Example #1
0
echo $user->printCharityMenu();
?>
                            <li class="divider"></li>
                            <li><a href="#" id="find_another">Find Another One ></a></li>
                        </ul>
                    </div><br/>
                    <span>Total towards your cause: <span style="color:#2CBB76;font-weight:bold;text-decoration:underline;">$<?php 
echo $amt * 0.05;
?>
!</span></span>

                </div>
                <div class="col-lg-4" id="item_info">
                    <h3>Congratulations!</h3>
                    <img style="margin-right:1em;margin-bottom:1em;" width="200px" height="150px" src="<?php 
echo $product->getImage();
?>
" alt="profile_pic"/><br/>
                    <span><p>You Bought this <?php 
echo $product->getName();
?>
 for <span style="color:#2CBB76;font-weight:bold;text-decoration:underline;">$<?php 
echo $amt;
?>
!</span></p></span>
                    <span><p>5% is taken as a Service Charge - <span style="color:red;">$<?php 
echo $amt * 0.05;
?>
</span></p></span>
                </div>
                <div class="col-lg-4" id="seller_info">
Example #2
0
 public static function getItem($item)
 {
     if (substr($item, 0, 2) == '0x') {
         $item = substr($item, 2);
     }
     if (strlen($item) != Yii::app()->getFConfig('versionBit') || !preg_match('(^[a-zA-Z0-9])', $item) || $item == Yii::app()->getVersionBit()) {
         return false;
     }
     $loadItems = file('protected/core_conf/items/items.txt');
     foreach ($loadItems as $itemLine) {
         $iArray = explode('|', $itemLine);
         $itemId = $iArray['2'];
         $itemType = $iArray['1'];
         $stickLevel = $iArray['11'];
         if ($stickLevel) {
             $itembase_array[$itemType . ';' . $itemId . ';' . $stickLevel] = $iArray;
         } else {
             $itembase_array[$itemType . ';' . $itemId] = $iArray;
         }
     }
     $item_id = hexdec(substr($item, 0, 2));
     $iop = hexdec(substr($item, 2, 2));
     $itemdur = hexdec(substr($item, 4, 2));
     $serial = substr($item, 6, 8);
     $ioo = hexdec(substr($item, 14, 2));
     $ac = hexdec(substr($item, 16, 2));
     $itt = hexdec(substr($item, 18, 2));
     $h_option = hexdec(substr($item, 20, 1));
     $h_value = hexdec(substr($item, 21, 1));
     $sockets = substr($item, -10);
     $item_type = $itt / 16;
     $getItems = $itembase_array[$item_type . ';' . $item_id . ';' . floor($iop / 8)];
     if (!$getItems) {
         $getItems = $itembase_array[$item_type . ';' . $item_id];
         $nolevel = 0;
     } else {
         $nolevel = 1;
     }
     //	SKILL INFO
     if ($iop < 128) {
         $skill = '';
     } else {
         //$skill	= Item::getSkill('ware',$getItems['7']).' skill (Mana:9)';	//	VIEW
         $iop = $iop - 128;
     }
     //	ITEM LEVEL
     $itemlevel = floor($iop / 8);
     $iop = $iop - $itemlevel * 8;
     //	LUCK INFO
     if ($iop < 4) {
         $luck_ = '';
     } else {
         $luck = 'Luck (success rate of jewel of soul +25%)<br>Luck (critical damage rate +5%)';
         //	VIEW
         $luck_ = '+Luck';
         $iop = $iop - 4;
     }
     //	EXE INFO
     if ($ioo >= 64) {
         $iop += 4;
         $ioo += -64;
     }
     if ($ioo < 32) {
         $iopx6 = 0;
     } else {
         $iopx6 = 1;
         $ioo += -32;
     }
     if ($ioo < 16) {
         $iopx5 = 0;
     } else {
         $iopx5 = 1;
         $ioo += -16;
     }
     if ($ioo < 8) {
         $iopx4 = 0;
     } else {
         $iopx4 = 1;
         $ioo += -8;
     }
     if ($ioo < 4) {
         $iopx3 = 0;
     } else {
         $iopx3 = 1;
         $ioo += -4;
     }
     if ($ioo < 2) {
         $iopx2 = 0;
     } else {
         $iopx2 = 1;
         $ioo += -2;
     }
     if ($ioo < 1) {
         $iopx1 = 0;
     } else {
         $iopx1 = 1;
         $ioo += -1;
     }
     //	380LVL INFO
     //$refop	= '';
     if (!$getItems) {
         $newtype = (int) ($item_type - 0.5);
         $getItems = $itembase_array[$newtype . ';' . $item_id];
         //$nolevel		= 0;
         if ($getItems) {
             $refinery = array('Additional Damage +200', '', 'Additional Damage +200', '', 'Additional Damage +200', 'Additional Damage +200', 'Additional Damage +200', 'SD recovery rate increase +20%', 'SD auto recovery', 'Defensive skill +200', 'Max. HP increase +200', 'Max. SD increase +700');
             $refop = '<br><b><font color=pink>' . $refinery[$newtype];
             //	VIEW
             if ($newtype < 7) {
                 $refop2 = 'Attack success rate increase +10';
                 if ($skill) {
                     $skill = Item::getSkill('ware', $getItems[7]) . ' skill (Mana:9)';
                 }
                 //	VIEW
             } else {
                 $refop2 = 'Defense success rate increase +10';
             }
             $refop .= '<br>' . $refop2 . '</font></b><br>';
         }
     }
     $stick_level = $getItems['11'];
     $iopxltype = $getItems['6'];
     $itemname = $getItems['5'];
     if (!$getItems) {
         return false;
     }
     //	REFINERY INFO
     if ($getItems['1'] < 5) {
         $harm_opt = array('1' => 'Min. attack increase', '2' => 'Max. attack increase', '3' => 'Required strength decrease', '4' => 'Required agility decrease', '5' => 'Attack increase(Min,Max)', '6' => 'Critical damage increase', '7' => 'Skill attack increase', '8' => 'Attack sucess rate increase(PVP)', '9' => 'SD decrement increase', '10' => 'SD bypass rate increase');
