Example #1
0
$level_list .= '<option value="">' . $lang['Adr_pvp_taunt_none'] . '</option>';
$level_list .= '<option value="' . $lang['Adr_pvp_taunt_1'] . '">' . $lang['Adr_pvp_taunt_1'] . '</option>';
$level_list .= '<option value="' . $lang['Adr_pvp_taunt_2'] . '">' . $lang['Adr_pvp_taunt_2'] . '</option>';
$level_list .= '<option value="' . $lang['Adr_pvp_taunt_3'] . '">' . $lang['Adr_pvp_taunt_3'] . '</option>';
$level_list .= '<option value="' . $lang['Adr_pvp_taunt_4'] . '">' . $lang['Adr_pvp_taunt_4'] . '</option>';
$level_list .= '<option value="' . $lang['Adr_pvp_taunt_5'] . '">' . $lang['Adr_pvp_taunt_5'] . '</option>';
$level_list .= '<option value="' . $lang['Adr_pvp_taunt_6'] . '">' . $lang['Adr_pvp_taunt_6'] . '</option>';
$level_list .= '<option value="' . $lang['Adr_pvp_taunt_7'] . '">' . $lang['Adr_pvp_taunt_7'] . '</option>';
$level_list .= '<option value="' . $lang['Adr_pvp_taunt_8'] . '">' . $lang['Adr_pvp_taunt_8'] . '</option>';
$level_list .= '<option value="' . $lang['Adr_pvp_taunt_9'] . '">' . $lang['Adr_pvp_taunt_9'] . '</option>';
$level_list .= '<option value="' . $lang['Adr_pvp_taunt_10'] . '">' . $lang['Adr_pvp_taunt_10'] . '</option>';
$level_list .= '</select>';
##=== END: custom taunt list ===##
##=== START calculate HP/MP bar width ===##
list($challenger_hp_width, $challenger_hp_empty) = adr_make_bars($current_hp, $current_hp_max, '100');
list($challenger_mp_width, $challenger_mp_empty) = adr_make_bars($current_mp, $current_mp_max, '100');
list($opponent_hp_width, $opponent_hp_empty) = adr_make_bars($opponent_hp, $opponent_hp_max, '100');
list($opponent_mp_width, $opponent_mp_empty) = adr_make_bars($opponent_mp, $opponent_mp_max, '100');
##=== END calculate HP/MP bar width ===##
##=== START: grab challenger & opponent infos ===##
$current_element_infos = adr_get_element_infos($current_element);
$current_alignment_infos = adr_get_alignment_infos($current_alignment);
$current_class_infos = adr_get_class_infos($current_class);
$opponent_element_infos = adr_get_element_infos($opponent_element);
$opponent_alignment_infos = adr_get_alignment_infos($opponent_alignment);
$opponent_class_infos = adr_get_class_infos($opponent_class);
##=== END: grab challenger & opponent infos ===##
$template->assign_vars(array('L_ATTRIBUTES' => $lang['Adr_battle_attributes'], 'L_PHY_ATT' => $lang['Adr_battle_phy_att'], 'L_PHY_DEF' => $lang['Adr_battle_phy_def'], 'L_MAG_ATT' => $lang['Adr_battle_mag_att'], 'L_MAG_DEF' => $lang['Adr_battle_mag_def'], 'L_ALIGNMENT' => $lang['Adr_battle_alignment'], 'L_ELEMENT' => $lang['Adr_battle_element'], 'L_CLASS' => $lang['Adr_battle_class'], 'ALIGNMENT' => adr_get_lang($current_alignment_infos['alignment_name']), 'ELEMENT' => adr_get_lang($current_element_infos['element_name']), 'CHALLENGER_CLASS' => adr_get_lang($current_class_infos['class_name']), 'M_ATT' => $current_ma, 'M_DEF' => $current_md, 'OPPONENT_ALIGNMENT' => adr_get_lang($opponent_alignment_infos['alignment_name']), 'OPPONENT_ELEMENT' => adr_get_lang($opponent_element_infos['element_name']), 'OPPONENT_CLASS' => adr_get_lang($opponent_class_infos['class_name']), 'OPPONENT_M_ATT' => $opponent_ma, 