Example #1
0
                break;
            case FALL_GUY_LEVEL_5:
                $_SESSION['fallguy_level'] = 5;
                User::updateAchievementRank("fall_guy_level", $user->getID());
                break;
            case FALL_GUY_LEVEL_6:
                $_SESSION['fallguy_level'] = 6;
                User::updateAchievementRank("fall_guy_level", $user->getID());
                break;
            case FALL_GUY_LEVEL_7:
                $_SESSION['fallguy_level'] = 7;
                User::updateAchievementRank("fall_guy_level", $user->getID());
                break;
            case FALL_GUY_LEVEL_8:
                $_SESSION['fallguy_level'] = 8;
                User::updateAchievementRank("fall_guy_level", $user->getID());
                break;
            default:
                if (isset($_SESSION['fallguy_level'])) {
                    unset($_SESSION['fallguy_level']);
                }
        }
        //$cashLost = 0;
        $cashLost = calculateMoneyLoss($user->getCash(), $user->getLevel());
        $otherUser->updateUserCash($cashLost);
        $user->updateUserCash($cashLost * -1);
        $user->battleHistory($id, $_SESSION['otherUserID'], $looserDemage, 0, $cashLost);
        unset($_SESSION['bounty']);
    }
}
$_SESSION['userUsedItems'] = $userUsedItems;
Example #2
0
                break;
            case PRODIGY_LEVEL_5:
                $_SESSION['prodigy_level'] = 5;
                User::updateAchievementRank('prodigy_level', $user->getID());
                break;
            case PRODIGY_LEVEL_6:
                $_SESSION['prodigy_level'] = 6;
                User::updateAchievementRank('prodigy_level', $user->getID());
                break;
            case PRODIGY_LEVEL_7:
                $_SESSION['prodigy_level'] = 7;
                User::updateAchievementRank('prodigy_level', $user->getID());
                break;
            case PRODIGY_LEVEL_8:
                $_SESSION['prodigy_level'] = 8;
                User::updateAchievementRank('prodigy_level', $user->getID());
                break;
            default:
                unset($_SESSION['prodigy_level']);
                break;
        }
        if ($skillPointsGained > 0) {
            $_SESSION['skillPointsGained'] = $skillPointsGained;
        }
        if ($_SESSION['newLevel'] == 3 && $user->getType() == "") {
            $_SESSION['currentMissionCity'] = $_REQUEST['currentMissionCity'];
            header("Location: " . $serverRoot . "chooseplayername.php?page=mission&cityID=" . $cityID . "&missionID=" . $missionID);
            exit;
        }
    }
} else {