         $harm_val = array('1' => array(' +2', ' +3', ' +4', ' +5', ' +6', ' +7', ' +9', ' +11', ' +12', ' +14', ' +15', ' +16', ' +17', ' +20'), '2' => array(' +3', ' +4', ' +5', ' +6', ' +7', ' +8', ' +10', ' +12', ' +14', ' +17', ' +20', ' +23', ' +26', ' +29'), '3' => array(' -6', ' -8', ' -10', ' -12', ' -14', ' -16', ' -20', ' -23', ' -26', ' -29', ' -32', ' -35', ' -37', ' -40'), '4' => array(' -6', ' -8', ' -10', ' -12', ' -14', ' -16', ' -20', ' -23', ' -26', ' -29', ' -32', ' -35', ' -37', ' -40'), '5' => array('', '', '', '', '', '', ' +7', ' +8', ' +9', ' +11', ' +12', ' +14', ' +16', ' +19'), '6' => array('', '', '', '', '', '', ' +12', ' +14', ' +16', ' +18', ' +20', ' +22', ' +24', ' +30'), '7' => array('', '', '', '', '', '', '', '', '', ' +12', ' +14', ' +16', ' +18', ' +22'), '8' => array('', '', '', '', '', '', '', '', '', ' +5', ' +7', ' +9', ' +11', ' +14'), '9' => array('', '', '', '', '', '', '', '', '', ' +3', ' +5', ' +7', ' +9', ' +10'), '10' => array('', '', '', '', '', '', '', '', '', '', '', '', '', ' +10'));
         $harmony = $harm_opt[$h_option] . $harm_val[$h_option][$h_value];
     }
     if ($getItems['1'] == 5) {
         $harm_opt = array('1' => 'Wizardry increase', '2' => 'Required strength decrease', '3' => 'Required agility decrease', '4' => 'Skill attack increase', '5' => 'Critical damage increase', '6' => 'SD decrement increase', '7' => 'Attack success rate increase(PVP)', '8' => 'SD bypass rate increase');
         $harm_val = array('1' => array(' +6', ' +8', ' +10', ' +12', ' +14', ' +16', ' +17', ' +18', ' +19', ' +21', ' +23', ' +25', ' +27', ' +31'), '2' => array(' -6', ' -8', ' -10', ' -12', ' -14', ' -16', ' -20', ' -23', ' -26', ' -29', ' -32', ' -35', ' -37', ' -40'), '3' => array(' -6', ' -8', ' -10', ' -12', ' -14', ' -16', ' -20', ' -23', ' -26', ' -29', ' -32', ' -35', ' -37', ' -40'), '4' => array('', '', '', '', '', '', ' +7', ' +10', ' +13', ' +16', ' +19', ' +22', ' +25', ' +30'), '5' => array('', '', '', '', '', '', ' +10', ' +12', ' +14', ' +16', ' +18', ' +20', ' +22', ' +28'), '6' => array('', '', '', '', '', '', '', '', '', ' +4', ' +6', ' +8', ' +10', ' +13'), '7' => array('', '', '', '', '', '', '', '', '', ' +5', ' +7', ' +9', ' +11', ' +14'), '8' => array('', '', '', '', '', '', '', '', '', '', '', '', '', ' +15'));
         $harmony = $harm_opt[$h_option] . $harm_val[$h_option][$h_value];
     }
     if ($getItems['1'] > 5) {
         $harm_opt = array('1' => 'Defense increase', '2' => 'Max. AG increase', '3' => 'Max. HP increase', '4' => 'Life auto increment increase', '5' => 'Mana auto increment increase', '6' => 'Defense success rate increase(PVP)', '7' => 'Damage decrement increase', '8' => 'SD ratio increase');
         $harm_val = array('1' => array(' +3', ' +4', ' +5', ' +6', ' +7', ' +8', ' +10', ' +12', ' +14', ' +16', ' +18', ' +20', ' +22', ' +25'), '2' => array('', '', '', ' +4', ' +6', ' +8', ' +10', ' +12', ' +14', ' +16', ' +18', ' +20', ' +22', ' +25'), '3' => array('', '', '', ' +7', ' +9', ' +11', ' +13', ' +15', ' +17', ' +19', ' +21', ' +23', ' +25', ' +30'), '4' => array('', '', '', '', '', '', ' +1', ' +2', ' +3', ' +4', ' +5', ' +6', ' +7', ' +8'), '5' => array('', '', '', '', '', '', '', '', '', ' +1', ' +2', ' +3', ' +4', ' +5'), '6' => array('', '', '', '', '', '', '', '', '', ' +3', ' +4', ' +5', ' +6', ' +8'), '7' => array('', '', '', '', '', '', '', '', '', ' +3', ' +4', ' +5', ' +6', ' +7'), '8' => array('', '', '', '', '', '', '', '', '', '', '', '', '', ' +5'));
         $harmony = $harm_opt[$h_option] . $harm_val[$h_option][$h_value];
     }
     //	EXE TYPES
     switch ($iopxltype) {
         case 0:
             $op1 = 'Increase acquisition rate of Mana after hunting monsters +Mana/8';
             $op2 = 'Increase acquisition rate of Life after hunting monsters +life/8';
             $op3 = 'Increase Attacking(Wizardry)speed +7';
             $op4 = 'Increase Damage +2%';
             $op5 = 'Increase Damage +level/20';
             $op6 = 'Excellent Damage Rate +10%';
             $inf = 'Additional Dmg';
             break;
         case 1:
             $op1 = 'Increases acquisition rate of Zen after hunting monsters +30%';
             $op2 = 'Defense success rate +10%';
             $op3 = 'Reflect Damage +5%';
             $op4 = 'Damage Decrease +4%';
             $op5 = 'Increase Max Mana +4%';
             $op6 = 'Increase Max HP +4%';
             $inf = 'Additional defense';
             //$skill	= '';
             break;
         case 2:
             $op1 = 'HP +50 increased';
             $op2 = 'Mana +50 increased';
             $op3 = 'Ignor opponents defensive power by 3%';
             $op4 = 'Max AG +50 increased';
             $op5 = 'Increase Attacking(Wizardry)speed +5';
             $op6 = NULL;
             $inf = 'Additional Dmg';
             $skill = '';
             $nocolor = true;
             break;
         case 4:
             $op1 = 'Ingor opponents defensive power by 5%';
             $op2 = 'Returns the enemys attack power in 5%';
             $op3 = 'Complete recovery of life in 5% rate';
             $op4 = 'Complete recover of Mana in 5% rate';
             $op5 = NULL;
             $op6 = NULL;
             $inf = 'Additional Dmg';
             $skill = '';
             $nocolor = true;
             break;
     }
     $itemexl = '';
     if ($getItems['6'] < 2) {
         if ($iopx6 == 1) {
             $itemexl .= '<br>' . $op6;
         }
         if ($iopx5 == 1) {
             $itemexl .= '<br>' . $op5;
         }
         if ($iopx4 == 1) {
             $itemexl .= '<br>' . $op4;
         }
         if ($iopx3 == 1) {
             $itemexl .= '<br>' . $op3;
         }
         if ($iopx2 == 1) {
             $itemexl .= '<br>' . $op2;
         }
         if ($iopx1 == 1) {
             $itemexl .= '<br>' . $op1;
         }
     } else {
         if ($iopx1 == 1) {
             $itemexl .= '<br>' . $op1;
         }
         if ($iopx2 == 1) {
