// Check if main slots are used ParseItem($skin); ParseItem(10000 + $skin); ParseItem(20000 + $face); ParseItem(30000 + $hair); // Sort equipment by ID asort($options['slots']); // Fix stand foreach ($options['slots'] as $slot => $itemid) { $data = GetItemWZInfo($itemid, CURRENT_LOCALE); CheckStand(GetItemType($itemid), $data); } // Parse items.. foreach ($options['slots'] as $slot => $itemid) { if (floor($itemid / 100000) == 5) { RenderCashItem($itemid); } else { ParseItem($itemid); } } FindAndAddSetEffect(); FindAndAddItemEffect(); // -------------------------------------------------------------------------------------------------------------------------------- // Render items krsort($data_buffer['zlayers']); $im = imagecreatetruecolor($imageoptions['width'], $imageoptions['height']); imagesavealpha($im, true); $trans = imagecolorallocatealpha($im, 0, 0, 0, 127); imagefill($im, 0, 0, $trans); foreach ($data_buffer['zlayers'] as $zname => $objects) { foreach ($objects as $object) {
if (DEBUGGING) { echo 'found xy' . "\r\n"; } $x -= $block['origin']['X']; $y -= $block['origin']['Y']; } $img_location = GetItemDataLocation($main_dir, $itemid) . 'effect.' . $block['..']->name . '.' . $block->name . '.png'; $layer = $block['..']['z']; $extra_layers[$layer][] = array($img_location, $x, $y); } //RenderCashItem(5010065); //RenderCashItem(5010073); if ($jobid == 6000 || $jobid == 6100 || $jobid == 6110 || $jobid == 6111 || $jobid == 6112) { RenderCashItem(5010087); // wings RenderCashItem(5010090); // tail /* // Gauge half? RenderCashItem(5010088); // wings RenderCashItem(5010091); // tail // Gauge full? RenderCashItem(5010089); // wings RenderCashItem(5010092); // tail */ } if (DEBUGGING) { var_export($extra_layers); } if (true || !DEBUGGING) { $w = imagesx($im);