function sn_RestoreFleetToPlanet(&$fleet_row, $start = true, $only_resources = false, $safe_fleet = false, &$result)
{
    sn_db_transaction_check(true);
    $result = CACHE_NOTHING;
    if (!is_array($fleet_row)) {
        return $result;
    }
    $prefix = $start ? 'start' : 'end';
    // Поскольку эта функция может быть вызвана не из обработчика флотов - нам надо всё заблокировать вроде бы НЕ МОЖЕТ!!!
    // TODO Проеверить от многократного срабатывания !!!
    // Тут не блокируем пока - сначала надо заблокировать пользователя, что бы не было дедлока
    //  $fleet_row = doquery("SELECT * FROM {{fleets}} WHERE `fleet_id`='{$fleet_row['fleet_id']}' LIMIT 1", true);
    // Узнаем ИД владельца планеты - без блокировки
    // TODO поменять на владельца планеты - когда его будут возвращать всегда !!!
    $user_id = db_planet_by_vector($fleet_row, "fleet_{$prefix}_", false, 'id_owner');
    $user_id = $user_id['id_owner'];
    // Блокируем пользователя
    $user = db_user_by_id($user_id, true);
    // Блокируем планету
    $planet_arrival = db_planet_by_vector($fleet_row, "fleet_{$prefix}_", true);
    // Блокируем флот
    //  $fleet_row = doquery("SELECT * FROM {{fleets}} WHERE `fleet_id`='{$fleet_row['fleet_id']}' LIMIT 1 FOR UPDATE;", true);
    // Если флот уже обработан - не существует или возращается - тогда ничего не делаем
    if (!$fleet_row || !is_array($fleet_row) || $fleet_row['fleet_mess'] == 1 && $only_resources) {
        return $result;
    }
    // Флот, который возвращается на захваченную планету, пропадает
    if ($start && $fleet_row['fleet_mess'] == 1 && $planet_arrival['id_owner'] != $fleet_row['fleet_owner']) {
        doquery("DELETE FROM {{fleets}} WHERE `fleet_id`='{$fleet_row['fleet_id']}' LIMIT 1;");
        return $result;
    }
    //pdump($planet_arrival);
    $db_changeset = array();
    if (!$only_resources) {
        flt_destroy($fleet_row);
        if ($fleet_row['fleet_owner'] == $planet_arrival['id_owner']) {
            $fleet_array = sys_unit_str2arr($fleet_row['fleet_array']);
            foreach ($fleet_array as $ship_id => $ship_count) {
                if ($ship_count) {
                    $db_changeset['unit'][] = sn_db_unit_changeset_prepare($ship_id, $ship_count, $user, $planet_arrival['id']);
                }
            }
        } else {
            return CACHE_NOTHING;
        }
    } else {
        // flt_send_back($fleet_row);
        doquery("UPDATE {{fleets}} SET fleet_resource_metal = 0, fleet_resource_crystal = 0, fleet_resource_deuterium = 0, fleet_mess = 1 WHERE `fleet_id`='{$fleet_row['fleet_id']}' LIMIT 1;");
    }
    if (!empty($db_changeset)) {
        db_changeset_apply($db_changeset);
    }
    db_planet_set_by_id($planet_arrival['id'], "`metal` = `metal` + '{$fleet_row['fleet_resource_metal']}', `crystal` = `crystal` + '{$fleet_row['fleet_resource_crystal']}', `deuterium` = `deuterium` + '{$fleet_row['fleet_resource_deuterium']}'");
    $result = CACHE_FLEET | ($start ? CACHE_PLANET_SRC : CACHE_PLANET_DST);
    return $result;
}
Beispiel #2
0
function que_process(&$user, $planet = null, $on_time = SN_TIME_NOW)
{
    sn_db_transaction_check(true);
    $que = array();
    // Блокируем пользователя. Собственно, запись о нём нам не нужна - будем использовать старую
    $user = db_user_by_id($user['id'], true);
    $time_left[$user['id']][0] = max(0, $on_time - $user['que_processed']);
    if ($planet === null && !$time_left[$user['id']][0]) {
        // TODO
        return $que;
    }
    // Определяем, какие очереди нам нужны и получаем их
    $que_type_id = $planet === null ? QUE_RESEARCH : false;
    $planet = intval(is_array($planet) ? $planet['id'] : $planet);
    // В $planet у нас теперь только её ID или шаблон null/0/false
    $que = que_get($user['id'], $planet, $que_type_id, true);
    //pdump($que);
    if (empty($que['items'])) {
        return $que;
    }
    $planet_list = array();
    if ($planet !== null) {
        // Если нужно изменять данные на планетах - блокируем планеты и получаем данные о них
        // TODO - от них не надо ничего, кроме ID и que_processed
        // $planet_query = db_planet_list_by_user_or_planet($user['id'], $planet);
        // foreach($planet_query as $planet_row)
        $planet_row = db_planet_list_by_user_or_planet($user['id'], $planet);
        $planet_list[$planet_row['id']] = $planet_row;
        $time_left[$planet_row['id_owner']][$planet_row['id']] = max(0, $on_time - $planet_row['que_processed']);
    }
    // pdump($time_left);
    // Теперь в $time_left лежит время обсчета всех очередей по каждой из планеты
    if (array_sum($time_left[$user['id']]) == 0) {
        return $que;
    }
    // pdump($que);
    $db_changeset = array();
    $unit_changes = array();
    foreach ($que['items'] as &$que_item) {
        $que_player_id =& $que_item['que_player_id'];
        $que_planet_id = intval($que_item['que_planet_id']);
        // $que_type = &$que_item['que_type'];
        $que_time_left =& $que['time_left'][$que_player_id][$que_planet_id][$que_item['que_type']];
        if (!isset($que_time_left)) {
            $que_time_left = $time_left[$que_player_id][$que_planet_id];
        }
        if ($que_time_left <= 0 || $que_item['que_unit_amount'] <= 0) {
            continue;
        }
        // Дальше мы идем, если только осталось время в очереди И юниты к постройке
        // Вычисляем, сколько целых юнитов будет построено - от 0 до количества юнитов в очереди
        $unit_processed = min($que_item['que_unit_amount'] - 1, floor($que_time_left / $que_item['que_unit_time']));
        // Вычитаем это время из остатков
        $que_time_left -= $unit_processed * $que_item['que_unit_time'];
        // Теперь работаем с остатком времени на юните. Оно не может быть равно или меньше нуля
        // Если времени в очереди осталось не меньше, чем время текущего юнита - значит мы достроили юнит
        if ($que_time_left >= $que_item['que_time_left']) {
            // Увеличиваем количество отстроенных юнитов
            $unit_processed++;
            // Вычитаем из времени очереди потраченное на постройку время
            $que_time_left -= $que_item['que_time_left'];
            // Полное время юнита равно времени нового юнита
            $que_item['que_time_left'] = $que_item['que_unit_time'];
            // Тут у нас может остатся время очереди - если постройка была не последняя
        }
        // Изменяем количество оставшихся юнитов
        $que_item['que_unit_amount'] -= $unit_processed;
        // Если еще остались юниты - значит ВСЁ оставшееся время приходится на достройку следующего юнита
        if ($que_item['que_unit_amount'] > 0) {
            $que_item['que_time_left'] = $que_item['que_time_left'] - $que_time_left;
            $que_time_left = 0;
        }
        if ($que_item['que_unit_amount'] <= 0) {
            $db_changeset['que'][] = array('action' => SQL_OP_DELETE, P_VERSION => 1, 'where' => array("que_id" => $que_item['que_id']));
        } else {
            $db_changeset['que'][] = array('action' => SQL_OP_UPDATE, P_VERSION => 1, 'where' => array("que_id" => $que_item['que_id']), 'fields' => array('que_unit_amount' => array('delta' => -$unit_processed), 'que_time_left' => array('set' => $que_item['que_time_left'])));
        }
        if ($unit_processed) {
            $unit_processed_delta = $unit_processed * ($que_item['que_unit_mode'] == BUILD_CREATE ? 1 : -1);
            $unit_changes[$que_player_id][$que_planet_id][$que_item['que_unit_id']] += $unit_processed_delta;
        }
    }
    foreach ($time_left as $player_id => $planet_data) {
        foreach ($planet_data as $planet_id => $time_on_planet) {
            $table = $planet_id ? 'planets' : 'users';
            $id = $planet_id ? $planet_id : $player_id;
            $db_changeset[$table][] = array('action' => SQL_OP_UPDATE, P_VERSION => 1, 'where' => array("id" => $id), 'fields' => array('que_processed' => array('set' => $on_time)));
            if (is_array($unit_changes[$player_id][$planet_id])) {
                foreach ($unit_changes[$player_id][$planet_id] as $unit_id => $unit_amount) {
                    $db_changeset['unit'][] = sn_db_unit_changeset_prepare($unit_id, $unit_amount, $user, $planet_id ? $planet_id : null);
                }
            }
        }
    }
    //pdump($db_changeset, '$db_changeset');
    $que = que_recalculate($que);
    //pdump($que, '$que');
    // TODO: Re-enable quests for Alliances
    if (!empty($unit_changes) && !$user['user_as_ally']) {
        $quest_list = qst_get_quests($user['id']);
        $quest_triggers = qst_active_triggers($quest_list);
        $quest_rewards = array();
        $xp_incoming = array();
        foreach ($unit_changes as $user_id => $planet_changes) {
            foreach ($planet_changes as $planet_id => $changes) {
                $planet_this = $planet_id ? classSupernova::db_get_record_by_id(LOC_PLANET, $planet_id) : array();
                foreach ($changes as $unit_id => $unit_value) {
                    $que_id = que_get_unit_que($unit_id);
                    $unit_level_new = mrc_get_level($user, $planet_this, $unit_id, false, true) + $unit_value;
                    if ($que_id == QUE_STRUCTURES || $que_id == QUE_RESEARCH) {
                        $build_data = eco_get_build_data($user, $planet_this, $unit_id, $unit_level_new - 1);
                        $build_data = $build_data[BUILD_CREATE];
                        foreach (sn_get_groups('resources_loot') as $resource_id) {
                            $xp_incoming[$que_id] += $build_data[$resource_id];
                            // TODO - добавить конверсию рейтов обмена
                        }
                    }
                    if (is_array($quest_triggers)) {
                        // TODO: Check mutiply condition quests
                        $quest_trigger_list = array_keys($quest_triggers, $unit_id);
                        if (is_array($quest_trigger_list)) {
                            foreach ($quest_trigger_list as $quest_id) {
                                if ($quest_list[$quest_id]['quest_status_status'] != QUEST_STATUS_COMPLETE && $quest_list[$quest_id]['quest_unit_amount'] <= $unit_level_new) {
                                    $quest_rewards[$quest_id][$user_id][$planet_id] = $quest_list[$quest_id]['quest_rewards_list'];
                                    $quest_list[$quest_id]['quest_status_status'] = QUEST_STATUS_COMPLETE;
                                }
                            }
                        }
                    }
                }
            }
        }
        // TODO: Изменить начисление награды за квесты на ту планету, на которой происходил ресеч
        qst_reward($user, $quest_rewards, $quest_list);
        foreach ($xp_incoming as $que_id => $xp) {
            rpg_level_up($user, $que_id == QUE_RESEARCH ? RPG_TECH : RPG_STRUCTURE, $xp / 1000);
        }
    }
    db_changeset_apply($db_changeset);
    // TODO Сообщения о постройке
    // $user = db_user_by_id($user['id'], true);
    return $que;
    /*
    