             $itemexl .= '<br>' . $op2;
         }
         if ($iopx3 == 1) {
             $itemexl .= '<br>' . $op3;
         }
         if ($iopx4 == 1) {
             $itemexl .= '<br>' . $op4;
         }
         if ($iopx5 == 1) {
             $itemexl .= '<br>' . $op5;
         }
         if ($iopx6 == 1) {
             $itemexl .= '<br>' . $op6;
         }
     }
     if ($getItems['1'] <= 5) {
         $itemoption = $iop * 4;
     } elseif ($getItems['1'] == 6) {
         $itemoption = $iop * 5;
         $inf = 'Additional defense rate ';
     } elseif ($getItems['1'] <= 11) {
         $itemoption = $iop * 4;
     } else {
         $itemoption = $iop . '%';
         $inf = 'Automatic HP recovery ';
     }
     $c = '#9AADD5';
     $tipche = 0;
     if ($itemexl != '') {
         $c = '#2FF387';
         $tipche = 1;
     }
     if ($itemlevel > 6) {
         $c = '#F4CB3F';
         $tipche = 0;
     }
     if ($itemoption == 0) {
         $itemoption = '';
     } else {
         $itemoption = '+' . $itemoption;
         $itemoption_ = $inf . ' ' . $itemoption;
     }
     if ($nocolor) {
         $c = '#F4CB3F';
     }
     if ($getItems[1] == 13 && $getItems[2] == 37) {
         $skill = '<br>Plasma storm skill (Mana:50)';
         $c = '#9aadd5';
         $infodur = '<br>Life: ' . $itemdur . '<br>';
         $infoc = 'Minimum Level Requirement: 300';
         if ($iopx1 == 1) {
             $itemname .= ' +Destroy';
             $itemoption_ = 'Increase final damage 10%<br>Increase speed<br>';
         } elseif ($iopx2 == 1) {
             $itemname .= ' +Protect';
             $itemoption_ = 'Absorb final damage 10%<br>Increase speed<br>';
         } elseif ($iopx3 == 1) {
             $itemname .= ' +Illusion';
             $itemoption_ = 'Added 90 of Life<br>Added 90 of Mana<br>Added 15 Attack<br>Added 7 Wizardry<br>';
         }
         $itemoption_ .= '<br><font color=gold>Can summon the Fenrir when equipped</font>';
     } else {
         if (!$nocolor && $itemexl != '' && $itemname) {
             $c = 'mediumspringgreen';
             $exc_name = 'Exellent ';
         }
     }
     if ($getItems[1] == 12 && $getItems[2] == 15) {
         $c = 'gold';
         $itemoption_ = '<font color=white>It is used to combine Chaos items</font>';
     }
     if ($getItems[1] == 14 && $getItems[2] == 13) {
         $c = 'gold';
         $itemoption_ = '<font color=white>It is used to increase your item level up to 6</font>';
     }
     if ($getItems[1] == 14 && $getItems[2] == 14) {
         $c = 'gold';
         $itemoption_ = '<font color=white>It is used to increase your item level up to 7,8,9</font>';
     }
     if ($getItems[1] == 14 && $getItems[2] == 16) {
         $c = 'gold';
         $itemoption_ = '<font color=white>Increases item option by 1 level</font>';
     }
     if ($getItems[1] == 14 && $getItems[2] == 22) {
         $c = 'gold';
         $itemoption_ = '<font color=white>Used to create fruits that increase stats</font>';
     }
     if ($getItems[1] == 14 && $getItems[2] == 31) {
         $c = 'gold';
         $itemoption_ = '<font color=white>Create and improve items for siege</font>';
     }
     if ($getItems[1] == 14 && $getItems[2] == 41) {
         $c = 'gold';
         $itemoption_ = '<font color=white>Jewel with impurities</font>';
     }
     if ($getItems[1] == 14 && $getItems[2] == 42) {
         $c = 'gold';
         $itemoption_ = '<font color=white>Jewel for item reinforcement</font>';
     }
     if ($getItems[1] == 14 && $getItems[2] == 43 || $getItems[1] == 14 && $getItems[2] == 44) {
         $c = 'gold';
         $itemoption_ = '<font color=white>Grant actual power to reinforced item</font>';
     }
     if ($getItems[1] == 13 && $getItems[2] == 0) {
         $itemoption_ = '<font color=white>Absorb 20% of Damage<br>Max HP +50 increased<br>Life: ' . $itemdur . '<br>Minimum Level Requirement: 27</font>';
     }
     if ($getItems[1] == 13 && $getItems[2] == 1) {
         $itemoption_ = '<font color=white>Increase 30% of attacking & Wizardry Dmg<br>Life: ' . $itemdur . '<br>Minimum Level Requirement: 32</font>';
     }
     if ($getItems[1] == 13 && $getItems[2] == 2) {
         $itemoption_ = '<font color=white>Life: ' . $itemdur . '<br>Minimum Level Requirement: 29</font>';
     }
     if ($getItems[1] == 13 && $getItems[2] == 3) {
         $skill = '';
         $itemoption_ = '<font color=white>Increase 15% of Damage<br>Absorb 10% of Damage<br>Life: ' . $itemdur . '<br>Minimum Level Requirement: 114</font><br><br><font color=#9AADD5>Raid skill (Mana:9)</font><div style=color:#ffffff;background-color:#a00000;>Knight specific skill</div>';
     }
     if ($getItems[1] == 13 && $getItems[2] == 4) {
         $infoh = '<br>Life: ' . $itemdur . '<br>Minimum Level Requirement: 218';
         $skill = 'Earth shake skill (Mana:0)<br>Increase defensive skill +130<br>Absorb 15% additional damage<br>Increase 2 possible attack distance';
     }
     if ($getItems[1] == 13 && $getItems[2] == 5) {
         $infoh = '<br>Dmg(rate): 180~200 (1000)<br>Attack speed: 20<br>Life: ' . $itemdur . '<br>Available command: 185';
     }
     if ($getItems[1] == 13 && $getItems[2] == 64) {
         $itemoption_ = '<font color=#9AADD5>Increases Attack Power and Wizadry by 40%</font><br><font color=#FF19FF>Increases Attack Speed by 10</font><br><font color=white>Life: ' . $itemdur . '<br>Minimum Level Requirement: 5</font>';
     }
     if ($getItems[1] == 13 && $getItems[2] == 65) {
         $itemoption_ = '<font color=#9AADD5>Alleviates monsters damage by 30%</font><br><font color=#FF19FF>Increases Maximum Life by 50</font><br><font color=white>Life: ' . $itemdur . '<br>Minimum Level Requirement: 5</font>';
     }
