Example #1
0
function ExpeditionBattle($fleet_id, $pirates, $level, $when)
{
    global $db_prefix;
    global $GlobalUni;
    $fleetmap = array(202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215);
    $defmap = array(401, 402, 403, 404, 405, 406, 407, 408);
    $a_result = array(0 => "combatreport_ididattack_iwon", 1 => "combatreport_ididattack_ilost", 2 => "combatreport_ididattack_draw");
    global $db_host, $db_user, $db_pass, $db_name, $db_prefix;
    $a = array();
    $d = array();
    $unitab = LoadUniverse();
    $fid = $unitab['fid'];
    $did = $unitab['did'];
    $rf = $unitab['rapid'];
    // *** Союзные атаки не должны вступать битву. Игнорировать их.
    $f = LoadFleet($fleet_id);
    // *** Сгенерировать исходные данные
    // Список атакующих
    $anum = 0;
    $a[0] = LoadUser($f['owner_id']);
    $a[0]['fleet'] = array();
    foreach ($fleetmap as $i => $gid) {
        $a[0]['fleet'][$gid] = abs($f["ship{$gid}"]);
    }
    $start_planet = GetPlanet($f['start_planet']);
    $a[0]['g'] = $start_planet['g'];
    $a[0]['s'] = $start_planet['s'];
    $a[0]['p'] = $start_planet['p'];
    $a[0]['id'] = $fleet_id;
    $a[0]['points'] = $a[0]['fpoints'] = 0;
    $anum++;
    // Список обороняющихся
    $dnum = 0;
    $d[0] = LoadUser(99999);
    if ($pirates) {
        $d[0]['oname'] = "Piraten";
        $d[0]['r109'] = max(0, $a[0]['r109'] - 3);
        $d[0]['r110'] = max(0, $a[0]['r110'] - 3);
        $d[0]['r111'] = max(0, $a[0]['r111'] - 3);
    } else {
        $d[0]['oname'] = "Aliens";
        $d[0]['r109'] = $a[0]['r109'] + 3;
        $d[0]['r110'] = $a[0]['r110'] + 3;
        $d[0]['r111'] = $a[0]['r111'] + 3;
    }
    $d[0]['fleet'] = array();
    $d[0]['defense'] = array();
    foreach ($fleetmap as $i => $gid) {
        // Определить состав флота пиратов / чужих
        if ($pirates) {
            // Пиратский флот, Округление состава флота вниз.
            // Нормальный - 30% +/- 3% от количества кораблей вашего флота + 5 ЛИ
            // Сильный - 50% +/- 5% от количества кораблей вашего флота + 3 Крейсера
            // Оч. Сильный - 80% +/- 8% от количества кораблей вашего флота + 2 Линка
            if ($a[0]['fleet'][$gid] > 0) {
                if ($level == 0) {
                    $ratio = mt_rand(27, 33) / 100;
                } else {
                    if ($level == 1) {
                        $ratio = mt_rand(45, 55) / 100;
                    } else {
                        if ($level == 2) {
                            $ratio = mt_rand(72, 88) / 100;
                        }
                    }
                }
                $d[0]['fleet'][$gid] = floor($a[0]['fleet'][$gid] * $ratio);
            } else {
                $d[0]['fleet'][$gid] = 0;
            }
        } else {
            // Флот Чужих, Округление состава флота вверх.
            // Нормальный - 40% +/- 4% от количества кораблей вашего флота + 5 ТИ
            // Сильный - 60% +/- 6% от количества кораблей вашего флота + 3 Линейки
            // Оч. Сильный - 90% +/- 9% от количества кораблей вашего флота + 2 Уника
            if ($a[0]['fleet'][$gid] > 0) {
                if ($level == 0) {
                    $ratio = mt_rand(36, 44) / 100;
                } else {
                    if ($level == 1) {
                        $ratio = mt_rand(54, 66) / 100;
                    } else {
                        if ($level == 2) {
                            $ratio = mt_rand(81, 99) / 100;
                        }
                    }
                }
                $d[0]['fleet'][$gid] = ceil($a[0]['fleet'][$gid] * $ratio);
            } else {
                $d[0]['fleet'][$gid] = 0;
            }
        }
    }
    if ($pirates) {
        if ($level == 0) {
            $d[0]['fleet'][204] += 5;
        } else {
            if ($level == 1) {
                $d[0]['fleet'][206] += 3;
            } else {
                if ($level == 2) {
                    $d[0]['fleet'][207] += 2;
                }
            }
        }
    } else {
        if ($level == 0) {
            $d[0]['fleet'][205] += 5;
        } else {
            if ($level == 1) {
                $d[0]['fleet'][215] += 3;
            } else {
                if ($level == 2) {
                    $d[0]['fleet'][213] += 2;