    
    
      // $local_que['time_left'][QUE_RESEARCH][0] = $time_left[QUE_RESEARCH][0];
    
    //pdump($user_time_left, '$user_time_left');
    
      print('1');
      //foreach($local_que as $que_id => &$que_data)
      //{
      //  if(!intval($que_id))continue;
      foreach(sn_get_groups('que') as $que_id => $que_info)
      {
        if(!isset($que['ques'][$que_id]))continue;
    
        foreach($que_data as $owner_id => &$que_items)
        {
          foreach($que_items as &$que_item)
          {
            // Вычисляем, сколько целых юнитов будет построено - от 0 до количества юнитов в очереди
            $unit_processed = min($que_item['que_unit_amount'] - 1, floor($local_que['time_left'][$que_id][$owner_id] / $que_item['que_unit_time']));
            // Вычитаем это время из остатков
            $local_que['time_left'][$que_id][$owner_id] -= $unit_processed * $que_item['que_unit_time'];
    
            // Теперь работаем с остатком времени на юните. Оно не может быть равно или меньше нуля
    
            // Вычитаем остаток времени работы очереди с времени постройки юнита
            if($que_item['que_time_left'] <= $local_que['time_left'][$que_id][$owner_id])
            {
              // Если время постройки - неположительное, значит мы достроили юнит
              // Увеличиваем количество отстроенных юнитов
              $unit_processed++;
              // Вычитаем из времени очереди потраченное на постройку время
              $local_que['time_left'][$que_id][$owner_id] -= $que_item['que_time_left'];
              $que_item['que_time_left'] = $que_item['que_unit_time'];
              // Тут у нас может остатся время очереди - если постройка была не последняя
            }
    