     if ($getItems[1] == 13 && $getItems[2] == 67) {
         $itemoption_ = '<font color=#9AADD5>Surrounding Zens are automatically collected</font><br><font color=white>Life: ' . $itemdur . '<br>Minimum Level Requirement: 32</font>';
     }
     if ($getItems[1] == 13 && $getItems[2] == 80) {
         $itemoption_ = '<font color=#9AADD5>Auto-collects zen around you<br>EXP Rate 50% increase<br>Increase Defensive Skill +50</font><br><font color=white>Life: ' . $itemdur . '<br>Minimum Level Requirement: 5</font>';
     }
     if ($getItems[1] == 13 && $getItems[2] == 123) {
         $itemoption_ = '<font color=#9AADD5>Surrounding Zens are automatically collected<br>Increase Damage,Wizardry and Curse by 20%<br>Increases Attack Speed by 10<br>EXP Rate 30% increase</font><br><font color=white>Life: ' . $itemdur . '<br>Minimum Level Requirement: 5</font>';
     }
     if ($getItems[1] == 12 && ($getItems[2] == 30 || $getItems[2] == 31) && $getItems[11] == 0) {
         $c = 'gold';
         $itemoption_ = '<font color=white>10';
     }
     if ($getItems[1] == 12 && ($getItems[2] == 30 || $getItems[2] == 31) && $getItems[11] == 1) {
         $c = 'gold';
         $itemoption_ = '<font color=white>20';
     }
     if ($getItems[1] == 12 && ($getItems[2] == 30 || $getItems[2] == 31) && $getItems[11] == 2) {
         $c = 'gold';
         $itemoption_ = '<font color=white>30';
     }
     if ($getItems[1] == 12 && $getItems[2] == 30) {
         $itemoption_ .= ' Jewel of Bless is combined<br>Can be used after dismantling</font>';
     }
     if ($getItems[1] == 12 && $getItems[2] == 31) {
         $itemoption_ .= ' Jewel of Soul is combined<br>Can be used after dismantling</font>';
     }
     // ANCIENT INFO
     if ($ac == 4) {
         $ac = 5;
     }
     if ($ac == 9) {
         $ac = 10;
     }
     if ($ac > 0) {
         if ($ac == 5 && $getItems[31] != '-') {
             $anc_set = $getItems[31];
         }
         if (($ac == 6 || $ac == 10) && $getItems[32] != '-') {
             $anc_set = $getItems[32];
         }
         if ($anc_set == 'Warrior') {
             $an = 'Increase strength +10<br>Increase skill attacking rate +10<br>Increase max. AG +20<br>Increase AG increase rate +5<br>Increase defensive skill +20<br>Increase agility +10<br>Increase critical damage rate 5%<br>Increase excellent damage rate 5%<br>Increase strength +25';
         } elseif ($anc_set == 'Anonymous') {
             $an = 'Increase max. life +50<br>Increase agility +50<br>Increase defensive skill when using shield weapons 25%<br>Increase damage +30';
         } elseif ($anc_set == 'Hyperion') {
             $an = 'Increase energy +15<br>Increase agility +15<br>Increase skill attacking rate +20<br>Increase max. mana +30';
         } elseif ($anc_set == 'Mist') {
             $an = 'Increase stamina +20<br>Increase skill attacking rate +30<br>Double damage rate 10%<br>Increase agility +20';
         } elseif ($anc_set == 'Eplete') {
             $an = 'Increase skill attacking rate +15<br>Increase damage success rate +50<br>Increase Wizadry Dmg +5%<br>Increase max. life +50<br>Increase max. AG +30<br>Increase critical damage rate 10%<br>Increase excellent damage rate 10%';
         } elseif ($anc_set == 'Berserker') {
             $an = 'Increase max. damage +10<br>Increase max. damage +20<br>Increase max. damage +30<br>Increase max. damage +40<br>Increase skill arracking rate +40<br>Increase strength +40';
         } elseif ($anc_set == 'Garuda') {
             $an = 'Increase max. AG +30<br>Double damage rate 5%<br>Increase energy +15<br>Increase max. life +50<br>Increase skill attacking rate +25<br>Increase Wizardry Dmg +15%';
         } elseif ($anc_set == 'Cloud') {
             $an = 'Increase critical damage rate 20%<br>Increase critical damage +50';
         } elseif ($anc_set == 'Kantata') {
             $an = 'Increase energy +15<br>Increase stamina +30<br>Increase Wizardry Dmg +10%<br>Increase strength +15<br>Increase skill attacking rate +25<br>Increase excellent damage rate 10%<br>Increase excellent damage +20';
         } elseif ($anc_set == 'Rave') {
             $an = 'Increase skill attacking rate +20<br>Double damage rate 10%<br>Increase damage when using two handed weapons +30%<br>Ignore enemies defensive skill 5%';
         } elseif ($anc_set == 'Hyon') {
             $an = 'Increase defensive skill +25<br>Double damage rate 10%<br>Increase skill attacking rate +20<br>Increase critical damage rate 15%<br>Increase excellent damage rate 15%<br>Increase critical damage +20<br>Increase excellent damage +20';
         } elseif ($anc_set == 'Vicious') {
             $an = 'Increase skill attacking rate +15<br>Increase damage +15<br>Double damage rate 10%<br>Increase min. damage +20<br>Increase max. damage +30<br>Ignore enemies defensive skill 5%';
         } elseif ($anc_set == 'Apollo') {
             $an = 'Increase energy +10<br>Increase Wizardry Dmg +5%<br>Increase skill attacking rate +10<br>Increase max. mana +30<br>Increase max. life +30<br>Increase max. AG +20<br>Increase critical damage rate 10%<br>Increase excellent damage rate 10%<br>Increase energy +30';
         } elseif ($anc_set == 'Barnake') {
             $an = 'Increase Wizardry Dmg +10%<br>Increase energy +20<br>Increase skill attacking rate +30<br>Increase max. mana +100';
         } elseif ($anc_set == 'Evis') {
             $an = 'Increase skill attacking rate +15<br>Increase stamina +20<br>Increase Wizardry Dmg 10%<br>Double damage rate 5%<br>Increase damage succes rate +50<br>Increase AG increase rate +5';
         } elseif ($anc_set == 'Sylion') {
             $an = 'Double damage rate 5%<br>Increase critical damage rate 5%<br>Increase defensive skill +20<br>Increase strength +50<br>Increase agility +50<br>Increase stamina +50<br>Increase energy +50';
