Example #1
0
<?php 
if ($settings['Platform'] == "Raspberry Pi") {
    ?>
			<div id='tab-fpd'>
				<div id='divFPD'>
					<fieldset class="fs">
						<legend> Falcon Pixelnet/DMX (FPD) </legend>
						<div id='divFPDData'>
							<div style="overflow: hidden; padding: 10px;">
								<b>Enable FPD Output:</b> <?php 
    PrintSettingCheckbox("FPD Output", "FPDEnabled", 1, 0, "1", "0");
    ?>
<br>
								<b>FPD Start Channel Offset:</b> <?php 
    PrintSettingText("FPDStartChannelOffset", 1, 0, 6, 6);
    ?>
 <font size=-1>(default is 0)</font><br>
								<br>
								<form id="frmPixelnetDMX">
									<input name="command" id="command"  type="hidden" value="saveHardwareConfig" />
                  <input name='model' id="model" type='hidden' value='FPDv1' />
                  <input name='firmware' id="firmware" type='hidden' value='1.10' />

									<table>
										<tr>
											<td width = "70 px"><input id="btnSaveOutputs" class="buttons" type="submit" value = "Save" /></td>
											<td width = "70 px"><input id="btnCloneOutputs" class="buttons" type="button" value = "Clone" onClick="ClonePixelnetDMXoutput();" /></td>
											<td width = "40 px">&nbsp;</td>
										</tr>
									</table>
Example #2
0
PrintSettingSave("E1.31 Priority", "E131Priority", 1, 0);
?>
</td>
			<td valign='top'><b>E1.31 Priority</b> - The E1.31 priority allows
				multiple players to send data to the same device at the same
				time.  The packets with the highest priority are used.  This
				functionality is not supported by all controllers, so changing
				it may not have any effect with your controllers.
				<font color='#ff0000'><b>WARNING</b></font> - Sending multiple
				packets for the same universe to the same controller will
				cause flicker if the controller does not support priority or
				if both players send packets with the same priority.</td>
		</tr>
		<tr><td colspan='2'><hr></td></tr>
		<tr><td valign='top'><?php 
PrintSettingText("mediaOffset", 1, 0, 5, 5);
?>
 ms<br>
				<?php 
PrintSettingSave("Media Offset", "mediaOffset", 1, 0);
?>
</td>
			<td valign='top'><b>Media/Sequence Offset</b> - The media offset value
				allows adjusting the synchronization of the media and sequences being
				played.  The value is specified in milliseconds.  A positive value
				moves the media ahead, a negative value moves the media back.
				Changing this value requires a FPPD restart.
				<font color='#ff0000'><b>WARNING</b></font> - This offset applies
				to all media files played.  If your media files require different
				offsets per file then you will have to edit the audio files or
				sequences to bring them into sync.</td>
Example #3
0
	</fieldset>

	<br />

	<fieldset>
		<legend>Events</legend>
		<table>
			<tr><td colspan='5'>Event Control Channels: </td>
					<td width='30'></td>
					<td>Major:</td><td><?php 
PrintSettingText("controlMajor", 1, 0, 6, 6);
?>
</td>
					<td width='20'></td>
					<td>Minor:</td><td><?php 
PrintSettingText("controlMinor", 1, 0, 6, 6);
?>
</td></tr>
		</table>
		<input type='Submit' value='Save' onClick='SaveControlChannels();'>
		<br>
		<br>
		<div>
			<div id="eventList" class="unselectable">
				<table id="tblEventListHeader" width="100%">
					<tr class="eventListHeader">
						<td class='fppTableHeader eventTblID'>ID</td>
						<td class='fppTableHeader eventTblName'>Name</td>
						<td class='fppTableHeader eventTblScript'>Script</td>
						<td class='fppTableHeader eventTblEffect'>Effect</td>
						<td class='fppTableHeader eventTblStartCh'>Ch.</td>