            // Изменяем количество оставшихся юнитов
            $que_item['que_unit_amount'] -= $unit_processed;
    
            if($que_item['que_unit_amount'])
            {
              $que_item['que_time_left'] = $que_item['que_time_left'] - $local_que['time_left'][$que_id][$owner_id];
              $local_que['time_left'][$que_id][$owner_id] = 0;
            }
    
            if(!$que_item['que_unit_amount'])
            {
              $db_changeset['que'][$que_item['que_id']] = array(
                'action' => SQL_OP_DELETE,
                'where' => array(
                  "`que_id` = {$que_item['que_id']}",
                ),
              );
            }
            else
            {
              $db_changeset['que'][$que_item['que_id']] = array(
                'action' => SQL_OP_UPDATE,
                'where' => array(
                  "`que_id` = {$que_item['que_id']}",
                ),
                'fields' => array(
                  'que_unit_amount' => array(
                    'delta' => -$unit_processed
                  ),
                  'que_time_left' => array(
                    'set' => $que_item['que_time_left']
                  ),
                ),
              );
            }
    
            if($unit_processed)
            {
              $unit_processed_delta = $unit_processed * ($que_item['que_unit_mode'] == BUILD_CREATE ? 1 : -1);
              $unit_changes[$owner_id][$que_item['que_unit_id']] += $unit_processed_delta;
            }
            // Если на очереди времени не осталось - выходим
            if(!$local_que['time_left'][$que_id][$owner_id])
            {
              break;
            }
          }
        }
      }
    
      die();
    
    
      // TODO: Re-enable quests for Alliances
      if(!empty($unit_changes) && !$user['user_as_ally'] && $user['id_planet'])
      {
        $planet = db_planet_by_id($user['id_planet'], true);
        $quest_list = qst_get_quests($user['id']);
        $quest_triggers = qst_active_triggers($quest_list);
      }
      else
      {
        $planet = array();
      }
    
      $quest_rewards = array();
      $xp_incoming = 0;
      foreach($unit_changes as $owner_id => $changes)
      {
        // $user_id_sql = $owner_id ? $owner_id : $user['id'];
        $planet_id_sql = $owner_id ? $owner_id : null;
        foreach($changes as $unit_id => $unit_value)
        {
    
          $db_changeset['unit'][] = sn_db_unit_changeset_prepare($unit_id, $unit_value, $user, $planet_id_sql);
    
          // TODO: Изменить согласно типу очереди
          $unit_level_new = mrc_get_level($user, array(), $unit_id, false, true) + $unit_value;
          $build_data = eco_get_build_data($user, array(), $unit_id, $unit_level_new - 1);
          $build_data = $build_data[BUILD_CREATE];
          foreach(sn_get_groups('resources_loot') as $resource_id)
          {
            $xp_incoming += $build_data[$resource_id];
          }
    
          if($planet['id'])
          {
            // TODO: Check mutiply condition quests
            $quest_trigger_list = array_keys($quest_triggers, $unit_id);
            foreach($quest_trigger_list as $quest_id)
            {
              if($quest_list[$quest_id]['quest_status_status'] != QUEST_STATUS_COMPLETE && $quest_list[$quest_id]['quest_unit_amount'] <= $unit_level_new)
              {
                $quest_rewards[$quest_id] = $quest_list[$quest_id]['quest_rewards'];
                $quest_list[$quest_id]['quest_status_status'] = QUEST_STATUS_COMPLETE;
              }
            }
          }
    
        }
      }
    
      // TODO: Изменить согласно типу очереди
      rpg_level_up($user, RPG_TECH, $xp_incoming / 1000);
      // TODO: Изменить начисление награды за квесты на ту планету, на которой происходил ресеч
      qst_reward($user, $planet, $quest_rewards, $quest_list);
    
      db_changeset_apply($db_changeset);
    
      // Сообщения о постройке
      $user = db_user_by_id($user['id'], true);
      // TODO Так же пересчитывать планеты
    
      // sn_db_transaction_commit();
    