'OPPONENT_M_DEF' => $opponent_md, 'ATTACK' => $weapon_list, 'SPELL' => $spell_list, 'POTION' => $potion_list, 'NAME' => $current_name, 'AVATAR_IMG' => $current_avatar_img, 'OPPONENT_NAME' => $opponent_name, 'OPPONENT_IMG' => $opponent_avatar_img, 'BATTLE_TEXT' => $battle_text, 'BATTLE_CHAT' => $battle_text_chat, 'HP' => $current_hp, 'MP' => $current_mp, 'HP_MAX' => $current_hp_max, 'MP_MAX' => $current_mp_max, 'HP_WIDTH' => $challenger_hp_width, 'MP_WIDTH' => $challenger_mp_width, 'ATT' => $current_att, 'DEF' => $current_def, 'OPPONENT_HP' => $opponent_hp, 'OPPONENT_MP' => $opponent_mp, 'OPPONENT_HP_MAX' => $opponent_hp_max, 'OPPONENT_MP_MAX' => $opponent_mp_max, 'OPPONENT_HP_WIDTH' => $opponent_hp_width, 'OPPONENT_MP_WIDTH' => $opponent_mp_width, 'OPPONENT_ATT' => $opponent_att, 'OPPONENT_DEF' => $opponent_def, 'HP_EMPTY' => $challenger_hp_empty, 'MP_EMPTY' => $challenger_mp_empty, 'OPPONENT_HP_EMPTY' => $opponent_hp_empty, 'OPPONENT_MP_EMPTY' => $opponent_mp_empty, 'TAUNT_LIST' => $level_list, 'L_COMMS' => $lang['Adr_pvp_comms'], 'L_TYPE_HERE' => $lang['Adr_pvp_custom_taunt'], 'L_CUSTOM_SENTANCE' => $lang['Adr_pvp_taunt'], 'S_CHATBOX' => append_sid("adr_battle_pvp_chatbox.{$phpEx}?battle_id=" . $battle_id), 'L_HP' => $lang['Adr_character_health'], 'L_MP' => $lang['Adr_character_magic'], 'L_ATT' => $lang['Adr_attack'], 'L_DEF' => $lang['Adr_defense'], 'L_ATTACK' => $lang['Adr_attack_opponent'], 'L_POTION' => $lang['Adr_potion_opponent'], 'L_DEFEND' => $lang['Adr_defend_opponent'], 'L_FLEE' => $lang['Adr_flee_opponent'], 'L_SPELL' => $lang['Adr_spell_opponent'], 'L_ACTIONS' => $lang['Adr_actions_opponent'], 'L_BATTLE_CHAT' => $lang['Adr_pvp_battle_chat'], 'L_BATTLE_REFRESH' => $lang['Adr_pvp_refresh_page'], 'S_PVP_ACTION' => append_sid("adr_battle_pvp.{$phpEx}?battle_id=" . $battle_id)));
include $phpbb_root_path . 'adr/includes/adr_header.' . $phpEx;
$template->pparse('body');
include $phpbb_root_path . 'includes/page_tail.' . $phpEx;
 $template->assign_block_vars('main.items', array("SHOW_POTION_LINK" => $show_potion_link, "SHOW_RECIPE_LINK" => $show_recipe_link, "SHOW_FOOD_LINK" => $show_food_link, "ROW_CLASS" => $row_class, "ITEM_NAME" => adr_get_lang($row['item_name']), "ITEM_SELLABLE" => $item_sellable, "ITEM_DESC" => adr_get_lang($row['item_desc']), "ITEM_IMG" => $row['item_icon'], "ITEM_QUALITY" => $lang[$row['item_quality_lang']], "ITEM_TYPE" => $lang[$row['item_type_lang']], "ITEM_DURATION" => $row['item_duration'], "ITEM_DURATION_MAX" => $row['item_duration_max'], "ITEM_POWER" => $row['item_power'], "ITEM_WEIGHT" => $row['item_weight'], "ITEM_PRICE" => $row['item_price'], "ITEM_ID" => $row['item_id'], "U_ITEM_GIVE" => append_sid("adr_character_inventory.{$phpEx}?mode=give&amp;item_id=" . $row['item_id']), "U_ITEM_SELL" => append_sid("adr_character_inventory.{$phpEx}?mode=sell&amp;item_id=" . $row['item_id']), "U_ITEM_EDIT" => append_sid("adr_character_inventory.{$phpEx}?mode=edit&amp;item_id=" . $row['item_id']), "U_ITEM_SHOP" => append_sid("adr_character_inventory.{$phpEx}?mode=shop&amp;item_id=" . $row['item_id']), "U_ITEM_INFO" => append_sid("adr_character_inventory.{$phpEx}?mode=view_item&amp;item_owner_id=" . $row['item_owner_id'] . "&amp;item_id=" . $row['item_id'] . "")));
