function boucle() { global $play; while (42) { $out = $play->command->inventaire(); if (count($out) > 1) { if ((int) $out[0][1] >= 20) { if ($play->lvl > 1) { trollMode(); } else { if ($play->checkRessources($out) == True) { $play->toutPrendre(); $play->poseNecessaireIncantation(); $play->command->incantation(); } else { $play->toutPrendre(); $play->avanceRandom(); } } } else { survivor(); } } } }
function boucle() { global $res; global $play; global $levelFood; while (42) { $out = $play->command->inventaire(); if (count($out) > 1) { if ((int) $out[0][1] >= 20 && $play->lvl < 8) { if ($play->checkSlotTeam() == True) { continue; } if ($play->receive->broadcast) { $play->goToElevation(); } else { if ($play->checkRessources($out)) { $play->elevation(); } else { print "[33m"; $play->PrendreSeulNecessaire(); $play->PoseNonNecessaire(); $play->avanceRandomWithCheck(); print "[0;0m"; } } } else { survivor(); entreNiveau($nourriture); } } } }