                }
            }
        }
    }
    foreach ($defmap as $i => $gid) {
        $d[0]['defense'][$gid] = 0;
    }
    $target_planet = GetPlanet($f['target_planet']);
    $d[0]['g'] = $target_planet['g'];
    $d[0]['s'] = $target_planet['s'];
    $d[0]['p'] = $target_planet['p'];
    $d[0]['id'] = $target_planet['planet_id'];
    $d[0]['points'] = $d[0]['fpoints'] = 0;
    $dnum++;
    $source .= "Rapidfire = {$rf}\n";
    $source .= "FID = {$fid}\n";
    $source .= "DID = {$did}\n";
    $source .= "Attackers = " . $anum . "\n";
    $source .= "Defenders = " . $dnum . "\n";
    foreach ($a as $num => $attacker) {
        $source .= "Attacker" . $num . " = (<" . $attacker['oname'] . "> ";
        $source .= $attacker['id'] . " ";
        $source .= $attacker['g'] . " " . $attacker['s'] . " " . $attacker['p'] . " ";
        $source .= $attacker['r109'] . " " . $attacker['r110'] . " " . $attacker['r111'] . " ";
        foreach ($fleetmap as $i => $gid) {
            $source .= $attacker['fleet'][$gid] . " ";
        }
        $source .= ")\n";
    }
    foreach ($d as $num => $defender) {
        $source .= "Defender" . $num . " = (<" . $defender['oname'] . "> ";
        $source .= $defender['id'] . " ";
        $source .= $defender['g'] . " " . $defender['s'] . " " . $defender['p'] . " ";
        $source .= $defender['r109'] . " " . $defender['r110'] . " " . $defender['r111'] . " ";
        foreach ($fleetmap as $i => $gid) {
            $source .= $defender['fleet'][$gid] . " ";
        }
        foreach ($defmap as $i => $gid) {
            $source .= $defender['defense'][$gid] . " ";
        }
        $source .= ")\n";
    }
    $battle = array(null, $source, "", "", $when);
    $battle_id = AddDBRow($battle, "battledata");
    $bf = fopen("battledata/battle_" . $battle_id . ".txt", "w");
    fwrite($bf, $source);
    fclose($bf);
    // *** Передать данные боевому движку
    $arg = "\"battle_id={$battle_id}\"";
    system($unitab['battle_engine'] . " {$arg}");
    // *** Обработать выходные данные
    $battleres = file_get_contents("battleresult/battle_" . $battle_id . ".txt");
    $res = unserialize($battleres);
    // Определить исход битвы.
    if ($res['result'] === "awon") {
        $battle_result = 0;
    } else {
        if ($res['result'] === "dwon") {
            $battle_result = 1;
        } else {
            $battle_result = 2;
        }
    }
    // Рассчитать общие потери (учитывать дейтерий и восстановленную оборону)
    $aloss = $dloss = 0;
    $loss = CalcLosses($a, $d, $res, array());
    $a = $loss['a'];
    $d = $loss['d'];
    $aloss = $loss['aloss'];
    $dloss = $loss['dloss'];
    // Сгенерировать боевой доклад.
    loca_add("battlereport", $GlobalUni['lang']);
    loca_add("technames", $GlobalUni['lang']);
    $text = ShortBattleReport($res, $when);
    // Разослать сообщения
    $mailbox = array();
    // Если флот уничтожен за 1 или 2 раунда - не показывать лог боя для атакующих.
    if (count($res['rounds']) <= 2 && $battle_result == 1) {
        $text = "Контакт с флотом потерян. <br> Это означает, что его уничтожили первым же залпом <!--A:{$aloss},W:{$dloss}-->";
    }
    foreach ($a as $i => $user) {
        if ($mailbox[$user['player_id']] == true) {
            continue;
        }
        $bericht = SendMessage($user['player_id'], "Командование флотом", "Боевой доклад", $text, 6, $when);
        MarkMessage($user['player_id'], $bericht);
        $subj = "<a href=\"#\" onclick=\"fenster(\\'index.php?page=bericht&session={PUBLIC_SESSION}&bericht={$bericht}\\', \\'Bericht_Kampf\\');\" ><span class=\"" . $a_result[$battle_result] . "\">Боевой доклад [" . $target_planet['g'] . ":" . $target_planet['s'] . ":" . $target_planet['p'] . "] (V:" . nicenum($dloss) . ",A:" . nicenum($aloss) . ")</span></a>";
        SendMessage($user['player_id'], "Командование флотом", $subj, "", 2, $when);
        $mailbox[$user['player_id']] = true;
    }
    // Обновить лог боевого доклада
    $subj = "<a href=\"#\" onclick=\"fenster(\\'index.php?page=admin&session={PUBLIC_SESSION}&mode=BattleReport&bericht={$battle_id}\\', \\'Bericht_Kampf\\');\" ><span class=\"" . $a_result[$battle_result] . "\">Боевой доклад [" . $target_planet['g'] . ":" . $target_planet['s'] . ":" . $target_planet['p'] . "] (V:" . nicenum($dloss) . ",A:" . nicenum($aloss) . ")</span></a>";