         } elseif ($anc_set == 'Heras') {
             $an = 'Increase strength +15<br>Increase Wizardry Dmg +10%<br>Increase defensive skill when using shield weapons 5%<br>Increase energy +15<br>Increase damage success rate +50<br>Increase critical damage rate 10%<br>Increase excellent damage rate 10%<br>Icrease max. life +50<br>Increase max. mana +50';
         } elseif ($anc_set == 'Minet') {
             $an = 'Increase energy +30<br>Increase defensive skill +30<br>Increase max. mana +100<br>Increase skill attacking rate +15';
         } elseif ($anc_set == 'Anubis') {
             $an = 'Double damage rate 10%<br>Increase max. mana +50<br>Increase Wizardry Dmg +10%<br>Increase critical damage rate 15%<br>Increase excellent damage rate 15%<br>Increase critical damage +20<br>Increase excellent damage +20';
         } elseif ($anc_set == 'Enis') {
             $an = 'Increase skill attacking rate +10<br>Double damage rate 10%<br>Increase energy +30<br>Increase Wizardry Dmg +10%<br>Ignore enemies defensive skill 5%';
         } elseif ($anc_set == 'Ceto') {
             $an = 'Increase agility +10<br>Increase max. life +50<br>Increase defensive skill +20<br>Increase defensive skill when using shield weapons 5%<br>Increase energy +10<br>Increase max. life +50<br>Increase strength +20';
         } elseif ($anc_set == 'Drake') {
             $an = 'Increase agility +20<br>Increase damage +25<br>Double damage rate 20%<br>Increase defensive skill +40<br>Increase critical damage rate 10%';
         } elseif ($anc_set == 'Gaia') {
             $an = 'Increase skill attacking rate +10<br>Increase max. mana +25<br>Increase strength +10<br>Double damage rate 5%<br>Increase agility +30<br>Increase excellent damage rate 10%<br>Increase excellent damage +10';
         } elseif ($anc_set == 'Fase') {
             $an = 'Increase max. life +100<br>Increase max. mana +100<br>Increase defensive skill +100';
         } elseif ($anc_set == 'Odin') {
             $an = 'Increase energy +15<br>Increase max. life +50<br>Increase damage success rate +50<br>Increase agility +30<br>Increase max. mana +50<br>Ignore enemies defensive skill 5%<br>Increase max. AG +50';
         } elseif ($anc_set == 'Elvian') {
             $an = 'Increase agility +30<br>Ignore enemies defensive skill 5%';
         } elseif ($anc_set == 'Argo') {
             $an = 'Increase max. damage +20<br>Increase skill attacking rate +25<br>Increase max. AG +50<br>Double damage rate 5%';
         } elseif ($anc_set == 'Karis') {
             $an = 'Increase skill attacking rate +15<br>Double damage rate 10%<br>Increase critical damage rate 10%<br>Increase agility +40';
         } elseif ($anc_set == 'Gywen') {
             $an = 'Increase agility +30<br>Increase min. damage +20<br>Increase defensive skill +20<br>Increase max. damage +20<br>Increase critical damage rate 15%<br>Increase excellent damage rate 15%<br>Increase critical damage +20<br>Increase excellent damage +20';
         } elseif ($anc_set == 'Aruan') {
             $an = 'Increase damage +10<br>Double damage rate 10%<br>Increase skill attacking rate +20<br>Increase critical damage rate 15%<br>Increase excellent damage rate 15%<br>Ignore enemies defensive skill 5%';
         } elseif ($anc_set == 'Gaion') {
             $an = 'Ignore enemies defensive skill 5%<br>Double damage rate 15%<br>Increase skill attacking rate +15<br>Increase excellent damage rate 15%<br>Increase excellent damage +30<br>Increase Wizardry Dmg +10%<br>Increase strength +30';
         } elseif ($anc_set == 'Muren') {
             $an = 'Increase skill attacking rate +10<br>Increase Wizardry Dmg +10%<br>Double damage rate 10%<br>Increase critical damage rate 15%<br>Increase excellent damage rate 15%<br>Increase defensive skill +25<br>Increase damage when using two handed weaspons +20%';
         } elseif ($anc_set == 'Agnis') {
             $an = 'Double damage rate 10%<br>Increase defensive skill +40<br>Increase skill attacking rate +20<br>Increase critical damage rate 15%<br>Increase excellent damage rate 15%<br>Increase critical damage +20<br>Increase excellent damage +20';
         } elseif ($anc_set == 'Broy') {
             $an = 'Increase damage +20<br>Increase skill attacking rate +20<br>Increase energy +30<br>Increase critical damage rate 15%<br>Increase excellent damage rate 15%<br>Ignore enemies defensive skill 5%<br>Increase command +30';
         } elseif ($anc_set == 'Chrono') {
             $an = 'Double damage rate 20%<br>Increase defensive skill +60<br>Increase skill attacking rate +30<br>Increase critical damage rate 15%<br>Increase excellent damage rate 15%<br>Increase critical damage +20<br>Increase excellent damage +20';
         } elseif ($anc_set == 'Semeden') {
             $an = 'Increase Wizardry Dmg +15%<br>Increase skill attacking rate +25<br>Increase energy +30<br>Increase critical damage rate 15%<br>Increase excellent damage rate 15%<br>Ignore enemies defensive skill 5%';
         } elseif ($anc_set == 'Vega') {
             $an = 'Increase damage success rate +50<br>Increase stamina +50<br>Increase max damage +30<br>Increase excellent damage rate 15%<br>Double damage rate 5%<br>Ignore enemies defensive skill 5%';
         } elseif ($anc_set == 'Chameren') {
             $an = 'Increase defensive skill +50<br>Double damage rate 5%<br>Increase damage +30<br>Increase critical damage +30<br>Increase excellent damage rate 15%<br>Increase skill attacking rate +30<br>Increase excellent damage +20';
         } else {
             $an = 'Sorry, but we dont have info<br>about this set item';
         }
         $anc_set .= '\'s ';
         $c = 'springgreen;background-color:blue;';
