Beispiel #1
0
    function getAssets ($i) {
        $anim = new Animation ($i);

        foreach ($anim->getAssets () as $asset) {
            echo $asset->name;
        }
    }
 /**
  * @param $string
  * @return mixed
  */
 public function frame($string)
 {
     $time = microtime(true);
     if ($time - $this->lastFrameTime > $this->threshold) {
         $this->animation->frame($string);
         $this->lastFrameTime = $time;
     }
 }
Beispiel #3
0
function pixelCannons($force, $angle, &$data, $userName = '')
{
    //INPUT
    //$force = 7.5; // 0-10
    //$angle = 45; // degree 1-90
    //CONFIG TODO: MAKE IT CONFIGURABLE THROUGH HIPCHAT
    $maxWidth = 800;
    $maxHeight = 400;
    $baseSpeed = 10;
    //pixels
    $timeIncrement = 0.05;
    $gravity = 9.81;
    $colors = ['red' => '13369344', 'yellow' => '13421568', 'cyan' => '52428', 'green' => '52224', 'blue' => '204', 'purple' => '6684876', 'pink' => '13369446', 'back' => '657930'];
    $cannon = new Cannon(new Point(10, 399), Cannon::BODY_TYPE_SQUARE);
    $cannon->setAngle($angle);
    if (empty($data['current.target'])) {
        $data['current.target'] = $data['defaults']['current.target'];
    }
    $center = new Point($data['current.target']['x'], $data['current.target']['y']);
    $target = new Target($center, 100, 10, $colors['yellow'], new Target($center, 80, 20, $colors['green'], new Target($center, 60, 40, $colors['blue'], new Target($center, 40, 80, $colors['purple'], new Target($center, 10, 160, $colors['back'], new Target($center, 4, 320, $colors['red']))))));
    /*$target1 = new Cannon(
            new Point(50, 399),
            Cannon::BODY_TYPE_SQUARE
        );
        $target1->setAngle(-90);
    
        $target2 = new Cannon(
            new Point(150, 399),
            Cannon::BODY_TYPE_RECTANGLE
        );
        $target2->setAngle(-90);
    
        $targets = [
            $target1,
            $target2
        ];*/
    //SETUP
    $angleRadians = $angle * M_PI / 180;
    $speed = $baseSpeed * abs($force);
    $time = 0;
    //$previousCannonBallPosition = $cannon->cannonBall->position;
    $animation = new Animation($maxWidth, $maxHeight);
    do {
        $x = Math::calculateWidth($speed, $angleRadians, $time);
        $y = Math::calculateHeight($speed, $angleRadians, $gravity, $time);
        $cannon->cannonBallPosition($x, $y);
        $canvas = $animation->createCanvas();
        $cannon->draw($canvas);
        $target->draw($canvas);
        //echo $cannon->cannonBall->position->x . PHP_EOL;
        /*$hit = false;
                foreach ($targets as $target) {
                    if ($target->isHit($cannon->cannonBall, $previousCannonBallPosition, $hits)) {
                        $hit = true;
                    }
                    $target->draw($canvas);
                }
        
                if ($hit) {
                    $animation->addFrame($canvas);
                    break;
                }*/
        $cannon->cannonBallDraw($canvas);
        $animation->addFrame($canvas);
        //$previousCannonBallPosition = $cannon->cannonBall->position;
        $time += $timeIncrement;
    } while ($cannon->cannonBall->position->x >= 0 && $cannon->cannonBall->position->x <= $maxWidth && $cannon->cannonBall->position->y <= $maxHeight);
    //Last Frame
    $canvas = $animation->createCanvas();
    $cannon->draw($canvas);
    $target->draw($canvas);
    if (($points = $target->isHit($cannon->cannonBall)) !== false) {
        if (isset($data['user.score'][$userName])) {
            $data['user.score'][$userName] += $points;
        } else {
            $data['user.score'][$userName] = $points;
        }
        $notification = new Notification(new Point(50, 50), 'HIT! ' . $userName . ' Scored ' . $points . ' points!', 'Total: ' . $data['user.score'][$userName]);