    $query = "UPDATE " . $db_prefix . "battledata SET title = '" . $subj . "', report = '" . $text . "' WHERE battle_id = {$battle_id};";
    dbquery($query);
    // Почистить старые боевые доклады
    $ago = $when - 2 * 7 * 24 * 60 * 60;
    $query = "DELETE FROM " . $db_prefix . "battledata WHERE date < {$ago};";
    dbquery($query);
    // Модифицировать флот
    WritebackBattleResultsExpedition($a, $d, $res);
    // Изменить статистику игроков
    foreach ($a as $i => $user) {
        AdjustStats($user['player_id'], $user['points'], $user['fpoints'], 0, '-');
    }
    RecalcRanks();
    // Чистим промежуточные данные боевого движка
    unlink("battledata/battle_" . $battle_id . ".txt");
    unlink("battleresult/battle_" . $battle_id . ".txt");
    return $battle_result;
}
function SimBattle($a, $d, $rf, $fid, $did, $debug, &$battle_result, &$aloss, &$dloss)
{
    global $db_prefix;
    global $GlobalUni;
    $fleetmap = array(202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215);
    $defmap = array(401, 402, 403, 404, 405, 406, 407, 408);
    $unitab = LoadUniverse();
    if ($debug) {
        print_r($a);
        echo "<br>";
        print_r($d);
        echo "<br><hr>";
    }
    // *** Сгенерировать исходные данные
    $source .= "Rapidfire = {$rf}\n";
    $source .= "FID = {$fid}\n";
    $source .= "DID = {$did}\n";
    $anum = count($a);
    $dnum = count($d);
    $source .= "Attackers = {$anum}\n";
    $source .= "Defenders = {$dnum}\n";
    for ($n = 0; $n < $anum; $n++) {
        $source .= "Attacker{$n} = (<Attacker{$n}> " . mt_rand(1, 10000) . " " . $a[$n]['g'] . " " . $a[$n]['s'] . " " . $a[$n]['p'] . " ";
        $source .= $a[$n]['r109'] . " " . $a[$n]['r110'] . " " . $a[$n]['r111'] . " ";
        foreach ($fleetmap as $i => $gid) {
            $source .= $a[$n]['fleet'][$gid] . " ";
        }
        $source .= ")\n";
    }
    for ($n = 0; $n < $dnum; $n++) {
        $source .= "Defender{$n} = (<Defender{$n}> " . mt_rand(1, 10000) . " " . $d[$n]['g'] . " " . $d[$n]['s'] . " " . $d[$n]['p'] . " ";
        $source .= $d[$n]['r109'] . " " . $d[$n]['r110'] . " " . $d[$n]['r111'] . " ";
        foreach ($fleetmap as $i => $gid) {
            $source .= $d[$n]['fleet'][$gid] . " ";
        }
        foreach ($defmap as $i => $gid) {
            $source .= $d[$n]['defense'][$gid] . " ";
        }
        $source .= ")\n";
    }
    if ($debug) {
        echo $source . "<hr>";
    }
    $battle = array($battle_id, $source, '', '', time());
    $battle_id = AddDBRow($battle, "battledata");
    $bf = fopen("battledata/battle_" . $battle_id . ".txt", "w");
    fwrite($bf, $source);
    fclose($bf);
    // *** Передать данные боевому движку
    $arg = "\"battle_id={$battle_id}\"";
    system($unitab['battle_engine'] . " {$arg}");
    // *** Обработать выходные данные
    $battleres = file_get_contents("battleresult/battle_" . $battle_id . ".txt");
    $res = unserialize($battleres);
    if ($debug) {
        print_r($battle);
        echo "<hr>";
        print_r($res);
        echo "<hr>";
    }
    // Удалить уже ненужные боевые данные.
    $query = "DELETE FROM " . $db_prefix . "battledata WHERE battle_id = {$battle_id}";
    dbquery($query);
    // Восстановить оборону
    $repaired = RepairDefense($d, $res, $unitab['defrepair'], $unitab['defrepair_delta'], false);
    // Рассчитать общие потери
    $aloss = $dloss = 0;
    $loss = CalcLosses($a, $d, $res, $repaired);
    $a = $loss['a'];
    $d = $loss['d'];
    $aloss = $loss['aloss'];
    $dloss = $loss['dloss'];
    // Создать луну
    $mooncreated = false;
    $moonchance = min(floor(($res['dm'] + $res['dk']) / 100000), 20);
    if (mt_rand(1, 100) <= $moonchance) {
        $mooncreated = true;
    }
    if ($res['result'] === "awon") {
        $battle_result = 0;
    } else {
        if ($res['result'] === "dwon") {
            $battle_result = 1;
        } else {
            $battle_result = 2;
        }
    }
    // Сгенерировать боевой доклад.
    loca_add("battlereport", $GlobalUni['lang']);
    loca_add("technames", $GlobalUni['lang']);
    return BattleReport($res, time(), $aloss, $dloss, 1, 2, 3, $moonchance, $mooncreated, $repaired);
}