 ##==== START: Check items' critical threat infos
 $crit_item_types = array('5', '6');
 // only show for weaps, magic weaps
 if ($row['item_crit_hit'] != '20' && in_array($row['item_type_use'], $crit_item_types)) {
     $crit_lang = $row['item_crit_hit'] < '20' ? '[' . $row['item_crit_hit'] . '-20/' . $row['item_crit_hit_mod'] . ']' : $lang['Adr_item_crit_range_none'];
     $template->assign_block_vars('main.items.crit_hit', array("L_CRIT_HIT" => $lang['Adr_item_crit_range'], "CRIT_HIT" => $crit_lang));
 }
 ##==== END: Check items' critical threat infos
 ##=== START: Show restrictions
 $align_array = explode(",", $row['item_restrict_align']);
 if ($row['item_restrict_align_enable'] == '1') {
     $align_count = count($align_array);
     $align_list = '';
     for ($r = 0; $r < $align_count; $r++) {
         // Cached sql query
         $align_info = adr_get_alignment_infos($align_array[$r]);
         $align_list .= adr_get_lang($align_info['alignment_name']);
         if ($r < $align_count - 2) {
             $align_list .= ", ";
         }
     }
     $template->assign_block_vars('main.items.align_restrict', array("ALIGN_LIST" => $align_list, "L_ALIGN_LIST" => $lang['Adr_character_alignment']));
 }
 $class_array = explode(",", $row['item_restrict_class']);
 if ($row['item_restrict_class_enable'] == '1') {
     $class_count = count($class_array);
     $class_list = '';
     for ($c = 0; $c < $class_count; $c++) {
         // Cached sql query
         $class_info = adr_get_class_infos($class_array[$c]);
Example #3
0
        } else {
            if ($items[$i]['item_type_use'] == 15 || $items[$i]['item_type_use'] == 16) {
                $potion_selected = $_POST['item_potion'] == $items[$i]['item_id'] ? 'selected' : '';
                $potion_list .= '<option value = "' . $items[$i]['item_id'] . '" ' . $potion_selected . ' >' . $item_name . ' (' . $lang['Adr_items_power'] . ': ' . $item_power . '; ' . $lang['Adr_items_duration'] . ': ' . $items[$i]['item_duration'] . ')' . '</option>';
            }
        }
    }
}
$weapon_list .= '</select>';
$spell_list .= '</select>';
$potion_list .= '</select>';
##=== START: Create bar widths ===##
list($challenger_hp_width, $challenger_hp_empty) = adr_make_bars($challenger['character_hp'], $challenger['character_hp_max'], '100');
list($challenger_mp_width, $challenger_mp_empty) = adr_make_bars($challenger['character_mp'], $challenger['character_mp_max'], '100');
list($opponent_hp_width, $opponent_hp_empty) = adr_make_bars($bat['battle_opponent_hp'], $bat['battle_opponent_hp_max'], '100');
list($opponent_mp_width, $opponent_mp_empty) = adr_make_bars($bat['battle_opponent_mp'], $bat['battle_opponent_mp_max'], '100');
##=== END: Create bar widths ===##
###=== START: grab challenger & opponent infos ===###
$monster_element_name = adr_get_element_infos($monster['monster_base_element']);
$monster_alignment_name = !$monster['monster_base_alignment'] ? adr_get_alignment_infos(2) : adr_get_alignment_infos($monster['monster_base_alignment']);
