/**
  * @test
  * @dataProvider provideSkillType
  * @param string $skillType
  */
 public function I_can_get_skill_points($skillType)
 {
     $backgroundSkillPoints = BackgroundSkillPoints::getIt($spentBackgroundPoints = 7, $heritage = $this->createHeritage($heritageValue = 456));
     $tables = $this->mockery(Tables::class)->shouldReceive('getBackgroundSkillsTable')->atLeast()->once()->andReturn($backgroundSkillsTable = $this->mockery(\stdClass::class))->getMock();
     $backgroundSkillsTable->shouldReceive('getSkillPoints')->with($spentBackgroundPoints, ProfessionCode::FIGHTER, $skillType)->atLeast()->once()->andReturn($result = 'foo')->getMock();
     /** @var Tables $tables */
     self::assertSame($result, $backgroundSkillPoints->getSkillPoints($this->createProfession(ProfessionCode::FIGHTER), $skillType, $tables));
     switch ($skillType) {
         case SkillTypeCode::PHYSICAL:
             self::assertSame($result, $backgroundSkillPoints->getPhysicalSkillPoints($this->createProfession(ProfessionCode::FIGHTER), $tables));
             break;
         case SkillTypeCode::PSYCHICAL:
             self::assertSame($result, $backgroundSkillPoints->getPsychicalSkillPoints($this->createProfession(ProfessionCode::FIGHTER), $tables));
             break;
         case SkillTypeCode::COMBINED:
             self::assertSame($result, $backgroundSkillPoints->getCombinedSkillPoints($this->createProfession(ProfessionCode::FIGHTER), $tables));
             break;
     }
 }
 /**
  * @param ProfessionFirstLevel $professionFirstLevel
  * @param Tables $tables
  * @param BackgroundSkillPoints $backgroundSkillPoints
  *
  * @return bool
  * @throws \DrdPlus\Skills\Exceptions\EmptyFirstLevelBackgroundSkillPoints
  */
 private function checkPayByFirstLevelBackgroundSkillPoints(ProfessionFirstLevel $professionFirstLevel, Tables $tables, BackgroundSkillPoints $backgroundSkillPoints)
 {
     $relatedProperties = $this->sortAlphabetically($this->getRelatedProperties());
     $firstLevelSkillPoints = 0;
     switch ($relatedProperties) {
         case $this->sortAlphabetically([Strength::STRENGTH, Agility::AGILITY]):
             $firstLevelSkillPoints = $backgroundSkillPoints->getPhysicalSkillPoints($professionFirstLevel->getProfession(), $tables);
             break;
         case $this->sortAlphabetically([Will::WILL, Intelligence::INTELLIGENCE]):
             $firstLevelSkillPoints = $backgroundSkillPoints->getPsychicalSkillPoints($professionFirstLevel->getProfession(), $tables);
             break;
         case $this->sortAlphabetically([Knack::KNACK, Charisma::CHARISMA]):
             $firstLevelSkillPoints = $backgroundSkillPoints->getCombinedSkillPoints($professionFirstLevel->getProfession(), $tables);
             break;
     }
     if ($firstLevelSkillPoints < 1) {
         throw new Exceptions\EmptyFirstLevelBackgroundSkillPoints('First level skill point has to come from the background.' . ' No skill point for properties ' . implode(',', $relatedProperties) . ' is available.');
     }
     return true;
 }
Ejemplo n.º 3
0
 private static function checkIfBackgroundSkillPointsAreTheSame(BackgroundSkillPoints $firstBackgroundSkillPoints, BackgroundSkillPoints $secondBackgroundSkillPoints)
 {
     if ($firstBackgroundSkillPoints->getSpentBackgroundPoints() !== $secondBackgroundSkillPoints->getSpentBackgroundPoints()) {
         throw new Exceptions\BackgroundSkillPointsAreNotSame('All skill points, originated in person background, have to use same background skill points.' . " Got different background skill points with values {$firstBackgroundSkillPoints->getSpentBackgroundPoints()}" . " and {$secondBackgroundSkillPoints->getSpentBackgroundPoints()}");
     }
 }
 private function sumSpentPoints(Heritage $heritage, BackgroundSkillPoints $backgroundSkillPoints, BelongingsValue $belongingsValue)
 {
     return $heritage->getSpentBackgroundPoints() + $backgroundSkillPoints->getSpentBackgroundPoints() + $belongingsValue->getSpentBackgroundPoints();
 }
 private static function createCombinedSkillEntities(Tables $tables, ProfessionFirstLevel $firstLevel)
 {
     $combinedSkillClasses = self::getListOfSkillClasses(CombinedSkill::class);
     $combinedSkillPoint = CombinedSkillPoint::createFromFirstLevelBackgroundSkillPoints($firstLevel, BackgroundSkillPoints::getIt(3, Heritage::getIt(5)), $tables);
     $requiredRankValue = new PositiveIntegerObject(1);
     $combinedSkillList = array_map(function ($combinedSkillClass) use($firstLevel, $combinedSkillPoint, $requiredRankValue) {
         /** @var CombinedSkill $combinedSkill */
         $combinedSkill = new $combinedSkillClass($firstLevel);
         $combinedSkill->addSkillRank($combinedSkillPoint);
         return $combinedSkill;
     }, $combinedSkillClasses);
     $combinedSkills = new CombinedSkills();
     foreach ($combinedSkillList as $combinedSkill) {
         $combinedSkills->addCombinedSkill($combinedSkill);
     }
     $combinedSkillPoint = CombinedSkillPoint::createFromFirstLevelBackgroundSkillPoints($firstLevel, BackgroundSkillPoints::getIt(3, Heritage::getIt(5)), $tables);
     $combinedSkillRank = new CombinedSkillRank(new Cooking($firstLevel), CombinedSkillPoint::createFromFirstLevelBackgroundSkillPoints($firstLevel, BackgroundSkillPoints::getIt(4, Heritage::getIt(5)), $tables), new PositiveIntegerObject(1));
     return array_merge($combinedSkillList, [$combinedSkills, $combinedSkillPoint, $combinedSkillRank]);
 }