        $notification->draw($canvas);
    }
    /*foreach ($targets as $target) {
          $target->draw($canvas);
      }*/
    /*$blue = imagecolorallocate($canvas, 255, 255, 255);
      foreach ($hits as $hit) {
          imagesetpixel($canvas, $hit[0], $hit[1], $blue);
      }*/
    $animation->addFinishFrame($canvas);
    return $animation->generateGif();
}
Beispiel #4
0
function pixelCannons($force, $angle, &$data, $userName = '')
{
    //CONFIG
    $maxWidth = 800;
    $maxHeight = 400;
    $baseSpeed = 10;
    //pixels
    $timeIncrement = 0.05;
    $gravity = 9.81;
    if (!isset($data['user'][$userName]['cannon'])) {
        if (empty($data['available.colors'])) {
            $data['available.colors'] = array_keys(Cannon::$cannonColors);
        }
        $data['user'][$userName]['cannon'] = ['color' => Color::extractRandomColor($data['available.colors']), 'body' => Cannon::BODY_TYPE_SQUARE, 'cannonball' => CannonBall::TYPE_BASIC];
    }
    $cannon = new Cannon(new Point(10, 399), $data['user'][$userName]['cannon']['body'], $data['user'][$userName]['cannon']['color'], $data['user'][$userName]['cannon']['cannonball']);
    $cannon->setAngle($angle);
    if (isset($data['user'][$userName]['cannon']['power-up']) && $data['user'][$userName]['cannon']['power-up']) {
        CannonBallPowerUp::modifyCannonBall($cannon->cannonBall, $data['user'][$userName]['cannon']['power-up']);
        $data['user'][$userName]['cannon']['power-up'] = false;
    }
    if (empty($data['current.target'])) {
        $data['current.target'] = $data['defaults']['current.target'];
    }
    $center = new Point($data['current.target']['x'], $data['current.target']['y']);
    $target = new Target($center, 100, 3, Color::YELLOW, new Target($center, 80, 5, Color::GREEN, new Target($center, 60, 10, Color::BLUE, new Target($center, 40, 20, Color::PURPLE, new Target($center, 10, 40, Color::BLACK, new Target($center, 4, 80, Color::RED))))));
    //SETUP
    $force = $force * $data['drag'];
    $angleRadians = $angle * M_PI / 180;
    $speed = $baseSpeed * abs($force);
    $time = 0;
    $animation = new Animation($maxWidth, $maxHeight);
    $info = new Info(new Point(10, 10), $data);
    $powerUp = false;
    if (isset($data['power-up']) && $data['power-up'] !== false) {
        //Calculate if next shot will have a powerUp
        $powerUp = new CannonBallPowerUp(new Point($data['power-up']['x'], $data['power-up']['y']), $data['power-up']['type']);
        $powerUp->draw($canvas);
    }
    $totalPoints = false;
    do {
        $x = Math::calculateWidth($speed, $angleRadians, $time);
        $y = Math::calculateHeight($speed, $angleRadians, $gravity, $time);
        $cannon->cannonBallPosition($x, $y);
        $canvas = $animation->createCanvas();
        $cannon->draw($canvas);
        $target->draw($canvas);
        $info->draw($canvas);
        if ($powerUp !== false) {
            if ($powerUp->isHit($cannon->cannonBall)) {
                $data['user'][$userName]['cannon']['power-up'] = $powerUp->type;
                $data['power-up'] = false;
            }
            $powerUp->draw($canvas);
        }
        $cannon->cannonBallDraw($canvas);
        $animation->addFrame($canvas);
        $time += $timeIncrement;
        if (($hitPoints = $target->isHit($cannon->cannonBall)) !== false) {
            $totalPoints = $totalPoints === false ? $hitPoints : $totalPoints + $hitPoints;
        }
    } while (!$cannon->cannonBall->isDestroyed() && ($cannon->cannonBall->position->x >= 0 && $cannon->cannonBall->position->x <= $maxWidth) && $cannon->cannonBall->position->y <= $maxHeight);
    //LAST FRAME
    $canvas = $animation->createCanvas();
    $cannon->draw($canvas);