$challenger_element = adr_get_element_infos($challenger['character_element']);
$challenger_alignment = adr_get_alignment_infos($challenger['character_alignment']);
$challenger_class = adr_get_class_infos($challenger['character_class']);
###=== END: grab challenger & opponent infos ===###
$template->assign_vars(array('ATTACK' => $weapon_list, 'SPELL' => $spell_list, 'POTION' => $potion_list, 'NAME' => $challenger['character_name'], 'AVATAR_IMG' => $avatar_img, 'MONSTER_NAME' => adr_get_lang($monster['monster_name']), 'MONSTER_IMG' => $monster['monster_img'], 'BATTLE_TEXT' => $bat['battle_text'], 'HP' => $challenger['character_hp'], 'HP_MAX' => $challenger['character_hp_max'], 'HP_WIDTH' => $challenger_hp_width, 'MP' => $challenger['character_mp'], 'MP_MAX' => $challenger['character_mp_max'], 'MP_WIDTH' => $challenger_mp_width, 'ATT' => $bat['battle_challenger_att'], 'DEF' => $bat['battle_challenger_def'], 'MONSTER_HP' => $bat['battle_opponent_hp'], 'MONSTER_HP_MAX' => $bat['battle_opponent_hp_max'], 'MONSTER_HP_WIDTH' => $opponent_hp_width, 'MONSTER_MP' => $bat['battle_opponent_mp'], 'MONSTER_MP_MAX' => $bat['battle_opponent_mp_max'], 'MONSTER_MP_WIDTH' => $opponent_mp_width, 'MONSTER_ATT' => $bat['battle_opponent_att'], 'MONSTER_DEF' => $bat['battle_opponent_def'], 'L_HP' => $lang['Adr_character_health'], 'L_MP' => $lang['Adr_character_magic'], 'L_ATT' => $lang['Adr_attack'], 'L_DEF' => $lang['Adr_defense'], 'L_ATTACK' => $lang['Adr_attack_opponent'], 'L_POTION' => $lang['Adr_potion_opponent'], 'L_DEFEND' => $lang['Adr_defend_opponent'], 'L_FLEE' => $lang['Adr_flee_opponent'], 'L_SPELL' => $lang['Adr_spell_opponent'], 'L_ACTIONS' => $lang['Adr_actions_opponent'], 'L_ATTRIBUTES' => $lang['Adr_battle_attributes'], 'L_PHY_ATT' => $lang['Adr_battle_phy_att'], 'L_PHY_DEF' => $lang['Adr_battle_phy_def'], 'L_MAG_ATT' => $lang['Adr_battle_mag_att'], 'L_MAG_DEF' => $lang['Adr_battle_mag_def'], 'L_ALIGNMENT' => $lang['Adr_battle_alignment'], 'L_ELEMENT' => $lang['Adr_battle_element'], 'L_CLASS' => $lang['Adr_battle_class'], 'ALIGNMENT' => adr_get_lang($challenger_alignment['alignment_name']), 'ELEMENT' => adr_get_lang($challenger_element['element_name']), 'CLASS' => adr_get_lang($challenger_class['class_name']), 'M_ATT' => $bat['battle_challenger_magic_attack'], 'M_DEF' => $bat['battle_challenger_magic_resistance'], 'MONSTER_M_ATT' => $bat['battle_opponent_magic_attack'], 'MONSTER_M_DEF' => $bat['battle_opponent_magic_resistance'], 'MONSTER_ALIGNMENT' => adr_get_lang($monster_alignment_name['alignment_name']), 'MONSTER_ELEMENT' => adr_get_lang($monster_element_name['element_name']), 'HP_EMPTY' => $challenger_hp_empty, 'MP_EMPTY' => $challenger_mp_empty, 'MONSTER_HP_EMPTY' => $opponent_hp_empty, 'MONSTER_MP_EMPTY' => $opponent_mp_empty, 'TAUNT_LIST' => $level_list, 'L_COMMS' => $lang['Adr_pvp_comms'], 'L_TYPE_HERE' => $lang['Adr_pvp_custom_taunt'], 'L_CUSTOM_SENTANCE' => $lang['Adr_pvp_taunt'], 'S_CHATBOX' => append_sid("adr_battle_chatbox.{$phpEx}?battle_id=" . $battle_id)));
include $phpbb_root_path . 'adr/includes/adr_header.' . $phpEx;
$template->pparse('body');
include $phpbb_root_path . 'includes/page_tail.' . $phpEx;
?>