Example #1
0
             $resy = $hasfedbounty->fields;
             if ($resy['btytotal'] > 0) {
                 $btyamount = $resy['btytotal'];
                 echo $l_scan_fedbounty . "<br>";
             }
         }
     }
 }
 // Player will get a Federation Bounty on themselves if they attack a player who's score is less than bounty_ratio of
 // themselves. If the target has a Federation Bounty, they can attack without attracting a bounty on themselves.
 if ($btyamount == 0 && ($targetscore / $playerscore < $bounty_ratio || $targetinfo['turns_used'] < $bounty_minturns)) {
     echo $l_by_fedbounty . "<br><br>";
 } else {
     echo $l_by_nofedbounty . "<br><br>";
 }
 $sc_error = SCAN_ERROR($playerinfo['sensors'], $targetinfo['cloak']);
 echo "{$l_scan_ron} {$targetinfo['ship_name']}, {$l_scan_capt}  {$targetinfo['character_name']}<br><br>";
 echo "<strong>{$l_ship_levels}:</strong><br><br>";
 echo "<table  width=\"\" border=\"0\" cellspacing=\"0\" cellpadding=\"4\">";
 echo "<tr><td>{$l_hull}:</td>";
 $roll = mt_rand(1, 100);
 if ($roll < $success) {
     $sc_hull = round($targetinfo['hull'] * $sc_error / 100);
     echo "<td>{$sc_hull}</td></tr>";
 } else {
     echo "<td>???</td></tr>";
 }
 echo "<tr><td>{$l_engines}:</td>";
 $roll = mt_rand(1, 100);
 if ($roll < $success) {
     $sc_engines = round($targetinfo['engines'] * $sc_error / 100);
Example #2
0
             echo $l_scan_fedbounty . "<BR>";
          }
       }
    }
 }
 // Player will get a Federation Bounty on themselves if they attack a player who's score is less than bounty_ratio of
 // themselves. If the target has a Federation Bounty, they can attack without attracting a bounty on themselves.
 if($btyamount == 0 && ((($targetscore / $playerscore) < $bounty_ratio) || $targetinfo[turns_used] < $bounty_minturns) && !("furangee" == substr($targetinfo[email], -8) ) )
 {
    echo $l_by_fedbounty . "<BR><BR>";
 }
 else
 {
    echo $l_by_nofedbounty . "<BR><BR>";
 }
 $sc_error= SCAN_ERROR($playerinfo[sensors], $targetinfo[cloak]);
 echo "$l_scan_ron $targetinfo[ship_name], $l_scan_capt  $targetinfo[character_name]<BR><BR>";
 echo "<b>$l_ship_levels:</b><BR><BR>";
 echo "<table  width=\"\" border=\"0\" cellspacing=\"0\" cellpadding=\"4\">";
 echo "<tr><td>$l_hull:</td>";
 $roll=rand(1,100);
 if ($roll<$success)
 {
   $sc_hull=round($targetinfo[hull] * $sc_error / 100);
   echo "<td>$sc_hull</td></tr>";
 }
 else {echo"<td>???</td></tr>";}
 echo "<tr><td>$l_engines:</td>";
 $roll=rand(1,100);
 if ($roll<$success)
 {
Example #3
0
      {
          echo $l_scan_fedbounty . "<BR>";
		  $btyamount = 1; // Just a flag
      }

      // Player will get a Federation Bounty on themselves if they attack a player who's score is less than bounty_ratio of
      // themselves. If the target has a Federation Bounty, they can attack without attracting a bounty on themselves.
	  if ($btyamount > 0 || $targetscore > 500000 || ($targetinfo[turns_used] > $bounty_minturns && ($targetscore / $playerscore) > $bounty_ratio) || (substr($targetinfo[email], -8)=="furangee"))
      {
         echo $l_by_nofedbounty . "<BR><BR>";
      }
      else
      {
         echo $l_by_fedbounty . "<BR><BR>";
      }
      $sc_error= SCAN_ERROR($shipinfo[sensors], $targetshipinfo[cloak]);
      echo "$l_scan_ron $targetshipinfo[ship_name], $l_scan_capt  $targetinfo[character_name]<BR><BR>";
      echo "<b>$l_ship_levels:</b><BR><BR>";
      echo "<table  width=\"\" border=\"0\" cellspacing=\"0\" cellpadding=\"4\">";
      echo "<tr><td>$l_hull:</td>";
      $roll=rand(1,100);
      if ($roll<$success)
      {
        $sc_hull=round($targetshipinfo[hull] * $sc_error / 100);
        echo "<td>$sc_hull</td></tr>";
      }
      else {echo"<td>???</td></tr>";}
      echo "<tr><td>$l_engines:</td>";
      $roll=rand(1,100);
      if ($roll<$success)
      {