Example #1
0
                         avoid_attack_teutonic(233, 71);
                         build_infantry(1, 0);
                     }
                 } else {
                     if ($server == "s4.travian.com" && $user == "flock" && $village == 103391) {
                         //transfer_to_village($village, $main_village);
                         //if($attack_time_left >= 0){
                         //reinforce(18, 128, array(1=>0));
                         //	build_infantry(1, 0);
                         //}
                         continue;
                     } else {
                         if ($server == "s4.travian.com" && $user == "futaba" && $village == 97907) {
                             transfer_to_village($village, $main_village);
                             if ($attack_time_left >= 0) {
                                 build_infantry(2, 0);
                             }
                         }
                     }
                 }
             }
         }
     }
 }
 // new village logic
 if ($newbie > 0) {
     if ($attack_time_left < 0 || $attack_time_left > 3600) {
         if (time() - $last_beg > 2000) {
             transfer_to_newbie($main_village, $village, $result);
         }
     } else {
Example #2
0
 $auto_transfer = $row[1];
 if ($auto_transfer > 0) {
     // villages in heavy defending
     if ($village == 999999) {
         transfer_to_village($village, $auto_transfer, true);
         // resource village
     } else {
         transfer_to_village($village, $auto_transfer);
     }
 } else {
     if ($village > 0) {
         $result = switch_village($village);
     }
     build($village, $result);
     if ($village == $main_village) {
         build_infantry(2, 25);
         $result = get_a2b_page();
         if (!attack($result, $village)) {
             for ($i = 0; $i < 20; $i++) {
                 if (!farm($result, $village)) {
                     break;
                 }
                 // refresh a2b page
                 $result = get_a2b_page();
             }
         }
         /*			}else{
         				// villages in building
         				transfer_to_village($village, $main_village, false, 70);
         */
     }