      // TODO поменять que_processed у планеты и юзера
    
    
      return $local_que;
    */
}
/**
 * Copyright (c) 2009-2010 by Gorlum for http://supernova.ws
 *       OpenSource as long as you don't remove this Copyright
 * V3 2009-11-13
 * V2 2009-10-10
 */
function coe_o_missile_calculate()
{
    sn_db_transaction_check(true);
    global $lang;
    $iraks = doquery("SELECT * FROM {{iraks}} WHERE `fleet_end_time` <= " . SN_TIME_NOW . " FOR UPDATE;");
    while ($fleetRow = db_fetch($iraks)) {
        set_time_limit(15);
        $db_changeset = array();
        $targetUser = db_user_by_id($fleetRow['fleet_target_owner'], true);
        $target_planet_row = sys_o_get_updated($targetUser, array('galaxy' => $fleetRow['fleet_end_galaxy'], 'system' => $fleetRow['fleet_end_system'], 'planet' => $fleetRow['fleet_end_planet'], 'planet_type' => PT_PLANET), SN_TIME_NOW);
        $target_planet_row = $target_planet_row['planet'];
        $rowAttacker = db_user_by_id($fleetRow['fleet_owner'], true);
        if ($target_planet_row['id']) {
            $planetDefense = array();
            foreach (sn_get_groups('defense_active') as $unit_id) {
                $planetDefense[$unit_id] = array(mrc_get_level($targetUser, $target_planet_row, $unit_id, true, true));
            }
            $message = '';
            $interceptors = mrc_get_level($targetUser, $target_planet_row, UNIT_DEF_MISSILE_INTERCEPTOR, true, true);
            //$target_planet_row[$interceptor_db_name]; // Number of interceptors
            $missiles = $fleetRow['fleet_amount'];
            // Number of MIP
            if ($interceptors >= $missiles) {
                $message = $lang['mip_all_destroyed'];
                $db_changeset['unit'][] = sn_db_unit_changeset_prepare(UNIT_DEF_MISSILE_INTERCEPTOR, -$missiles, $targetUser, $target_planet_row['id']);
            } else {
                if ($interceptors) {
                    $message = sprintf($lang['mip_destroyed'], $interceptors);
                    $db_changeset['unit'][] = sn_db_unit_changeset_prepare(UNIT_DEF_MISSILE_INTERCEPTOR, -$interceptors, $targetUser, $target_planet_row['id']);
                }
                //        $message .= $lang['mip_defense_destroyed'];
                $attackResult = COE_missileAttack($targetUser, $rowAttacker, $missiles - $interceptors, $planetDefense, $fleetRow['primaer']);
                foreach ($attackResult['structures'] as $key => $structure) {
                    $destroyed = $planetDefense[$key][0] - $structure[0];
                    if ($destroyed) {
                        $db_changeset['unit'][] = sn_db_unit_changeset_prepare($key, -$destroyed, $targetUser, $target_planet_row['id']);
                        $message .= "&nbsp;&nbsp;{$lang['tech'][$key]} - {$destroyed} {$lang['quantity']}<br>";
                    }
                }
                if (!empty($message)) {
                    $message = $lang['mip_defense_destroyed'] . $message . "{$lang['mip_recycled']}{$lang['Metal']}: {$attackResult['metal']}, {$lang['Crystal']}: {$attackResult['crystal']}<br>";
                    db_planet_set_by_id($target_planet_row['id'], "`metal` = `metal` + {$attackResult['metal']}, `crystal` = `crystal` + {$attackResult['crystal']}");
                }
                //        $message .= "{$lang['mip_recycled']}{$lang['Metal']}: {$attackResult['metal']}, {$lang['Crystal']}: {$attackResult['crystal']}<br>";
            }
            db_changeset_apply($db_changeset);
            $fleetRow['fleet_start_type'] = PT_PLANET;
            $sourcePlanet = db_planet_by_vector($fleetRow, 'fleet_start_', false, 'name');
            $message_vorlage = sprintf($lang['mip_body_attack'], $fleetRow['fleet_amount'], addslashes($sourcePlanet['name']), $fleetRow['fleet_start_galaxy'], $fleetRow['fleet_start_system'], $fleetRow['fleet_start_planet'], addslashes($target_planet_row['name']), $fleetRow['fleet_end_galaxy'], $fleetRow['fleet_end_system'], $fleetRow['fleet_end_planet']);
            empty($message) ? $message = $lang['mip_no_defense'] : false;
            // empty($message) && ($message = $lang['mip_no_defense']);
            msg_send_simple_message($fleetRow['fleet_owner'], '', SN_TIME_NOW, MSG_TYPE_SPY, $lang['mip_sender_amd'], $lang['mip_subject_amd'], $message_vorlage . $message);
            msg_send_simple_message($fleetRow['fleet_target_owner'], '', SN_TIME_NOW, MSG_TYPE_SPY, $lang['mip_sender_amd'], $lang['mip_subject_amd'], $message_vorlage . $message);
        }
        doquery("DELETE FROM {{iraks}} WHERE id = '{$fleetRow['id']}';");
    }
}
Beispiel #4
0
function flt_t_send_fleet($user, &$from, $to, $fleet, $mission, $options = array())
{
    //ini_set('error_reporting', E_ALL);
    $internal_transaction = !sn_db_transaction_check(false) ? sn_db_transaction_start() : false;
    //pdump($internal_transaction);
    // TODO Потенциальный дедлок - если успела залочится запись пользователя - хозяина планеты
    $user = db_user_by_id($user['id'], true);
    $from = sys_o_get_updated($user, $from['id'], SN_TIME_NOW);
    $from = $from['planet'];
    $can_attack = flt_can_attack($from, $to, $fleet, $mission, $options);
    if ($can_attack != ATTACK_ALLOWED) {
        $internal_transaction ? sn_db_transaction_rollback() : false;
        return $can_attack;
    }
    $fleet_group = isset($options['fleet_group']) ? floatval($options['fleet_group']) : 0;
    $travel_data = flt_travel_data($user, $from, $to, $fleet, $options['fleet_speed_percent']);
    $fleet_start_time = SN_TIME_NOW + $travel_data['duration'];
    if ($mission == MT_EXPLORE || $mission == MT_HOLD) {
        $stay_duration = $options['stay_time'] * 3600;
        $stay_time = $fleet_start_time + $stay_duration;
    } else {
        $stay_duration = 0;
        $stay_time = 0;
    }
    $fleet_end_time = $fleet_start_time + $travel_data['duration'] + $stay_duration;
    $fleet_ship_count = 0;
    $fleet_string = '';
    $db_changeset = array();
    $planet_fields = array();
    foreach ($fleet as $unit_id => $amount) {
        if (!$amount || !$unit_id) {
            continue;
        }
        if (in_array($unit_id, sn_get_groups('fleet'))) {
            $fleet_ship_count += $amount;
            $fleet_string .= "{$unit_id},{$amount};";
            $db_changeset['unit'][] = sn_db_unit_changeset_prepare($unit_id, -$amount, $user, $from['id']);
