px">' . $opResult["text_screen"] . '</div>' . '<p>';
        if ($opResult["text_news"] != "") {
            $timestamp = date(TIMESTAMP_FORMAT);
            $ip = $HTTP_SERVER_VARS["REMOTE_ADDR"];
            $create['event'] = "INSERT INTO `news` (`id`, `time`, `ip`, `type`, `duser`, `ouser`, `result`, `text`, `kingdom_text`)\n                              VALUES ('', '{$timestamp}', '{$ip}', '{$local_action}', '{$dplayer}', '{$userid}', '1',\n                              '{$opResult['text_news']}','') ";
            $created['event'] = mysql_query($create['event'], $connection);
            //trigger news flag of defender
            $objTrgUser->set_user_info(LAST_NEWS, $timestamp);
        }
    }
    if (get_op_type() == "aggressive" || get_op_name() == "Thieves Trap (SELF)") {
        $total_cost = $amount_ops * $op_cost;
        $credits = $objSrcUser->get_thievery(CREDITS) - $total_cost;
        $objSrcUser->set_thievery(CREDITS, $credits);
    }
    $returning = $total_sent - $thieves_lost;
    $returnTime = 3;
    if ($objSrcUser->get_stat(RACE) == 'Spirit') {
        $returnTime = 2;
    }
    $col = UNIT5 . "_t" . $returnTime;
    $thievesout = $objSrcUser->get_milreturn($col);
    $objSrcUser->set_milreturn($col, $thievesout + $returning);
    $thievesleft = $objSrcUser->get_army(UNIT5) - $thieves_lost;
    $objSrcUser->set_army(UNIT5, $thievesleft);
    obj_test_for_kill($objTrgUser, $objSrcUser);
    if (get_op_type() != "self") {
        clsBlock::logOp($objSrcUser, $objTrgUser, 'Thief op: ' . $local_action);
    }
    echo '</p>' . '<p>' . '<a href="main.php?cat=game&amp;page=thievery&amp;kd=' . $kingdom . '">Return</a>' . '</p>' . '</div>';
}