<?php if ($settings['Platform'] == "Raspberry Pi") { ?> <div id='tab-fpd'> <div id='divFPD'> <fieldset class="fs"> <legend> Falcon Pixelnet/DMX (FPD) </legend> <div id='divFPDData'> <div style="overflow: hidden; padding: 10px;"> <b>Enable FPD Output:</b> <?php PrintSettingCheckbox("FPD Output", "FPDEnabled", 1, 0, "1", "0"); ?> <br> <b>FPD Start Channel Offset:</b> <?php PrintSettingText("FPDStartChannelOffset", 1, 0, 6, 6); ?> <font size=-1>(default is 0)</font><br> <br> <form id="frmPixelnetDMX"> <input name="command" id="command" type="hidden" value="saveHardwareConfig" /> <input name='model' id="model" type='hidden' value='FPDv1' /> <input name='firmware' id="firmware" type='hidden' value='1.10' /> <table> <tr> <td width = "70 px"><input id="btnSaveOutputs" class="buttons" type="submit" value = "Save" /></td> <td width = "70 px"><input id="btnCloneOutputs" class="buttons" type="button" value = "Clone" onClick="ClonePixelnetDMXoutput();" /></td> <td width = "40 px"> </td> </tr> </table>
PrintSettingSave("E1.31 Priority", "E131Priority", 1, 0); ?> </td> <td valign='top'><b>E1.31 Priority</b> - The E1.31 priority allows multiple players to send data to the same device at the same time. The packets with the highest priority are used. This functionality is not supported by all controllers, so changing it may not have any effect with your controllers. <font color='#ff0000'><b>WARNING</b></font> - Sending multiple packets for the same universe to the same controller will cause flicker if the controller does not support priority or if both players send packets with the same priority.</td> </tr> <tr><td colspan='2'><hr></td></tr> <tr><td valign='top'><?php PrintSettingText("mediaOffset", 1, 0, 5, 5); ?> ms<br> <?php PrintSettingSave("Media Offset", "mediaOffset", 1, 0); ?> </td> <td valign='top'><b>Media/Sequence Offset</b> - The media offset value allows adjusting the synchronization of the media and sequences being played. The value is specified in milliseconds. A positive value moves the media ahead, a negative value moves the media back. Changing this value requires a FPPD restart. <font color='#ff0000'><b>WARNING</b></font> - This offset applies to all media files played. If your media files require different offsets per file then you will have to edit the audio files or sequences to bring them into sync.</td>
</fieldset> <br /> <fieldset> <legend>Events</legend> <table> <tr><td colspan='5'>Event Control Channels: </td> <td width='30'></td> <td>Major:</td><td><?php PrintSettingText("controlMajor", 1, 0, 6, 6); ?> </td> <td width='20'></td> <td>Minor:</td><td><?php PrintSettingText("controlMinor", 1, 0, 6, 6); ?> </td></tr> </table> <input type='Submit' value='Save' onClick='SaveControlChannels();'> <br> <br> <div> <div id="eventList" class="unselectable"> <table id="tblEventListHeader" width="100%"> <tr class="eventListHeader"> <td class='fppTableHeader eventTblID'>ID</td> <td class='fppTableHeader eventTblName'>Name</td> <td class='fppTableHeader eventTblScript'>Script</td> <td class='fppTableHeader eventTblEffect'>Effect</td> <td class='fppTableHeader eventTblStartCh'>Ch.</td>