        } elseif (in_array($unit_id, sn_get_groups('resources_loot'))) {
            $planet_fields[pname_resource_name($unit_id)]['delta'] -= $amount;
        }
    }
    $to['id_owner'] = intval($to['id_owner']);
    $QryInsertFleet = "INSERT INTO {{fleets}} SET ";
    $QryInsertFleet .= "`fleet_owner` = '{$user['id']}', ";
    $QryInsertFleet .= "`fleet_mission` = '{$mission}', ";
    $QryInsertFleet .= "`fleet_amount` = '{$fleet_ship_count}', ";
    $QryInsertFleet .= "`fleet_array` = '{$fleet_string}', ";
    $QryInsertFleet .= "`fleet_start_time` = '{$fleet_start_time}', ";
    if ($from['id']) {
        $QryInsertFleet .= "`fleet_start_planet_id` = '{$from['id']}', ";
    }
    $QryInsertFleet .= "`fleet_start_galaxy` = '{$from['galaxy']}', ";
    $QryInsertFleet .= "`fleet_start_system` = '{$from['system']}', ";
    $QryInsertFleet .= "`fleet_start_planet` = '{$from['planet']}', ";
    $QryInsertFleet .= "`fleet_start_type` = '{$from['planet_type']}', ";
    $QryInsertFleet .= "`fleet_end_time` = '{$fleet_end_time}', ";
    $QryInsertFleet .= "`fleet_end_stay` = '{$stay_time}', ";
    if ($to['id']) {
        $QryInsertFleet .= "`fleet_end_planet_id` = '{$to['id']}', ";
    }
    $QryInsertFleet .= "`fleet_end_galaxy` = '{$to['galaxy']}', ";
    $QryInsertFleet .= "`fleet_end_system` = '{$to['system']}', ";
    $QryInsertFleet .= "`fleet_end_planet` = '{$to['planet']}', ";
    $QryInsertFleet .= "`fleet_end_type` = '{$to['planet_type']}', ";
    $QryInsertFleet .= "`fleet_resource_metal` = " . floatval($fleet[RES_METAL]) . ", ";
    $QryInsertFleet .= "`fleet_resource_crystal` = " . floatval($fleet[RES_CRYSTAL]) . ", ";
    $QryInsertFleet .= "`fleet_resource_deuterium` = " . floatval($fleet[RES_DEUTERIUM]) . ", ";
    $QryInsertFleet .= "`fleet_target_owner` = '{$to['id_owner']}', ";
    $QryInsertFleet .= "`fleet_group` = '{$fleet_group}', ";
    $QryInsertFleet .= "`start_time` = " . SN_TIME_NOW . ";";
    doquery($QryInsertFleet);
    $planet_fields[pname_resource_name(RES_DEUTERIUM)]['delta'] -= $travel_data['consumption'];
    $db_changeset['planets'][] = array('action' => SQL_OP_UPDATE, P_VERSION => 1, 'where' => array('id' => $from['id']), 'fields' => $planet_fields);
    db_changeset_apply($db_changeset);
    $internal_transaction ? sn_db_transaction_commit() : false;
    $from = db_planet_by_id($from['id']);
    return ATTACK_ALLOWED;
    //ini_set('error_reporting', E_ALL ^ E_NOTICE);
}
Beispiel #5
0
 $TargetGate = db_planet_by_id($TargetPlanet, true, '`id`, `last_jump_time`');
 if (mrc_get_level($user, $TargetGate, STRUC_MOON_GATE) > 0) {
     $NextDestTime = uni_get_time_to_jump($TargetGate);
     if (!$NextDestTime) {
         // $SubQueryOri = "";
         // $SubQueryDes = "";
         $ship_list = sys_get_param('ships');
         $db_changeset = array();
         foreach ($ship_list as $ship_id => $ship_count) {
             if (!in_array($ship_id, sn_get_groups('fleet'))) {
                 continue;
             }
             $ship_count = max(0, min(floor($ship_count), mrc_get_level($user, $planetrow, $ship_id)));
             if ($ship_count) {
                 $db_changeset['unit'][] = sn_db_unit_changeset_prepare($ship_id, -$ship_count, $user, $planetrow['id']);
                 $db_changeset['unit'][] = sn_db_unit_changeset_prepare($ship_id, $ship_count, $user, $TargetGate['id']);
             }
         }
         // Dit monsieur, y avait quelque chose a envoyer ???
         if (!empty($db_changeset)) {
             db_planet_set_by_id($TargetGate['id'], "`last_jump_time` = " . SN_TIME_NOW . "");
             db_planet_set_by_id($planetrow['id'], "`last_jump_time` = " . SN_TIME_NOW . "");
             db_changeset_apply($db_changeset);
             db_user_set_by_id($user['id'], "`current_planet` = '{$TargetGate['id']}'");
             $planetrow['last_jump_time'] = SN_TIME_NOW;
             $RetMessage = $lang['gate_jump_done'] . " - " . pretty_time(uni_get_time_to_jump($planetrow));
         } else {
             $RetMessage = $lang['gate_wait_data'];
         }
     } else {
         $RetMessage = $lang['gate_wait_dest'] . " - " . pretty_time($NextDestTime);
Beispiel #6
0
    case MT_MISSILE:
        $fleet_array[UNIT_DEF_MISSILE_INTERPLANET] = min(mrc_get_level($user, $planetrow, UNIT_DEF_MISSILE_INTERPLANET), abs(sys_get_param_float('missiles')));
        $unit_group = 'missile';
        break;
}
$options = array('target_structure' => $target_structure = sys_get_param_int('structures'));
$cant_attack = flt_can_attack($planetrow, $target_row, $fleet_array, $target_mission, $options);
if ($cant_attack != ATTACK_ALLOWED) {
    die($lang['fl_attack_error'][$cant_attack]);
}
$FleetDBArray = array();
$db_changeset = array();
foreach ($fleet_array as $unit_id => $unit_count) {
    $FleetDBArray[] = "{$unit_id},{$unit_count}";
    // $db_changeset[]  = "`{$unit_db_name}` = `{$unit_db_name}` - {$unit_count}";
    $db_changeset['unit'][] = sn_db_unit_changeset_prepare($unit_id, -$unit_count, $user, $planetrow);
}
$FleetDBArray = implode(';', $FleetDBArray);
// $db_changeset  = implode(',', $db_changeset);
$fleet_ship_count = array_sum($fleet_array);
if ($target_mission == MT_MISSILE) {
    $distance = abs($target_coord['system'] - $planetrow['system']);
    $duration = round((30 + 60 * $distance) / flt_server_flight_speed_multiplier());
    $arrival = SN_TIME_NOW + $duration;
    $travel_data['consumption'] = 0;
    doquery("INSERT INTO `{{iraks}}` SET\n     `fleet_target_owner` = '{$target_row['id_owner']}', `fleet_end_galaxy` = '{$target_coord['galaxy']}', `fleet_end_system` = '{$target_coord['system']}', `fleet_end_planet` = '{$target_coord['planet']}',\n     `fleet_owner` = '{$user['id']}', `fleet_start_galaxy` = '{$planetrow['galaxy']}', `fleet_start_system` = '{$planetrow['system']}', `fleet_start_planet` = '{$planetrow['planet']}',\n     `fleet_end_time` = '{$arrival}', `fleet_amount` = '{$fleet_ship_count}', `primaer` = '{$target_structure}';");
} else {
    $travel_data = flt_travel_data($user, $planetrow, $target_coord, $fleet_array, 10);
    if ($planetrow['deuterium'] < $travel_data['consumption']) {
        die($lang['gs_c13']);
    }
Beispiel #7
0
function qst_reward(&$user, &$rewards, &$quest_list)
{
    if (empty($rewards)) {
        return;
    }
    global $lang;
    $db_changeset = array();
