Beispiel #1
0
function message_to_clan($p_message)
{
    $error = null;
    $user_id = self_char_id();
    $clan_id = get_clan_by_player_id($user_id)->getID();
    $clan_members = query_resultset("SELECT player_id, uname\n\t    FROM clan JOIN clan_player ON _clan_id = clan_id JOIN players ON player_id = _player_id\n\t    WHERE clan_id = :clan", array(':clan' => $clan_id));
    $messaged_to = array();
    foreach ($clan_members as $loop_member) {
        send_message($user_id, $loop_member['player_id'], $p_message, $type = 1);
        $messaged_to[] = $loop_member['uname'];
    }
    return implode(', ', $messaged_to);
}
Beispiel #2
0
function is_clan_leader($player_id)
{
    return ($clan = get_clan_by_player_id($player_id)) && $player_id == $clan->getLeaderID();
}
Beispiel #3
0
    	}*/
    $changed = PlayerDAO::saveDetails($char);
    redirect('/stats.php?changed=' . (int) $changed . ($profile_changed ? '&profile_changed=1' : ''));
}
/*
if(false && DEBUG){
	$description = 'This is a description here and all';
	$goals = 'Kill ninja of the ramen clan';
	$beliefs = 'I believe in a one true ninja god';
	$instincts = 'When I hear whistling, I duck';
	$traits = 'Hardy, nervous, meaty, silent';
}
*/
$player = self_info();
//$player['created_date']=$player['created_date']? date("c", strtotime($player['created_date'])) : null;
$class_theme = class_theme($char->class_identity());
$level_category = level_category($player['level']);
$status_list = get_status_list();
$gravatar_url = generate_gravatar_url($player['player_id']);
$gurl = $gravatar_url;
$rank_display = get_rank($char_id);
// rank display.
$profile_editable = $player['messages'];
$parts = get_certain_vars(get_defined_vars(), ['player', 'level_category', 'status_list', 'description', 'goals', 'beliefs', 'instincts', 'traits', 'dev', 'changed']);
// Set the parts array's player clan if any is found.
if ($parts['player_clan'] = get_clan_by_player_id($char_id)) {
    // Set the char clan name and id for later usage.
    $parts['clan_name'] = $parts['player_clan']->getName();
    $parts['clan_id'] = $parts['player_clan']->getID();
}
display_page('stats.tpl', 'Ninja Stats', $parts, array('quickstat' => 'player'));
Beispiel #4
0
         // Pull the items and some necessary data about them.
         $items = inventory_counts($char_id, $last_item_used);
         $valid_items = rco($items);
         // row count
         //debug($items);
     }
     // End of the there-was-no-attack-error section
     $set_bounty_section = '';
     $communication_section = '';
     $player_clan_section = '';
     $clan = get_clan_by_player_id($player_info['player_id']);
     $same_clan = false;
     $player_info = format_health_percent($player_info);
     // Player clan and clan members
     if ($clan) {
         $viewer_clan = is_logged_in() ? get_clan_by_player_id($viewing_player_obj->vo->player_id) : null;
         $clan_members = get_clan_members($clan->getID())->fetchAll();
         // TODO - When we switch to Smarty 3, remove fetchAll for foreach
         $clan_id = $clan->getID();
         $clan_name = $clan->getName();
         if ($viewer_clan) {
             $same_clan = $clan->getID() == $viewer_clan->getID();
             $display_clan_options = $username && !$self && $same_clan && is_clan_leader($viewing_player_obj->vo->player_id);
         } else {
             $same_clan = $display_clan_options = false;
         }
     }
     // Send the info to the template.
     $template = 'player.tpl';
     $parts = get_certain_vars(get_defined_vars(), array('char_info', 'viewing_player_obj', 'target_player_obj', 'combat_skills', 'targeted_skills', 'player_info', 'self', 'rank_spot', 'kills_today', 'level_category', 'gravatar_url', 'status_list', 'clan', 'clan_members', 'items', 'duel_checked'));
 }