Inheritance: extends EntityEvent, implements pocketmine\event\Cancellable
 public function onDamage(EntityDamageEvent $event)
 {
     $cause = $event->getCause();
     if ($cause === EntityDamageEvent::CAUSE_BLOCK_EXPLOSION || $cause === EntityDamageEvent::CAUSE_ENTITY_EXPLOSION) {
         $event->setCancelled();
     }
 }
Beispiel #2
1
 public function attack($damage, EntityDamageEvent $source)
 {
     if ($this->attackTime > 0 or $this->noDamageTicks > 0) {
         $lastCause = $this->getLastDamageCause();
         if ($lastCause !== null and $lastCause->getDamage() >= $damage) {
             $source->setCancelled();
         }
     }
     parent::attack($damage, $source);
     if ($source->isCancelled()) {
         return;
     }
     if ($source instanceof EntityDamageByEntityEvent) {
         $e = $source->getDamager();
         if ($source instanceof EntityDamageByChildEntityEvent) {
             $e = $source->getChild();
         }
         if ($e->isOnFire() > 0) {
             $this->setOnFire(2 * $this->server->getDifficulty());
         }
         $deltaX = $this->x - $e->x;
         $deltaZ = $this->z - $e->z;
         $this->knockBack($e, $damage, $deltaX, $deltaZ, $source->getKnockBack());
     }
     $pk = new EntityEventPacket();
     $pk->eid = $this->getId();
     $pk->event = $this->getHealth() <= 0 ? EntityEventPacket::DEATH_ANIMATION : EntityEventPacket::HURT_ANIMATION;
     // Ouch!
     Server::broadcastPacket($this->hasSpawned, $pk);
     $this->attackTime = 10;
     //0.5 seconds cooldown
 }
Beispiel #3
1
 public function onEntityDamage(EntityDamageEvent $event)
 {
     $entity = $event->getEntity();
     if ($entity instanceof Player) {
         $player = $entity->getPlayer();
         $this->renderNameTag($player);
     }
 }
Beispiel #4
1
 public function onDeath(EntityDamageEvent $event)
 {
     $damage = $event->getDamage();
     $health = $event->getDamager()->getHealth();
     if ($health <= $damage) {
         $player = $event->getDamager();
         $money = $this->getConfig()->get("money");
         $player->sendMessage("You've Earned 8 Coins");
         $this->addMoney($player->getName(), $money);
     }
 }
Beispiel #5
0
 /**
  * @param CommandSender $sender
  * @param string $alias
  * @param array $args
  * @return bool
  */
 public function execute(CommandSender $sender, $alias, array $args)
 {
     if (!$this->testPermission($sender)) {
         return false;
     }
     if (!$sender instanceof Player && count($args) !== 1) {
         $this->sendUsage($sender, $alias);
         return false;
     }
     $player = $sender;
     if (isset($args[0])) {
         if (!$sender->hasPermission("essentials.kill.other")) {
             $sender->sendMessage(TextFormat::RED . $this->getPermissionMessage());
             return false;
         }
         if (!($player = $this->getAPI()->getPlayer($args[0])) instanceof Player) {
             $sender->sendMessage(TextFormat::RED . "[Error] Player not found");
             return false;
         }
     }
     if ($this->getAPI()->isGod($player)) {
         $sender->sendMessage(TextFormat::RED . $args[0] . " can't be killed!");
         return false;
     }
     $sender->getServer()->getPluginManager()->callEvent($ev = new EntityDamageEvent($player, EntityDamageEvent::CAUSE_SUICIDE, $player->getHealth()));
     if ($ev->isCancelled()) {
         return true;
     }
     $player->setLastDamageCause($ev);
     $player->setHealth(0);
     $player->sendMessage("Ouch. That look like it hurt.");
     return true;
 }
Beispiel #6
0
 /**
  * @param CommandSender $sender
  * @param string $alias
  * @param array $args
  * @return bool
  */
 public function execute(CommandSender $sender, $alias, array $args)
 {
     if (!$this->testPermission($sender)) {
         return false;
     }
     if (count($args) !== 1) {
         $sender->sendMessage($sender instanceof Player ? $this->getUsage() : $this->getConsoleUsage());
         return false;
     }
     $player = $this->getPlugin()->getPlayer($args[0]);