    $total_rewards = array();
    $comment_dm = '';
    foreach ($rewards as $quest_id => $user_data) {
        foreach ($user_data as $user_id => $planet_data) {
            foreach ($planet_data as $planet_id => $reward_list) {
                $comment = sprintf($lang['qst_msg_complete_body'], $quest_list[$quest_id]['quest_name']);
                $comment_dm .= isset($reward_list[RES_DARK_MATTER]) ? $comment : '';
                $comment_reward = array();
                foreach ($reward_list as $unit_id => $unit_amount) {
                    $comment_reward[] = $unit_amount . ' ' . $lang['tech'][$unit_id];
                    $total_rewards[$user_id][$planet_id][$unit_id] += $unit_amount;
                }
                $comment .= " {$lang['qst_msg_your_reward']} " . implode(',', $comment_reward);
                msg_send_simple_message($user['id'], 0, SN_TIME_NOW, MSG_TYPE_ADMIN, $lang['msg_from_admin'], $lang['qst_msg_complete_subject'], $comment);
                sn_db_perform('{{quest_status}}', array('quest_status_quest_id' => $quest_id, 'quest_status_user_id' => $user_id, 'quest_status_status' => QUEST_STATUS_COMPLETE));
            }
        }
    }
    $group_resources = sn_get_groups('resources_loot');
    $quest_rewards_allowed = sn_get_groups('quest_rewards');
    if (!empty($total_rewards)) {
        foreach ($total_rewards as $user_id => $planet_data) {
            $user_row = classSupernova::db_get_record_by_id(LOC_USER, $user_id);
            foreach ($planet_data as $planet_id => $unit_data) {
                $local_changeset = array();
                foreach ($unit_data as $unit_id => $unit_amount) {
                    if (!isset($quest_rewards_allowed[$unit_id])) {
                        continue;
                    }
                    if ($unit_id == RES_DARK_MATTER) {
                        rpg_points_change($user['id'], RPG_QUEST, $unit_amount, $comment_dm);
                    } elseif (isset($group_resources[$unit_id])) {
                        $local_changeset[pname_resource_name($unit_id)] = array('delta' => $unit_amount);
                    } else {
                        $db_changeset['unit'][] = sn_db_unit_changeset_prepare($unit_id, $unit_amount, $user_row, $planet_id);
                    }
                    // unit
                }
                if (!empty($local_changeset)) {
                    $planet_id = $planet_id == 0 && isset($user_row['id_planet']) ? $user_row['id_planet'] : $planet_id;
                    $db_changeset[$planet_id ? 'planets' : 'users'][] = array('action' => SQL_OP_UPDATE, P_VERSION => 1, 'where' => array("id" => $planet_id ? $planet_id : $user_id), 'fields' => $local_changeset);
                }
            }
        }
        classSupernova::db_changeset_apply($db_changeset);
    }
}
function sn_ube_combat_result_apply(&$combat_data)
{
    // TODO: Поменять все отладки на запросы
    $destination_user_id = $combat_data[UBE_FLEETS][0][UBE_OWNER];
    $outcome =& $combat_data[UBE_OUTCOME];
    $planet_info =& $outcome[UBE_PLANET];
    $planet_id = $planet_info[PLANET_ID];
    // Обновляем поле обломков на планете
    if (!$combat_data[UBE_OPTIONS][UBE_COMBAT_ADMIN] && !empty($outcome[UBE_DEBRIS])) {
        db_planet_set_by_gspt($planet_info[PLANET_GALAXY], $planet_info[PLANET_SYSTEM], $planet_info[PLANET_PLANET], PT_PLANET, "`debris_metal` = `debris_metal` + " . floor($outcome[UBE_DEBRIS][RES_METAL]) . ", `debris_crystal` = `debris_crystal` + " . floor($outcome[UBE_DEBRIS][RES_CRYSTAL]));
    }
    $db_save = array(UBE_FLEET_GROUP => array());
    $fleets_outcome =& $outcome[UBE_FLEETS];
    foreach ($combat_data[UBE_FLEETS] as $fleet_id => &$fleet_info) {
        if ($fleet_info[UBE_FLEET_GROUP]) {
            $db_save[UBE_FLEET_GROUP][$fleet_info[UBE_FLEET_GROUP]] = $fleet_info[UBE_FLEET_GROUP];
        }
        $fleet_info[UBE_COUNT] = $fleet_info[UBE_COUNT] ? $fleet_info[UBE_COUNT] : array();
        $fleets_outcome[$fleet_id][UBE_UNITS_LOST] = $fleets_outcome[$fleet_id][UBE_UNITS_LOST] ? $fleets_outcome[$fleet_id][UBE_UNITS_LOST] : array();
        $fleet_query = array();
        $db_changeset = array();
        $old_fleet_count = array_sum($fleet_info[UBE_COUNT]);
        $new_fleet_count = $old_fleet_count - array_sum($fleets_outcome[$fleet_id][UBE_UNITS_LOST]);
        // Перебираем юниты если во время боя количество юнитов изменилось и при этом во флоту остались юниты или это планета
        if ($new_fleet_count != $old_fleet_count && (!$fleet_id || $new_fleet_count)) {
            // Просматриваем результаты изменения флотов
            foreach ($fleet_info[UBE_COUNT] as $unit_id => $unit_count) {
                // Перебираем аутком на случай восстановления юнитов
                $units_lost = (double) $fleets_outcome[$fleet_id][UBE_UNITS_LOST][$unit_id];
                $units_left = $unit_count - $units_lost;
                if ($fleet_id) {
                    // Не планета - всегда сразу записываем строку итогов флота
                    $fleet_query[$unit_id] = "{$unit_id},{$units_left}";
                } elseif ($units_lost) {
                    // Планета - записываем в ИД юнита его потери только если есть потери
                    // $unit_db_name = get_unit_param($unit_id, P_NAME);
                    // $fleet_query[$unit_id] = "`{$unit_db_name}` = `{$unit_db_name}` - {$units_lost}";
                    // pdump($fleet_info);
                    // die();
                    $db_changeset['unit'][] = sn_db_unit_changeset_prepare($unit_id, -$units_lost, $combat_data[UBE_PLAYERS][$destination_user_id][UBE_PLAYER_DATA], $planet_id);
                }
            }
            if ($fleet_id) {
                // Для флотов перегенерируем массив как одно вхождение в SET SQL-запроса
                $fleet_query = implode(';', $fleet_query);
                $fleet_query = array("`fleet_array` = '{$fleet_query}'");
            }
        }
        // Если во флоте остались юниты или это планета - генерируем изменение ресурсов
        if ($new_fleet_count || !$fleet_id) {
            foreach (sn_get_groups('resources_loot') as $resource_id) {
                $resource_change = (double) $fleets_outcome[$fleet_id][UBE_RESOURCES_LOOTED][$resource_id] + (double) $fleets_outcome[$fleet_id][UBE_CARGO_DROPPED][$resource_id];
                if ($resource_change) {