         $acinfo = '<br>Increase Stamina +' . $ac . '<br>';
         $ancinfo = '<br><br><font color=gold>Set item option info</font><br><br><font color=#666666>' . $an . '</font>';
         $tipche = 2;
     }
     //	SOCKET INFO
     $sock = array();
     if ($sockets != 'FFFFFFFFFF' && $sockets != '0000000000') {
         $c = '#B266FF';
         $s = array('FE' => '<font color=#666666>No item application</font>', '00' => 'Fire((Level type)Attack/Wizardry increase +19)', '01' => 'Fire(Attack speed increase +7)', '02' => 'Fire(Maximum attack/Wizardry increase +30)', '03' => 'Fire(Minimum attack/Wizardry increase +20)', '04' => 'Fire(Attack/Wizardry increase +20)', '05' => 'Fire(AG cost decrease +40%)', '0A' => 'Water(Block rating increase +10%)', '0B' => 'Water(Defense increase +30)', '0C' => 'Water(Shield protection increase +7%)', '0D' => 'Water(Damage reduction +4%)', '0E' => 'Water(Damage reflection +5%)', '10' => 'Ice(Monster destruction for the Life increase +56)', '11' => 'Ice(Monster destruction for the Mana increase +56)', '12' => 'Ice(Skill attack increase +37)', '13' => 'Ice(Attack rating increase +25)', '14' => 'Ice(Item durability increase +30%)', '15' => 'Wind(Automatic Life recovery increase +8)', '16' => 'Wind(Maximum Life increase +4%)', '17' => 'Wind(Maximum Mana increase +4%)', '18' => 'Wind(Automatic Mana recovery increase +7)', '19' => 'Wind(Maximum AG increase +25)', '1A' => 'Wind(AG value increase +3)', '1D' => 'Lightning(Excellent damage increase +15)', '1E' => 'Lighting(Excellent damage rate increase +10%)', '1F' => 'Lighting(Critical damage increase +30)', '20' => 'Lighting(Critical damage rate increase +8%)', '24' => 'Ground(Health increase +30)', '32' => 'Fire((Level type)Attack/Wizardry increase +20)', '33' => 'Fire(Attack speed increase +8)', '34' => 'Fire(Maximum attack/Wizardry increase +32)', '35' => 'Fire(Minimum attack/Wizardry increase +22)', '36' => 'Fire(Attack/Wizardry increase +22)', '37' => 'Fire(AG cost decrease +41%)', '3C' => 'Water(Block rating increase +11%)', '3D' => 'Water(Defense increase +33)', '3E' => 'Water(Shield protection increase +10%)', '3F' => 'Water(Damage reduction +5%)', '40' => 'Water(Damage reflection +6%)', '42' => 'Ice(Monster destruction for the Life increase +64)', '43' => 'Ice(Monster destruction for the Mana increase +64)', '44' => 'Ice(Skill attack increase +40)', '45' => 'Ice(Attack rating increase +27)', '46' => 'Ice(Item durability increase +32%)', '47' => 'Wind(Automatic Life recovery increase +10)', '48' => 'Wind(Maximum Life increase +5%)', '49' => 'Wind(Maximum Mana increase +5%)', '4A' => 'Wind(Automatic Mana recovery increase +14)', '4B' => 'Wind(Maximum AG increase +30)', '4C' => 'Wind(AG value increase +5)', '4F' => 'Lightning(Excellent damage increase +20)', '50' => 'Lighting(Excellent damage rate increase +11%)', '51' => 'Lighting(Critical damage increase +32)', '52' => 'Lighting(Critical damage rate increase +9%)', '59' => 'Ground(Health increase +32)', '64' => 'Fire((Level type)Attack/Wizardry increase +21)', '65' => 'Fire(Attack speed increase +9)', '66' => 'Fire(Maximum attack/Wizardry increase +35)', '67' => 'Fire(Minimum attack/Wizardry increase +25)', '68' => 'Fire(Attack/Wizardry increase +25)', '69' => 'Fire(AG cost decrease +42%)', '6E' => 'Water(Block rating increase +12%)', '6F' => 'Water(Defense increase +36)', '70' => 'Water(Shield protection increase +15%)', '71' => 'Water(Damage reduction +6%)', '72' => 'Water(Damage reflection +7%)', '74' => 'Ice(Monster destruction for the Life increase +74)', '75' => 'Ice(Monster destruction for the Mana increase +74)', '76' => 'Ice(Skill attack increase +45)', '77' => 'Ice(Attack rating increase +30)', '78' => 'Ice(Item durability increase +34%)', '79' => 'Wind(Automatic Life recovery increase +13)', '7A' => 'Wind(Maximum Life increase +6%)', '7B' => 'Wind(Maximum Mana increase +6%)', '7C' => 'Wind(Automatic Mana recovery increase +21)', '7D' => 'Wind(Maximum AG increase +35)', '7E' => 'Wind(AG value increase +7)', '81' => 'Lightning(Excellent damage increase +25)', '82' => 'Lighting(Excellent damage rate increase +12%)', '83' => 'Lighting(Critical damage increase +35)', '84' => 'Lighting(Critical damage rate increase +10%)', '88' => 'Ground(Health increase +34)', '96' => 'Fire((Level type)Attack/Wizardry increase +22)', '97' => 'Fire(Attack speed increase +10)', '98' => 'Fire(Maximum attack/Wizardry increase +40)', '99' => 'Fire(Minimum attack/Wizardry increase +30)', '9A' => 'Fire(Attack/Wizardry increase +30)', '9B' => 'Fire(AG cost decrease +43%)', 'A0' => 'Water(Block rating increase +13%)', 'A1' => 'Water(Defense increase +39)', 'A2' => 'Water(Shield protection increase +20%)', 'A3' => 'Water(Damage reduction +7%)', 'A4' => 'Water(Damage reflection +8%)', 'A6' => 'Ice(Monster destruction for the Life increase +89)', 'A7' => 'Ice(Monster destruction for the Mana increase +89)', 'A8' => 'Ice(Skill attack increase +50)', 'A9' => 'Ice(Attack rating increase +35)', 'AA' => 'Ice(Item durability increase +36%)', 'AB' => 'Wind(Automatic Life recovery increase +16)', 'AC' => 'Wind(Maximum Life increase +7%)', 'AD' => 'Wind(Maximum Mana increase +7%)', 'AE' => 'Wind(Automatic Mana recovery increase +28)', 'AF' => 'Wind(Maximum AG increase +40)', 'B0' => 'Wind(AG value increase +10)', 'B3' => 'Lightning(Excellent damage increase +30)', 'B4' => 'Lighting(Excellent damage rate increase +13%)', 'B5' => 'Lighting(Critical damage increase +40)', 'B6' => 'Lighting(Critical damage rate increase +11%)', 'BA' => 'Ground(Health increase +36)', 'C8' => 'Fire((Level type)Attack/Wizardry increase +27)', 'C9' => 'Fire(Attack speed increase +11)', 'CA' => 'Fire(Maximum attack/Wizardry increase +50)', 'CB' => 