    $cannon->cannonBall->draw($canvas);
    $target->draw($canvas);
    if ($powerUp !== false) {
        $powerUp->draw($canvas);
    }
    if ($totalPoints !== false) {
        if (isset($data['scores'][$userName])) {
            $data['scores'][$userName] += $totalPoints;
        } else {
            $data['scores'][$userName] = $totalPoints;
        }
        if ($data['scores'][$userName] >= 1000) {
            $notification = new Notification(new Point(100, 100), ['ALL HAIL THE KING ' . $userName . '!', 'FOR HE HAS WON THIS ROUND WITH AN OVERKILL OF ' . ($data['scores'][$userName] - 1000) . ' POINTS!']);
            resetPixelCannons($data);
        } else {
            $notification = new Notification(new Point(50, 50), ['HIT! ' . $userName . ' Scored ' . $totalPoints . ' points!', 'Total: ' . $data['scores'][$userName]]);
            $data['drag'] = Math::calculateDrag();
        }
        $notification->draw($canvas);
    }
    if (!isset($data['power-up']) || $data['power-up'] === false) {
        //Calculate if next shot will have a powerUp
        if (CannonBallPowerUp::getPowerUp($data)) {
            $powerUp = new CannonBallPowerUp(new Point($data['power-up']['x'], $data['power-up']['y']), CannonBallPowerUp::TYPE_SUPER_SIZED);
            $powerUp->draw($canvas);
        }
    }
    //Extra show updated info after the possible hits
    $info = new Info(new Point(10, 10), $data);
    $info->draw($canvas);
    $animation->addFinishFrame($canvas);
    return $animation->generateGif();
}
Beispiel #5
0
 /**
  * Create a subtable for an animation for inside a form
  *
  * @param string $index Index of the action in the actions[] array
  * @param string $event Event for which the animation is
  * @param Animation $animation The animation
  *
  * @return string
  */
 public static function createAnimationSubtable($index, $event, Animation $animation)
 {
     $result = "";
     $result .= "<table class=\"animation\">\n";
     $result .= sprintf("<tr><td>Event</td><td>%s</td></tr>\n", self::createEventSelector(sprintf("animations[%s][event]", $index), $event));
     $result .= sprintf("<tr><td>Type</td><td><input type=\"text\" name=\"animations[%s][type]\" value=\"%s\"></td></tr>\n", $index, $animation->type);
     $result .= sprintf("<tr><td>Length</td><td><input type=\"text\" name=\"animations[%s][length]\" value=\"%s\"></td></tr>\n", $index, $animation->length);
     $result .= sprintf("<tr><td>Delay</td><td><input type=\"text\" name=\"animations[%s][delay]\" value=\"%s\"></td></tr>\n", $index, $animation->delay);
     $result .= sprintf("<tr><td>Interpolation</td><td><input type=\"text\" name=\"animations[%s][interpolation]\" value=\"%s\"></td></tr>\n", $index, $animation->interpolation);
     $result .= sprintf("<tr><td>Interpolation parameter</td><td><input type=\"text\" name=\"animations[%s][interpolationParam]\" value=\"%s\"></td></tr>\n", $index, $animation->interpolationParam);
     $result .= sprintf("<tr><td>Persist</td><td>%s</td></tr>\n", self::createCheckbox(sprintf("animations[%s][persist]", $index), $animation->persist));
     $result .= sprintf("<tr><td>Repeat</td><td>%s</td></tr>\n", self::createCheckbox(sprintf("animations[%s][repeat]", $index), $animation->repeat));
     $result .= sprintf("<tr><td>From</td><td><input type=\"text\" name=\"animations[%s][from]\" value=\"%s\"></td></tr>\n", $index, $animation->from);
     $result .= sprintf("<tr><td>To</td><td><input type=\"text\" name=\"animations[%s][to]\" value=\"%s\"></td></tr>\n", $index, $animation->to);
     $result .= sprintf("<tr><td>Axis (x,y,z)</td><td><input type=\"text\" name=\"animations[%s][axis]\" value=\"%s\"></td></tr>\n", $index, $animation->axisString());
     $result .= "</table>\n";
     return $result;
 }