                    $resource_db_name = ($fleet_id ? 'fleet_resource_' : '') . pname_resource_name($resource_id);
                    $fleet_query[] = "`{$resource_db_name}` = `{$resource_db_name}` - ({$resource_change})";
                }
            }
        }
        /*
            if(empty($fleet_query))
            {
              continue;
            }
        */
        if ($fleet_id && $new_fleet_count) {
            // Если защитник и не РМФ - отправляем флот назад
            if ($fleet_info[UBE_FLEET_TYPE] == UBE_DEFENDERS && !$outcome[UBE_SFR] || $fleet_info[UBE_FLEET_TYPE] == UBE_ATTACKERS) {
                $fleet_query[] = '`fleet_mess` = 1';
            }
            // Если флот в группе - помечаем нулем
            //      if($fleet_info[UBE_FLEET_GROUP])
            //      {
            //        $fleet_query[] = '`fleet_group` = 0';
            //      }
        }
        //global $debug;
        $fleet_query = implode(',', $fleet_query);
        if ($fleet_id) {
            if ($fleet_info[UBE_FLEET_TYPE] == UBE_ATTACKERS && $outcome[UBE_MOON_REAPERS] == UBE_MOON_REAPERS_DIED) {
                $new_fleet_count = 0;
            }
            if ($new_fleet_count) {
                if ($fleet_query) {
                    doquery("UPDATE {{fleets}} SET {$fleet_query}, `fleet_amount` = '{$new_fleet_count}' WHERE `fleet_id` = {$fleet_id} LIMIT 1");
                }
            } else {
                // Удаляем пустые флоты
                doquery("DELETE FROM {{fleets}} WHERE `fleet_id` = {$fleet_id} LIMIT 1");
                db_unit_list_delete(0, LOC_FLEET, $fleet_id, 0);
            }
        } else {
            // Сохраняем изменения ресурсов - если они есть
            if ($fleet_query) {
                db_planet_set_by_id($planet_id, $fleet_query);
            }
            if (!empty($db_changeset)) {
                db_changeset_apply($db_changeset);
            }
        }
    }
    // TODO: Связать сабы с флотами констраинтами ON DELETE SET NULL
    // $db_save[UBE_FLEET_GROUP][$fleet_info[UBE_FLEET_GROUP]] = $fleet_info[UBE_FLEET_GROUP];
    if (!empty($db_save[UBE_FLEET_GROUP])) {
        $db_save[UBE_FLEET_GROUP] = implode(',', $db_save[UBE_FLEET_GROUP]);
        doquery("DELETE FROM {{aks}} WHERE `id` IN ({$db_save[UBE_FLEET_GROUP]})");
    }
    if ($outcome[UBE_MOON] == UBE_MOON_CREATE_SUCCESS) {
        $moon_row = uni_create_moon($planet_info[PLANET_GALAXY], $planet_info[PLANET_SYSTEM], $planet_info[PLANET_PLANET], $destination_user_id, $outcome[UBE_MOON_SIZE], '', false);
        $outcome[UBE_MOON_NAME] = $moon_row['name'];
        unset($moon_row);
    } elseif ($outcome[UBE_MOON] == UBE_MOON_DESTROY_SUCCESS) {
        db_planet_delete_by_id($planet_id);
    }
    $bashing_list = array();
    foreach ($combat_data[UBE_PLAYERS] as $player_id => $player_info) {
        if ($player_info[UBE_ATTACKER]) {
            if ($outcome[UBE_MOON] != UBE_MOON_DESTROY_SUCCESS) {
                $bashing_list[] = "({$player_id}, {$planet_id}, {$combat_data[UBE_TIME]})";
            }
            if ($combat_data[UBE_OPTIONS][UBE_MISSION_TYPE] == MT_ATTACK && $combat_data[UBE_OPTIONS][UBE_DEFENDER_ACTIVE]) {
                $str_loose_or_win = $outcome[UBE_COMBAT_RESULT] == UBE_COMBAT_RESULT_WIN ? 'raidswin' : 'raidsloose';
                db_user_set_by_id($player_id, "`xpraid` = `xpraid` + 1, `raids` = `raids` + 1, `{$str_loose_or_win}` = `{$str_loose_or_win}` + 1");
            }
        }
    }
    $bashing_list = implode(',', $bashing_list);
    if ($bashing_list) {
        doquery("INSERT INTO {{bashing}} (bashing_user_id, bashing_planet_id, bashing_time) VALUES {$bashing_list};");
    }
}
Beispiel #9
0
lng_include('artifacts');
include 'includes/includes/art_artifact.php';
$sn_group_artifacts = sn_get_groups('artifacts');
if (($action = sys_get_param_int('action')) && in_array($unit_id = sys_get_param_int('unit_id'), $sn_group_artifacts)) {
    switch ($action) {
        case ACTION_BUY:
            sn_db_transaction_start();
            $user = db_user_by_id($user['id'], true);
            $artifact_level = mrc_get_level($user, array(), $unit_id, true);
            $build_data = eco_get_build_data($user, $planetrow, $unit_id, $artifact_level, true);
            $darkmater_cost = $build_data[BUILD_CREATE][RES_DARK_MATTER];
            // TODO: more correct check - with "FOR UPDATE"
            if (mrc_get_level($user, null, RES_DARK_MATTER) >= $darkmater_cost) {
                $unit_max_stack = get_unit_param($unit_id, P_MAX_STACK);
                if (!isset($unit_max_stack) || $unit_max_stack > mrc_get_level($user, $planetrow, $unit_id)) {
                    $db_changeset['unit'][] = sn_db_unit_changeset_prepare($unit_id, 1, $user);
                    db_changeset_apply($db_changeset);
                    rpg_points_change($user['id'], RPG_ARTIFACT, -$darkmater_cost, "Spent for artifact {$lang['tech'][$unit_id]} ID {$unit_id}");
                    sn_db_transaction_commit();
                    header("Location: artifacts.php#{$unit_id}");
                    ob_end_flush();
                    die;
                } else {
                    $Message = $lang['off_maxed_out'];
                }
            } else {
                $Message = $lang['sys_no_points'];
            }
            sn_db_transaction_rollback();
            break;
        case ACTION_USE:
Beispiel #10
0
function art_use(&$user, &$planetrow, $unit_id)
{
    global $lang;
    if (!in_array($unit_id, sn_get_groups('artifacts'))) {
        return;
    }
    sn_db_transaction_start();
    $user = db_user_by_id($user['id'], true);
    $unit_level = $artifact_level_old = mrc_get_level($user, array(), $unit_id, true);
    if ($unit_level > 0) {
        $db_changeset = array();
        switch ($unit_id) {
            case ART_LHC:
            case ART_HOOK_SMALL:
            case ART_HOOK_MEDIUM:
            case ART_HOOK_LARGE:
                $has_moon = db_planet_by_parent($planetrow['id'], true, '`id`');
                if ($planetrow['planet_type'] == PT_PLANET && !$has_moon['id']) {
                    $unit_level--;
                    $moon_chance = $unit_id == ART_LHC ? uni_calculate_moon_chance($planetrow['debris_metal'] + $planetrow['debris_crystal']) : ($unit_id == ART_HOOK_MEDIUM ? mt_rand(1100, 8999) : ($unit_id == ART_HOOK_SMALL ? 1100 : 8999));