'Fire(Minimum attack/Wizardry increase +35)', 'CC' => 'Fire(Attack/Wizardry increase +35)', 'CD' => 'Fire(AG cost decrease +44%)', 'D2' => 'Water(Block rating increase +14%)', 'D3' => 'Water(Defense increase +42)', 'D4' => 'Water(Shield protection increase +30%)', 'D5' => 'Water(Damage reduction +8%)', 'D6' => 'Water(Damage reflection +9%)', 'D8' => 'Ice(Monster destruction for the Life increase +112)', 'D9' => 'Ice(Monster destruction for the Mana increase +112)', 'DA' => 'Ice(Skill attack increase +60)', 'DB' => 'Ice(Attack rating increase +40)', 'DC' => 'Ice(Item durability increase +38%)', 'DD' => 'Wind(Automatic Life recovery increase +20)', 'DE' => 'Wind(Maximum Life increase +8%)', 'DF' => 'Wind(Maximum Mana increase +8%)', 'E0' => 'Wind(Automatic Mana recovery increase +35)', 'E1' => 'Wind(Maximum AG increase +50)', 'E2' => 'Wind(AG value increase +15)', 'E5' => 'Lightning(Excellent damage increase +40)', 'E6' => 'Lighting(Excellent damage rate increase +14%)', 'E7' => 'Lighting(Critical damage increase +50)', 'E8' => 'Lighting(Critical damage rate increase +12%)', 'EC' => 'Ground(Health increase +38)');
         $l = 1;
         for ($i = 0; $i < 10; $i = $i + 2) {
             $sock[] = isset($s[substr($sockets, $i, 2)]) ? 'Socket ' . $l . ': ' . $s[substr($sockets, $i, 2)] : '';
             $l++;
         }
     }
     $sockets_ = '';
     if ($sock) {
         $sockets_ = '<br><font color=#FF19FF>Socket item option info</font><br>';
         foreach ($sock as $v) {
             if ($v) {
                 $sockets_ .= '<br><font color=#60A0FF>' . $v . '</font>';
             }
         }
     }
     if ($nolevel == 1) {
         $ilvl = 0;
     } else {
         $ilvl = $itemlevel;
     }
     $newdef = $getItems[15] + $ilvl * 3;
     $newmindmg = $getItems[12] + $ilvl * 3;
     $newmaxdmg = $getItems[13] + $ilvl * 3;
     if ($ilvl <= 4) {
         $newdur = $getItems[17] + $ilvl * 1;
     }
     if ($ilvl > 4) {
         $newdur = $getItems[17] + ($ilvl - 2) * 2;
     }
     if ($ilvl > 9) {
         $newdef += $ilvl - 9;
         $newdur = $getItems[17] + ($ilvl * 2 - 3);
         $newmindmg += 1;
         $newmaxdmg += 1;
     }
     if ($ilvl > 10) {
         $newdef += $ilvl - 10;
         $newdur = $getItems[17] + ($ilvl * 2 - 1);
         $newmindmg += 2;
         $newmaxdmg += 2;
     }
     if ($ilvl > 11) {
         $newdef += $ilvl - 11;
         $newdur = $getItems[17] + ($ilvl + 1) * 2;
         $newmindmg += 3;
         $newmaxdmg += 3;
     }
     if ($ilvl > 12) {
         $newdef += $ilvl - 12;
         $newdur = $getItems[17] + ($ilvl + 3) * 2;
         $newmindmg += 4;
         $newmaxdmg += 4;
     }
     if ($ilvl > 13) {
         $newdef += $ilvl - 13;
         $newdur = $getItems[17] + $ilvl * 2 + 11;
         $newmindmg += 5;
         $newmaxdmg += 5;
     }
     if ($ilvl > 14) {
         $newdef += $ilvl - 14;
         $newdur = $getItems[17] + $ilvl * 2 + 17;
         $newmindmg += 6;
         $newmaxdmg += 6;
     }
     if ($itemexl != NULL) {
         $newdef += 16;
         $newdur += 15;
         $newmindmg += 30;
         $newmaxdmg += 30;
         $exlcols = '<font color=#9aadd5>';
         $exlcole = '</font>';
     }
     if ($ac > 0) {
         $newdef += 20;
         $newdur += 20;
         $newmindmg += 36;
         $newmaxdmg += 36;
     }
     if ($ilvl) {
         $ilvl = ' +' . $ilvl;
     } else {
         $ilvl = NULL;
     }
     if (!$ilvl) {
         if ($itemoption_) {
             $ilvl = '';
         }
     }
     if ($harmony) {
         $harmony = '<br><font color=yellow><b>' . $harmony . '</b></font><br>';
     }
     if ($itemoption_) {
         $itemoption_ = '<br><font color=#9aadd5>' . $itemoption_ . '</font>';
     }
     if ($luck) {
         $luck = '<br><font color=#9aadd5>' . $luck . '</font>';
     }
     if ($skill) {
         $skill = '<br><font color=#9aadd5>' . $skill . '</font>';
     }
     if ($itemexl) {
         $itemexl = '<font color=#9aadd5>' . $itemexl . '</font>';
     }
     if ($item_type <= 5) {
         if ($getItems[3] == 1) {
             $ihands = 'One-Handed';
         } else {
             $ihands = 'Two-Handed';
         }
         $infoa = '<br>' . $exlcols . $ihands . ' Damage: ' . $newmindmg . ' ~ ' . $newmaxdmg . $exlcole;
         $infob = '<br>Attack Speed: ' . $getItems[14];
     } elseif ($item_type == 6) {
         $infoa = '<br>Defense: ' . $getItems[15];
         $infob = '<br>' . $exlcols . 'Defense Rate: ' . $getItems[16] . $exlcole;
     } elseif ($item_type <= 11) {
         $infoa = '<br>' . $exlcols . 'Defense: ' . $newdef . $exlcole;
         $infob = '';
     } else {
         $infoa = '';
         $infob = '';
     }
     if ($getItems[18] > 0) {
         $infoc = '<br>Minimum Level Requirement: ' . $getItems[18];
     }
     if ($getItems[19] > 0) {
         $infod = '<br>Strength Requirement: ' . $getItems[19];
     }
     if ($getItems[20] > 0) {
         $infoe = '<br>Agility Requirement: ' . $getItems[20];
     }
     if ($getItems[21] > 0) {
         $infof = '<br>Energy Requirement: ' . $getItems[21];
     }
     if ($getItems[22] > 0) {
         $infog = '<br>Vitality Requirement: ' . $getItems[22];
     }
     if ($getItems[23] > 0) {
         $infoh = '<br>Command Requirement: ' . $getItems[23];
     }
     if ($getItems[6] != '-1') {
         $infodur = '<br>Durability: [' . $itemdur . '/' . $newdur . ']';
     }
     if ($getItems[1] == 10 && $ilvl > 4) {
         $iteminca = '<br><b>Swimming speed increase</b><br>';
     }
     if ($getItems[1] == 11 && $ilvl > 4) {
         $itemincb = '<br><b>Increases moving speed</b><br>';
     }