     if (!$player instanceof Player) {
         $sender->sendMessage(TextFormat::RED . "[Error] Player not found");
         return false;
     }
     if ($this->getPlugin()->isGod($player)) {
         $sender->sendMessage(TextFormat::RED . "You can't kill " . $args[0]);
         return false;
     }
     $sender->getServer()->getPluginManager()->callEvent($ev = new EntityDamageEvent($player, EntityDamageEvent::CAUSE_SUICIDE, $player->getHealth()));
     if ($ev->isCancelled()) {
         return true;
     }
     $player->setLastDamageCause($ev);
     $player->setHealth(0);
     $player->sendMessage("Ouch. That look like it hurt.");
     return true;
 }
Beispiel #7
0
 public function attack($damage, EntityDamageEvent $source)
 {
     if ($this->attackTime > 0 or $this->noDamageTicks > 0) {
         $lastCause = $this->getLastDamageCause();
         if ($lastCause !== null and $lastCause->getDamage() >= $damage) {
             $source->setCancelled();
         }
     }
     parent::attack($damage, $source);
     if ($source->isCancelled()) {
         return;
     }
     if ($source instanceof EntityDamageByEntityEvent) {
         $e = $source->getDamager();
         $deltaX = $this->x - $e->x;
         $deltaZ = $this->z - $e->z;
         $yaw = atan2($deltaX, $deltaZ);
         $this->knockBack($e, $damage, sin($yaw), cos($yaw), $source->getKnockBack());
     }
     $pk = new EntityEventPacket();
     $pk->eid = $this->getId();
     $pk->event = $this->getHealth() <= 0 ? 3 : 2;
     //Ouch!
     Server::broadcastPacket($this->hasSpawned, $pk->setChannel(Network::CHANNEL_WORLD_EVENTS));
     $this->attackTime = 10;
     //0.5 seconds cooldown
 }
Beispiel #8
0
 public function onPvP(EntityDamageEvent $ev)
 {
     if ($ev->isCancelled()) {
         return;
     }
     if (!$ev instanceof EntityDamageByEntityEvent) {
         return;
     }
     if (!(($pl = $ev->getEntity()) instanceof Player && $ev->getDamager() instanceof Player)) {
         return;
     }
     $world = $pl->getLevel()->getName();
     if (!isset($this->wcfg[$world])) {
         return;
     }
     if ($this->wcfg[$world] !== false) {
         $sp = $pl->getLevel()->getSpawnLocation();
         $dist = $sp->distance($pl);
         if ($dist > $this->owner->getServer()->getSpawnRadius()) {
             return;
         }
     }
     $this->owner->msg($ev->getDamager(), mc::_("You are not allowed to do that here"));
     $ev->setCancelled();
 }
Beispiel #9
0
 public function onAttack(EntityDamageEvent $event)
 {
     if ($event instanceof EntityDamageByEntityEvent or $event instanceof EntityDamageByChildEntityEvent) {
         if ($event->getDamager() instanceof Player and $event->getEntity() instanceof Player) {
             $this->attackQueue[$event->getEntity()->getName()] = $event->getDamager()->getName();
         }
     }
 }
Beispiel #10
0
 public function onHurt(EntityDamageEvent $event)
 {
     if ($event instanceof EntityDamageByEntityEvent) {
         if ($event->getDamager()->getInventory()->getItemInHand()->getId() === 276) {
             $event->getEntity()->addEffect(Effect::getEffect($this->getConfig()->get("DiamondSwordEffect"))->setAmplifier($this->getConfig()->get("DiamondSwordAmp"))->setDuration($this->getConfig()->get("DiamondSwordTime"))->setVisible(false));
         }
     }
 }
 public function onEntityDamageByEntity(EntityDamageEvent $event)
 {
     if ($event instanceof EntityDamageByEntityEvent) {
         $victim = $event->getEntity();
         $attacker = $event->getDamager();
         $this->debug->onDebug('Damage denied');
         $event->setCancelled(true);
     }
 }
Beispiel #12
0
 public function onHit(EntityDamageEvent $event)
 {
     if ($event instanceof EntityDamageByChildEntityEvent) {
         $target = $event->getEntity();
         $player = $event->getDamager();
         $event->getDamager()->sendTip("§aYou hit§c " . $target->getName());
         $player->getLevel()->addSound(new AnvilFallSound($player), [$player]);
     }
 }
Beispiel #13
0
 /**
  * @param EnityDamageEvent $event