                    $random = $unit_id == ART_LHC ? mt_rand(1, 100) : $moon_chance;
                    if ($random <= $moon_chance) {
                        $new_moon_row = uni_create_moon($planetrow['galaxy'], $planetrow['system'], $planetrow['planet'], $user['id'], $moon_chance);
                        $message = sprintf($lang['art_moon_create'][$unit_id], $new_moon_row['name'], uni_render_coordinates($planetrow), pretty_number($moon_chance));
                    } else {
                        $message = $lang['art_lhc_moon_fail'];
                    }
                    msg_send_simple_message($user['id'], 0, 0, MSG_TYPE_ADMIN, $lang['art_lhc_from'], $lang['art_lhc_subj'], $message);
                } else {
                    $message = $lang['art_moon_exists'];
                }
                break;
            case ART_RCD_SMALL:
            case ART_RCD_MEDIUM:
            case ART_RCD_LARGE:
                $planetrow = db_planet_by_id($planetrow['id'], true);
                if ($planetrow['planet_type'] != PT_PLANET) {
                    $message = $lang['art_rcd_err_moon'];
                    break;
                }
                $que = que_get($user['id'], $planetrow['id'], QUE_STRUCTURES, false);
                if (!empty($que['items'])) {
                    $message = $lang['art_rcd_err_que'];
                    break;
                }
                $artifact_deploy = get_unit_param($unit_id, P_DEPLOY);
                // $deployment_str = '';
                $sectors_used = 0;
                foreach ($artifact_deploy as $deploy_unit_id => $deploy_unit_level) {
                    if (!($levels_deployed = max(0, $deploy_unit_level - mrc_get_level($user, $planetrow, $deploy_unit_id, true, true)))) {
                        continue;
                    }
                    $sectors_used += $levels_deployed;
                    $db_changeset['unit'][] = sn_db_unit_changeset_prepare($deploy_unit_id, $levels_deployed, $user, $planetrow['id']);
                    //$deploy_unit_name = get_unit_param($deploy_unit_id, P_NAME);
                    //$deployment_str .= ",`{$deploy_unit_name}` = GREATEST(`{$deploy_unit_name}`, {$deploy_unit_level})";
                }
                if ($sectors_used == 0) {
                    $message = $lang['art_rcd_err_no_sense'];
                    break;
                }
                $unit_level--;
                db_planet_set_by_id($planetrow['id'], "`field_current` = `field_current` + {$sectors_used}");
                $message = sprintf($lang['art_rcd_ok'], $lang['tech'][$unit_id], $planetrow['name'], uni_render_coordinates($planetrow));
                msg_send_simple_message($user['id'], 0, 0, MSG_TYPE_QUE, $lang['art_rcd_subj'], $lang['art_rcd_subj'], $message);
                break;
            case ART_HEURISTIC_CHIP:
                $que_item = null;
                $que = que_get($user['id'], $planetrow['id'], QUE_RESEARCH, true);
                $current_que =& $que['ques'][QUE_RESEARCH][$user['id']][0];
                if (!empty($current_que)) {
                    reset($current_que);
                    $que_item =& $que['ques'][QUE_RESEARCH][$user['id']][0][key($current_que)];
                }
                if (!empty($que_item) && $que_item['que_time_left'] > 60) {
                    $unit_level--;
                    $old_time = $que_item['que_time_left'];
                    $que_item['que_time_left'] = $que_item['que_time_left'] > PERIOD_HOUR ? ceil($que_item['que_time_left'] / 2) : 0;
                    db_que_set_time_left_by_id($que_item['que_id'], $que_item['que_time_left']);
                    $message = sprintf($lang['art_heurestic_chip_ok'], $lang['tech'][$que_item['que_unit_id']], $que_item['que_unit_level'], sys_time_human($old_time - $que_item['que_time_left']));
                    msg_send_simple_message($user['id'], 0, 0, MSG_TYPE_QUE, $lang['art_heurestic_chip_subj'], $lang['art_heurestic_chip_subj'], $message);
                } else {
                    $message = $lang['art_heurestic_chip_no_research'];
                }
                break;
            case ART_NANO_BUILDER:
                $planetrow = db_planet_by_id($planetrow['id'], true);
                $que_item = null;
                $que = que_get($user['id'], $planetrow['id'], QUE_STRUCTURES, true);
                $current_que =& $que['ques'][QUE_STRUCTURES][$user['id']][$planetrow['id']];
                // $que_item = &$que['que'][QUE_STRUCTURES][0];
                if (!empty($current_que)) {
                    reset($current_que);
                    $que_item =& $que['ques'][QUE_STRUCTURES][$user['id']][$planetrow['id']][key($current_que)];
                }
                if (isset($que_item) && $que_item['que_time_left'] > 60) {
                    $unit_level--;
                    $old_time = $que_item['que_time_left'];
                    $que_item['que_time_left'] = $que_item['que_time_left'] > PERIOD_HOUR ? ceil($que_item['que_time_left'] / 2) : 0;
                    db_que_set_time_left_by_id($que_item['que_id'], $que_item['que_time_left']);
                    $message = sprintf($lang['art_nano_builder_ok'], $que_item['que_unit_mode'] == BUILD_CREATE ? $lang['art_nano_builder_build'] : $lang['art_nano_builder_destroy'], $lang['tech'][$que_item['que_unit_id']], $que_item['que_unit_level'], $planetrow['name'], uni_render_coordinates($planetrow), sys_time_human($old_time - $que_item['que_time_left']));
                    msg_send_simple_message($user['id'], 0, 0, MSG_TYPE_QUE, $lang['art_nano_builder_subj'], $lang['art_nano_builder_subj'], $message);
                } else {
                    $message = $lang['art_nano_builder_no_que'];
                }
                break;
        }
        if ($unit_level != $artifact_level_old) {
            $db_changeset['unit'][] = sn_db_unit_changeset_prepare($unit_id, $unit_level - $artifact_level_old, $user);
            db_changeset_apply($db_changeset);
        }
    } else {
        $message = $lang['art_err_no_artifact'];
    }
    sn_db_transaction_commit();
    message($message, "{$lang['tech'][UNIT_ARTIFACTS]} - {$lang['tech'][$unit_id]}", ($request_uri = sys_get_param_str_unsafe('REQUEST_URI')) ? $request_uri : 'artifacts' . DOT_PHP_EX . '#' . $unit_id, 5);
}