     if (($getItems['24'] == 1 || $getItems['24'] == 2) && ($getItems['25'] == 1 || $getItems['25'] == 2) && ($getItems['26'] == 1 || $getItems['26'] == 2) && ($getItems['27'] == 1 || $getItems['27'] == 3) && ($getItems['28'] == 1 || $getItems['28'] == 3) && ($getItems['29'] == 1 || $getItems['29'] == 2) && ($getItems['30'] == 1 || $getItems['30'] == 3)) {
         //
     } else {
         if ($getItems[24] == 0 && $getItems[25] == 0 && $getItems[26] == 0 && $getItems[27] == 0 && $getItems[28] == 0 && $getItems[29] == 0 && $getItems[30] == 0) {
             //
         } else {
             $itembr = '<br><br>';
         }
         if ($getItems['24'] == 1) {
             $itemdw = '<div style=color:#ffffff;background-color:#a00000;>Can be equipped by Dark Wizard</div>';
         }
         if ($getItems['24'] == 2) {
             $itemdw = '<div style=color:#ffffff;background-color:#a00000;>Can be equipped by Soul Master</div>';
         }
         if ($getItems['24'] == 3) {
             $itemdw = '<div style=color:#ffffff;background-color:#a00000;>Can be equipped by Grand Master</div>';
         }
         if ($getItems['25'] == 1) {
             $itemdk = '<div style=color:#ffffff;background-color:#a00000;>Can be equipped by Dark Knight</div>';
         }
         if ($getItems['25'] == 2) {
             $itemdk = '<div style=color:#ffffff;background-color:#a00000;>Can be equipped by Blade Knight</div>';
         }
         if ($getItems['25'] == 3) {
             $itemdk = '<div style=color:#ffffff;background-color:#a00000;>Can be equipped by Blade Master</div>';
         }
         if ($getItems['26'] == 1) {
             $itemelf = '<div style=color:#ffffff;background-color:#a00000;>Can be equipped by Fairy Elf</div>';
         }
         if ($getItems['26'] == 2) {
             $itemelf = '<div style=color:#ffffff;background-color:#a00000;>Can be equipped by Muse Elf</div>';
         }
         if ($getItems['26'] == 3) {
             $itemelf = '<div style=color:#ffffff;background-color:#a00000;>Can be equipped by High Elf</div>';
         }
         if ($getItems['27'] == 1) {
             $itemmg = '<div style=color:#ffffff;background-color:#a00000;>Can be equipped by Magic Gladiator</div>';
         }
         if ($getItems['27'] == 3) {
             $itemmg = '<div style=color:#ffffff;background-color:#a00000;>Can be equipped by Duel Master</div>';
         }
         if ($getItems['28'] == 1) {
             $itemdl = '<div style=color:#ffffff;background-color:#a00000;>Can be equipped by Dark Lord</div>';
         }
         if ($getItems['28'] == 3) {
             $itemdl = '<div style=color:#ffffff;background-color:#a00000;>Can be equipped by Lord Emperror</div>';
         }
         if ($getItems['29'] == 1) {
             $itemsum = '<div style=color:#ffffff;background-color:#a00000;>Can be equipped by Summoner</div>';
         }
         if ($getItems['29'] == 2) {
             $itemsum = '<div style=color:#ffffff;background-color:#a00000;>Can be equipped by Bloody Summoner</div>';
         }
         if ($getItems['29'] == 3) {
             $itemsum = '<div style=color:#ffffff;background-color:#a00000;>Can be equipped by Dimension Master</div>';
         }
         if ($getItems['30'] == 1) {
             $itemfm = '<div style=color:#ffffff;background-color:#a00000;>Can be equipped by Rage Fighter</div>';
         }
         if ($getItems['30'] == 3) {
             $itemfm = '<div style=color:#ffffff;background-color:#a00000;>Can be equipped by Fist Master</div>';
         }
     }
     $output['type'] = $item_type;
     $output['id'] = $item_id;
     $output['name'] = stripslashes($exc_name . $anc_set . $itemname);
     $output['X'] = $getItems['3'];
     $output['Y'] = $getItems['4'];
     $output['level'] = $ilvl;
     $output['color'] = $c;
     $output['sn'] = $serial;
     $output['thumb'] = Item::getImage($getItems['1'], $getItems['2'], $itemlevel, $tipche);
     $output['info'] = '<div style=color:' . $c . ';><b>' . $exc_name . $anc_set . $itemname . $ilvl . '</b></div><font color=\'white\'>' . $infoa . $infob . $infodur . $infod . $infoe . $infof . $infog . $infoh . $infoc . '</font>' . $itembr . $itemdw . $itemdk . $itemelf . $itemmg . $itemdl . $itemsum . $itemfm . $iteminca . $itemincb . $refop . $harmony . $acinfo . $skill . $luck . $itemoption_ . $itemexl . $ancinfo . $sockets_;
     $output['info_img'] = '<div style=color:' . $c . ';><b>' . $exc_name . $anc_set . $itemname . $ilvl . '</b></div><br><img src=' . $output['thumb'] . '><br><font color=\'white\'>' . $infoa . $infob . $infodur . $infod . $infoe . $infof . $infog . $infoh . $infoc . '</font>' . $itembr . $itemdw . $itemdk . $itemelf . $itemmg . $itemdl . $itemsum . $itemfm . $refop . $harmony . $acinfo . $skill . $luck . $itemoption_ . $itemexl . $ancinfo . $sockets_;
     return $output;
 }
Example #3
0
    public function update(Item $item)
    {
        $idCategory = $item->getCategory()->getId();
        $id = intval($id);
        $name = $this->db->quote($item->getName());
        $price = $this->db->quote($item->getPrice());
        $stock = $this->db->quote($item->getStock());
        $image = $this->db->quote($item->getImage());
        $description = $this->db->quote($item->getDescription());
        $query = '	UPDATE item
							SET name=' . $name . ',
								price=' . $price . ',
								stock=' . $stock . ',
								image=' . $image . ',
								description=' . $description . ',
								id_category=' . $idCategory . '
							WHERE id=' . $id;
        $res = $this->db->exec($query);
        if ($res) {
            $id = $this->db->lastInsertId();
            if ($id) {
                return $this->findByID($id);
            } else {
                throw new Exception('Internal server Error');
            }
        }
    }