  *
  * @priority LOW
  * @ignoreCancelled true
  */
 public function EntityDamageEvent(EntityDamageEvent $event)
 {
     if ($event instanceof EntityDamageByEntityEvent) {
         if ($event->getDamager() instanceof Player) {
             foreach (array($event->getDamager(), $event->getEntity()) as $players) {
                 $this->setTime($players);
             }
         }
     }
 }
Beispiel #14
0
 public function onEntityDamage(EntityDamageEvent $event)
 {
     if ($event instanceof EntityDamageByEntityEvent) {
         $damager = $event->getDamager();
         if ($damager instanceof Player && $this->isPlayer($damager)) {
             $damager->sendTip(TextFormat::RED . "You cannot damage players while in fly mode!");
             $event->setCancelled(true);
         }
     }
 }
 public function onHurt(EntityDamageEvent $event)
 {
     $player = $event->getEntity();
     if ($player instanceof Player) {
         if (!$player->haspermission("worldprotetor.player.hurt")) {
             $event->setCancelled(true);
         } else {
             $event->setCancelled(false);
         }
     }
 }
Beispiel #16
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 public function onEntityDamageByEntity(ede $e)
 {
     if ($e instanceof edbee) {
         $p = $e->getEntity();
         $d = $e->getDamager();
         if ($this->isOni($d) and $this->isHuman($p)) {
             $this->Tatch($p, $d);
         } else {
             $e->setCancelled();
         }
     }
 }
 public function onDamage(EntityDamageEvent $event)
 {
     $victim = $event->getEntity();
     if ($victim instanceof Player) {
         if (!$event->isCancelled()) {
             if ($this->plugin->getFlyingSession($victim)->getFlying()) {
                 $this->plugin->getFlyingSession($victim)->setFlying(false);
                 $victim->sendMessage(TF::GOLD . "You are no longer in fly mode!");
             }
         }
     }
 }
Beispiel #18
0
 public function onDamage(EntityDamageEvent $event)
 {
     if ($event instanceof EntityDamageByEntityEvent) {
         if ($this->purgeStarted) {
             return;
         }
         if ($event->getEntity() instanceof Player and $event->getDamager() instanceof Player) {
             // TODO 제한시간 출력
             $event->setCancelled();
         }
     }
 }
Beispiel #19
0
 public function onDamage(EntityDamageEvent $ev)
 {
     /***
      *    http://docs.pocketmine.net/d6/d5c/_entity_damage_by_entity_event_8php_source.html
      *    public function getDamager(){
      *    return $this->damager;
      */
     $e = $ev->getEntity();
     if ($e instanceof Player && $ev->getFinalDamage() - $e->getHealth() <= 0) {
         $e->getPlayer()->getInventory()->addItem(Item::get(262, 0, 1));
     }
 }
Beispiel #20
0
 public function onEntityDamage(EntityDamageEvent $event)
 {
     $entity = $event->getEntity();
     $world = $entity->getLevel();
     $block = $world->getBlock($entity->floor()->subtract(0, 1));
     if ($world->getName() == $this->getHotBlock()->getConfig()->get("world")) {
         switch ($block->getId()) {
             case Block::PLANKS:
                 $event->setCancelled(true);
                 break;
         }
     }
 }
Beispiel #21
0
 public function onEntityDamage(EntityDamageEvent $event)
 {
     if ($p = $event->getEntity() instanceof Player && $event instanceof EntityDamageByEntityEvent && ($d = $event->getDamager() instanceof Player)) {
         $l = $d->getLocation();
         if (!isset($this->move[$n = $d->getName()])) {
             $this->move[$n] = $l;
         }
         $m = $this->move[$n];
         if ($p->distance($d) > 5 || $m->x == $l->x && $m->y == $l->y && $m->z == $l->z && $m->getYaw() == $l->getYaw() && $m->getPitch() == $l->getPitch()) {
             $event->setCancelled(false);
         }
     }
 }
Beispiel #22
0
 public function onEntityHitByProjectile(EntityDamageEvent $event)
 {
     if (!$event instanceof EntityDamageByEntityEvent) {
         return;
     }
     $damager = $event->getDamager();
