break; case FALL_GUY_LEVEL_5: $_SESSION['fallguy_level'] = 5; User::updateAchievementRank("fall_guy_level", $user->getID()); break; case FALL_GUY_LEVEL_6: $_SESSION['fallguy_level'] = 6; User::updateAchievementRank("fall_guy_level", $user->getID()); break; case FALL_GUY_LEVEL_7: $_SESSION['fallguy_level'] = 7; User::updateAchievementRank("fall_guy_level", $user->getID()); break; case FALL_GUY_LEVEL_8: $_SESSION['fallguy_level'] = 8; User::updateAchievementRank("fall_guy_level", $user->getID()); break; default: if (isset($_SESSION['fallguy_level'])) { unset($_SESSION['fallguy_level']); } } //$cashLost = 0; $cashLost = calculateMoneyLoss($user->getCash(), $user->getLevel()); $otherUser->updateUserCash($cashLost); $user->updateUserCash($cashLost * -1); $user->battleHistory($id, $_SESSION['otherUserID'], $looserDemage, 0, $cashLost); unset($_SESSION['bounty']); } } $_SESSION['userUsedItems'] = $userUsedItems;
break; case PRODIGY_LEVEL_5: $_SESSION['prodigy_level'] = 5; User::updateAchievementRank('prodigy_level', $user->getID()); break; case PRODIGY_LEVEL_6: $_SESSION['prodigy_level'] = 6; User::updateAchievementRank('prodigy_level', $user->getID()); break; case PRODIGY_LEVEL_7: $_SESSION['prodigy_level'] = 7; User::updateAchievementRank('prodigy_level', $user->getID()); break; case PRODIGY_LEVEL_8: $_SESSION['prodigy_level'] = 8; User::updateAchievementRank('prodigy_level', $user->getID()); break; default: unset($_SESSION['prodigy_level']); break; } if ($skillPointsGained > 0) { $_SESSION['skillPointsGained'] = $skillPointsGained; } if ($_SESSION['newLevel'] == 3 && $user->getType() == "") { $_SESSION['currentMissionCity'] = $_REQUEST['currentMissionCity']; header("Location: " . $serverRoot . "chooseplayername.php?page=mission&cityID=" . $cityID . "&missionID=" . $missionID); exit; } } } else {