Example #1
0
 public function getDrops(Item $item, Player $player)
 {
     if ($item->isPickaxe() >= 5) {
         return array(array(OBSIDIAN, 0, 1));
     } else {
         return array();
     }
 }
Example #2
0
 public function getDrops(Item $item, Player $player)
 {
     if ($item->isPickaxe() >= 1) {
         return array(array(SLAB, $this->meta & 0x7, 2));
     } else {
         return array();
     }
 }
Example #3
0
 public function getDrops(Item $item, Player $player)
 {
     if ($item->isPickaxe() >= 1) {
         return array(array(COBBLESTONE, 0, 1));
     } else {
         return array();
     }
 }
 public function getDrops(Item $item, Player $player)
 {
     if ($item->isPickaxe() >= 4) {
         return array(array(REDSTONE_DUST, 0, mt_rand(4, 5)));
     } else {
         return array();
     }
 }
Example #5
0
 public function getDrops(Item $item, Player $player)
 {
     if ($item->isPickaxe() >= 1) {
         return array(array(NETHER_BRICKS, 0, 1));
     } else {
         return array();
     }
 }
Example #6
0
 public function getDrops(Item $item, Player $player)
 {
     if ($item->isPickaxe() >= 4) {
         return array(array(GOLD_ORE, 0, 1));
     } else {
         return array();
     }
 }
Example #7
0
 public function getDrops(Item $item, Player $player)
 {
     if ($item->isPickaxe() >= 1) {
         return array(array(STONE_BRICKS, $this->meta & 0x3, 1));
     } else {
         return array();
     }
 }
Example #8
0
 public function getDrops(Item $item, Player $player)
 {
     if ($item->isPickaxe() >= 1) {
         return array(array(IRON_DOOR, 0, 1));
     } else {
         return array();
     }
 }
Example #9
0
 public function getDrops(Item $item, Player $player)
 {
     if ($item->isPickaxe() >= 4) {
         return array(array(DIAMOND_BLOCK, 0, 1));
     } else {
         return array();
     }
 }
Example #10
0
 public function getDrops(Item $item, Player $player)
 {
     if ($item->isPickaxe() >= 3) {
         return array(array(DYE, 4, mt_rand(4, 8)));
     } else {
         return array();
     }
 }
Example #11
0
 public function getDrops(Item $item, Player $player)
 {
     if ($item->isPickaxe() >= 1) {
         return array(array(QUARTZ_BLOCK, $this->meta & 0x3, 1));
     } else {
         return array();
     }
 }
Example #12
0
 public function getDrops(Item $item, Player $player)
 {
     $drops = array();
     if ($item->isPickaxe() >= 1) {
         $drops[] = array(FURNACE, 0, 1);
     }
     $t = ServerAPI::request()->api->tile->get($this);
     if ($t !== false and $t->class === TILE_FURNACE) {
         for ($s = 0; $s < FURNACE_SLOTS; ++$s) {
             $slot = $t->getSlot($s);
             if ($slot->getID() > AIR and $slot->count > 0) {
                 $drops[] = array($slot->getID(), $slot->getMetadata(), $slot->count);
             }
         }
     }
     return $drops;
 }
Example #13
0
 public function getBreakTime(Item $item, Player $player)
 {
     if (($player->gamemode & 0x1) === 0x1) {
         return 0.2;
     }
     switch ($item->isPickaxe()) {
         case 5:
             return 0.1;
         case 4:
             return 0.15;
         case 3:
             return 0.2;
         case 2:
             return 0.1;
         case 1:
             return 0.4;
         default:
             return 0.75;
     }
 }