     if (!$damager instanceof Projectile) {
         return;
     }
     if (isset($damager->namedtag["ArcheryDamage"])) {
         $event->setDamage($damager->namedtag["ArcheryDamage"]);
     }
 }
Beispiel #23
0
 public function onDamage(EntityDamageEvent $event)
 {
     $player = $event->getEntity();
     $level = $player->getLevel();
     $spawn = $level->getSpawnLocation();
     $distance = $spawn->distance($player);
     if ($player instanceof Player) {
         if ($distance <= $this->cfg->get($level->getName())) {
             if (!$player->hasPermission("customradius.pvp")) {
                 $event->setCancelled(true);
             }
         }
     }
 }
 public function onDamage(EntityDamageEvent $event)
 {
     $entity = $event->getEntity();
     if ($entity instanceof Player) {
         $session = $this->main->getSession($entity);
         if (!$session instanceof Session) {
             $event->setCancelled();
             return;
         }
         if ($session->onDamage($event) === false) {
             $event->setCancelled();
         }
     }
 }
Beispiel #25
0
 /**
  * @priority MONITOR
  */
 public function onDamage(EntityDamageEvent $ev)
 {
     if ($ev->isCancelled()) {
         return;
     }
     $damage = $ev->getDamage();
     $player = $ev->getEntity();
     if (!$player instanceof Player) {
         return;
     }
     for ($i = 0; $i < $damage; $i++) {
         $player->getLevel()->addParticle(new RedstoneParticle(self::randVector($player), mt_rand() / mt_getrandmax() * 2));
     }
 }
Beispiel #26
0
 public function onHurt(EntityDamageEvent $event)
 {
     if ($event instanceof EntityDamageByEntityEvent) {
         $damager = $event->getDamager();
         $player = $event->getEntity();
         if ($damager instanceof Player) {
             if ($damager->getInventory()->getItemInHand()->getId() === 280) {
                 $event->setKnockBack($this->getConfig()->get("KnockBack-Power"));
                 $player->addEffect(Effect::getEffect(20)->setAmplifier(1)->setDuration(50)->setVisible(true));
                 $level = $damager->getLevel();
                 $level->addSound(new AnvilFallSound($damager->getLocation()));
             }
         }
     }
 }
 public function onDamage(EntityDamageEvent $ev)
 {
     if ($ev->isCancelled()) {
         return;
     }
     if (!$ev instanceof EntityDamageByEntityEvent) {
         return;
     }
     if (!$ev->getEntity() instanceof Player) {
         return;
     }
     if (!$this->getState("shield", $ev->getEntity(), false)) {
         return;
     }
     $ev->setCancelled();
 }
Beispiel #28
0
 public function onFall(EntityDamageEvent $ev)
 {
     if ($ev->isCancelled()) {
         return;
     }
     $cause = $ev->getCause();
     if ($cause !== EntityDamageEvent::CAUSE_FALL) {
         return;
     }
     $et = $ev->getEntity();
     $id = $et->getLevel()->getBlockIdAt($et->getX(), $et->getY() - 1, $et->getZ());
     if (isset($this->blocks[$id])) {
         // Soft landing!
         $ev->setCancelled();
     }
 }
 /**
  * @param Entity    $damager
  * @param Entity    $entity
  * @param int       $cause
  * @param int|int[] $damage
  * @param float     $knockBack
  */
 public function __construct(Entity $damager, Entity $entity, $cause, $damage, $knockBack = 0.4)
 {
     $this->damager = $damager;
     $this->knockBack = $knockBack;
     parent::__construct($entity, $cause, $damage);
     $this->addAttackerModifiers($damager);
 }
Beispiel #30
0
 public function onDamageByPlayer(EntityDamageEvent $ev)
 {
     $cause = $ev->getCause();
     switch ($cause) {
         case EntityDamageEvent::CAUSE_ENTITY_ATTACK:
             $atkr = $ev->getDamager();
             $player = $ev->getEntity();
             if ($atkr instanceof Player and $player instanceof Player) {
                 if ($this->isFriend($player, $atkr->getName())) {
                     $ev->setCancelled();
                     $atkr->sendMessage("Cannot attack friend :(");
                 }
             }
             break;
     }
 }